I hated the "rush rush rush!" mentality regarding M+. These changes are nice.
I hated the "rush rush rush!" mentality regarding M+. These changes are nice.
BAM! This statement right there! shows the state of the game, no question no arguement can be had, spot on and lets quote it again, "I have so many (stressing the many) who dont dare use groupfinder due to elitist noobs unless I tank it for them" Now most will pass by what was just stated and only read what they desire to read but read it OUT loud to yourself, you might get what I mean.
Entitled isnt being argued amongest the many who can not sit in front of a monitor 10+ hours a day focused on nothing BUT the World of Wannabe's, no what I read on a continue daily basis see whinning from the opposite blaming or useing this word 'casual' and how this so called group is effecting the others game time. Wait...wait wait so maybe its YOU causing these issues? and or changes. Money talks bullshit walks but honestly someone define 'casual' vs 'hardcore' I actually have no belief there is such a thing or something we can't put a label on honestly because each one of us does something in wow that takes enormous amount of hours, boots on the ground time. No matter what it is...so stop the crap with labeling your game time as hardcore. You want hardcore go play Everquest or Anarchy Online.
He/she is right and I have a feeling the said tank is in voice more than likely and even though it's a carry, it's more than likely some of the best game time to be had bar none over the typical no carry runs completed in Mythic +. Amount of chest and or gear you obtain isnt going to effect your game play in the end nor are most of whom complain about this change even NEED the upgrades anymore, not to mention I highly doubt most of us will be running Mythic Raid Temple of Make me famous on opening day if anyone of us ever actually does in the first place. Get over yourself and have fun!
well Mythic+ just got its loot drops cut by 50% meaning its not really a viable chance of alternative gear upgrades because 3 pieces of loot split across 5 people in a 20-30+min dungeon. Less loot sharing gear now and also less chance of upgrades even if you do a +10 895 gear 3 pieces drop no point of trying to do a (3 chest +10) you'll still only get 3 pieces of loot for completing and that 900 group who just did it well and fast now have 3 pieces of vendor loot since it wasn't enough RNG to proc titanforge. RIP my dreams .
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now I hate the rush rush rush +3 dont talk go fast mentality too . It's nice we dont have to worry about speed runs anymore but .. I wish we wouldn't lose out on so much loot because that was the fun thing hitting 3 chests and hoping a phat piece of loot titanforged...
I do chuckle when people say that the changes are good because key carries are unhealthy and casuals should EARN their gear.
Have you guys played Legion yet? Heard much about WF / TF? you dont earn your gear anymore you luck out... therefore carrying casuals keys really has little impact on ilvl bloat / skill - gear disparity.
I don't get the dissenting of rushing, there are game modes that aren't a speed test, tryharding for time was part of what makes this mode fun.
Because if you're going to 3 chest, it literally takes longer to 1 chest instead. So you're increasing difficulty but saving time... And considering you can auto-delevel your key by entering and exiting then resetting, there's no benefit to taking longer to do the dungeon in the first place.
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There's no reason to do what you're suggesting... You feel free to take an extra 7 minutes to do each of your dungeons. I'll 3 chest and be 7 minutes faster and therefore farm gear faster.
Lets just break this down... Lets assume a dungeon takes 30 minutes. That's 18 minutes to 3 chest and 24 minutes to 1 chest.
You (Taking 24 minutes each):
2>3>4>5>6, total of 120 minutes for 15 pieces of loot.
Me (Taking 18 minutes or less each):
2>5>8>11>14, total of 90 minutes for 15 pieces of loot. What will I do with that extra 30 minutes? Run more keys, getting an extra 6 pieces of loot.
I get 21 pieces of loot (More, because it didn't take me 18 minutes to clear the 2/5/8 for sure) in the same time you get 15. You feel free to use your backwards logic to farm slower than me.
Sometimes, I just can't even:Originally Posted by Teffi
Originally Posted by Nixx
Removing depleted = good change.
Removing personal loot = bad. Just splitting 2 or 3 items across the group? Lol no.
Where does it say they are removing personal loot? They are saying the chest drops a guaranteed 2-3 pieces randomly split between the members of the party.
Its the same system as they use currently for the chests just with a different amount of chests.
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Confused on how it will change this? You can still do +10s for the loot.
you are right on the first point but not so sure about participation in M+. I would say the more likely situation is that high level players will not do as many and low level players will do a lot more since the consequences for a bad run will be just wasted time. Ive heard it said "bring the player not the class", well that faded completely when lfd and lfr were created for anybody that were not guildies. Now you look at an item level in lfg and pick based on that alone without even looking at character name. back when realm community mattered, people would look at character names and a reputation could be built up in that realm. now there is only a few people that matter in the game for players, and the others might as well be npc's that occasionally type "gg".
actually i think the casuals should be seperated from the hardcores in as many ways as possible including servers. Once they do this, the developers can focus on making content that is based on how much money the individual groups are paying into the game. if there are more casuals then they get more content and visa versa. This is absolutely fair and would be a great way to get the lower paying group motivated to pay in for more content. Obviously the game tokens should only count if the player is buying it with real money and not with in game gold...
Let's be honest. The only reason mythic+ has a high participation rate is because it was the fastest way to get to 54 traits. If this wasn't the case i bet participation would have been a lot lower.