Just to "feel" disadvantaged does not mean that you are disadvantaged. P2W is an measurable process. Every P2W aspect can be broken down to time and stress indicators (this means automatically that something unmeasurable cannot be p2w). P2W can detected through cost-benifit calculation (info: "cost" does not automatically mean money). Through the calculation you can see a: the benifit is positive if you spent money (pay to win), b: it makes no difference if you pay or not or c: the benifit is negative if you pay money (pay to loose). With this method you cannot only see how many time you save overall but also the stress level (amount of time compared with the difficulty of the content). Additional you must bring in the IRL factors as well, because the payment mist also be obtained and this requires also time/stress. P2W is nothing else than exchange available IRL resource for Ingame resources. Time has the same value IRL snd ingame.