You are right numbers are just numbers- its not big numbers that I am concerned with. Reread my OP.
It is how fast we are getting to these big numbers. We have gained almost 200 ilvls from the beginning of the expac, and we haven't even started the second tier yet. There needs to be some kind of squish, and power gained has to slow down. It isn't sustainable
Going up 1k DPS is fine since would be all relative. A few expacs ago going up 1k DPS was really good considering healthpools. Again, it is not about the big numbers. I don't give a shit about millions or billions of damage, it is all relative. It is how fast the upgrades are coming.
Example: People are 5 manning normal Emerald Nightmare. That shouldn't happen at this tier. People didn't even 5 man Highmaul when BRF released. EN is still technically current tier.
It shouldn't be this fast. When you upgrade so fast, you need to continually get more powerful at an even faster rate. That is how its unsustainable.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
They also have to balance it so an upgrade isn't so small(That's the worse case scenario to what you want). Blizzard sometimes works in extremes so you get the idea. I honestly wouldn't care too much(I say this right now, I might feel different later) if we went to vanilla level damage numbers and such.
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I see nothing wrong with that, at all.
Also I'm fairly certain they didn't clear it, they just started it in them because they didn't need to replace any of it while leveling.
Quest greens shouldn't replace final tier epics from the previous expansion, TBC was the same way, people were starting Kara in T2/3 gear.
Last edited by Schattenlied; 2017-05-03 at 09:10 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Still not unsustainable, the ceiling is far away it doesn't even matter at this point. And who cares about en, it may be "current tier" but it was old news as soon as nh released.
Point being though, a squish is not technically needed and would be a development time waste at this point.
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Yea, and that feels horrible, not being able to upgrade gear in a gear based game, thank God its not that way anymore. I want to replace all of my pre expansion gear during the leveling process. There's a reason I never bothered with gw2
You mean like this:
https://www.youtube.com/watch?v=HV6l1VFONlI
And this is on hc.
You can even see they 5 manned butcher which was a pure dps check.
There's also this nugget:
https://www.youtube.com/watch?v=z6fTg4bGCYE
With Garrosh being quite hard boss for small amount of people. Also back then normal was comparable to current hc.
If anything I'm surprised there was no 5 man hc clear of current tier yet (nh included), because besides the power creep through legendaries and titanforged the raid received a big nerf through the new artifact traits.
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They need to squish the MoP gear (as it isnt fully squished due to WoD prepatch)
Also the Warlords gear, and then Legion gear. There is no need for numbers in the millions. It is absolutely absurd.
Turn the stats into a level based system. Where a level 110 hits for the same as they do now.... against level 110 mobs.
But by the time you reach 120 your damage against 120 mobs will be a few thousand a hit.
Scale it to level, and then by gear. Resets every new level cap. Problem solved.
They do stat squishes to cover up these things,
but then never bother to learn from the mistakes that make these necessary in the first place.
that doesnt really mean much, 213>226 is 6% increase, 880>905 is barely 3% increase, in fact, during LK, the dps skyrocketed pretty much just like now, except it was from 2k to 12k instead of 200k to 1,2M. And if you get nausea from those UUUGE numbers, just get an addon, that compresses it to K or M, problem solved.
i dont see the point since they undid the first squish in only 1 xpac.
Why do some people think a stat squish is "needed"? Even the first one wasn't needed, they just needed to fix the underlying problem with mobs max HP, and the stat squish just bought them time to do so.
Now that the problem is fixed another stat squish is only "needed" when mobs exceed 9 quintillion HP. That will take some time.
It's ridiculous how fast our damage grows, but a squish isn't "needed" yet.
What are you talking about?
First off, item level doesn't work like how you just said it does. You have the way that works completely wrong in saying that 213-226 is a 6% increase while 880-905 is barely a 3%. That's so wrong it hurts my head even thinking about how you came up with that theory. A 1 item level increase in Wrath should be the same as a 1 item level increase now.
In Legion, I saw most people start the first raid tier's mythic progression at around 200k-300k. Currently I'm at 800-900k single target mythic. This is the first raid tier STILL. This is like if people started Naxx 10 man with 7k dps and by the time they cleared all of Naxx 25, Malygos, and Obsidium Sanctum their dps went up to 27k. Cue in the rest of the expansion and you'd have people in ICC gear doing close to 100k dps which is 10 times the amount of dps from the beginning instead of the much smaller 3x~.
Here's some logs for proof.
You can see the first time I ever killed Mythic Nythendra here
https://www.warcraftlogs.com/ranking.../10/#boss=1853
And the last time I ever killed Mythic Krosus here
https://www.warcraftlogs.com/ranking...est/#boss=1842
Dps has nearly tripled since the start of EN and you're telling me there isn't a problem? That this is the same as Wrath? It took the entire expansion of Wrath for dps to triple. Laughable.
Edit: I completely forgot that the ending numbers of Wrath were inflated due to the 30% buff from ICC. The actual Wrath numbers were lower.
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If they want to stop this from happening then they're going to have to greatly decrease the amount of power gain per difficulty or remove some which I just don't see happening. They will have to do a stat squish every other expansion if they want to keep numbers smaller.
Last edited by Hctaz; 2017-05-04 at 07:17 AM.
If stats didn't scale the way they do, then we would have an even bigger problem with BiS stats. A 30 ilvl higher item with not correct stats would probably not be an upgrade than a 30ilvl lower with BiS stats. That make some items from raids essentially useless for players who won't benefit from their stats.
I really don't care about numbers, to be honest. It's a relative thing. I know it has been said that there will be another stat squish, but I would prefer if there wasn't, because it already is at a weird situation, where at levels 20-50 the items get +1 of the main stat. Makes getting gear at lower levels pointless. We will have same items from level 10 to level 80?