Originally Posted by
thottstation
I think I've misunderstood the core mechanic of how Vendetta works.
I always thought while Vendetta is active, I do more damage. That's why I pop Vendetta first, then Kingsbane after (or if Kingsbane has 6 seconds left on cooldown). Then I Envenom, proccing the Surge of Toxins debuff, and THEN using Draught of Souls.
I always thought that if Vendetta/KB/SoT are all up at once, then that would be a good time for Draught because it lasts for 3 seconds, and SoT lasts for 5. Draught would start and finish before SoT ended, and I would still have time to build some combo points before SoT finished.
However, I just got the legendary shoulders, and have been reading the opener thread. Even though 4/5 pages are irrelevant now due to changes, I *think* I've misunderstood how Draught works. Does Draught's damage drop if Vendetta runs out midway through, or can I use it when there's only 1 second left? Does the 1 second mean the whole 3 seconds of Draught is hitting 30% harder, or is my original understanding correct?
In all the personalized Shoulder/Draught Openers timelines, everyone seems to use Draught at the very end. I'm trying to understand why. The shoulders give a 6 second window of 100% crit. Wouldn't that be the best time to use Draught (ie. right after the opener, then after every Vanish)? Seems to me that if I have a 6-second window of 100% crit, my opener should be Garrote, then blow everything: Rupture, Vendetta, Kingsbane, and Draught all in those 6 seconds.