Although one thing I wouldn't enjoy about melee nerfs is the crying, some melee on Star Auger got upset because ranged wouldn't run into the melee clusterfuck with marks and expected their hands to be held
Although one thing I wouldn't enjoy about melee nerfs is the crying, some melee on Star Auger got upset because ranged wouldn't run into the melee clusterfuck with marks and expected their hands to be held
Probably ranged. Melee didn't have to do shit in NH, but that's an exception, not the rule.
Ranged DPS have always had it easier in any raid. Don't think blizzard did a 180 on that just because of one raid.
Too soon to tell.
First raid tier ever to have melee not do every single mechanic and ranged is crying full galore, never change ranged.
Thing is, it's not new that melees aren't getting targetted by mechanics.
Since mid Wotlk it's has become rather common that certain abilities do not target melees, before that, Bosses with Chain Lightning or any splash mechanic forced melees to split up in camps and one dumb melee could wipe the entire melee group.
The difference in previous expansions was simply that Ranged were still favored due certain Encounter abilities, for a lot of Nighthold encounters you could only bring as little ranged as possible and have an easier time beating the encounter because only a limited amount of people need to handle mechanics.
In other words, previously Melees were less favored but had an easier time, now melees are favored and still have an easier time, this is the difference now.
Ever since they gutted ranged mobility, it's not that easy for every caster.
And the hitbox of the boss is quite large, the dps loss is rather small for any melee as long as the range dps is not standing at max range.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
It's still easier for a ranged to have an overview on where to run with the WA /say. Ranged is standing at a fixed angle able to see everyone, melee isn't. Most of the time it's ranged standing at max ranged for god knows what reason, crippling the time and both raiders activity to get rid of the debuff
There is only one mechanic that frustrates me as a ranged in NH. Guldan's bonds is the one that pisses me off to no end. Have to break two, and for whatever fucking reason the people with it are never at edge to break that in one step. Always feels like an eternity waiting to get back into range. On top of that, they don't scale with raid size, you get 2 to deal with regardless of raid size.
Other than that, meh been doing range mechanics since swapping to a mage in Cata
Trilliax frustrates me....eat cake, no damage during beam (can't cast while moving) enjoy the bottom of the meter. As Elemental, the raid doesn't have high expectations for me on that fight, I'm just in NH to clear trash....
I hope melees won't have to do any mechanics again. The average melee player can't handle them anyway, leave it to the ranged.
There's a huge difference between being preferred and nearly every fight being a mobile target dummy for melee and that same fight being helter skelter for ranged.
How about something that forces melee to get off the boss and attack these crystals or adds that spawn and are immune to magical damage as well as deflecting hunter arrows? Maybe these adds/crystals also injure the boss quite a bit, or they do some nasty mechanic that destroys the raid.
That came off the top of my head, and I'm a random scrub who literally just woke up like 15 minutes ago. I'm sure devs that are probably being overpaid could think of SOMETHING.
OT: Want to do low effort massive DPS? Melee. Want to actually play the game and not be a lazy schlub? Ranged.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
you are literally doing the same thing nighthold is doing, expect you would force raids to have bare minimum of melee (for mechanics) and fill the rest with ranged instead of the other way we have now.
and mechanics like that arent "fun" anyway, they are frustrating for ranged, because they cant deal with them and they are furstrating for classes, that have slower ramp-up, like ferals
there is simply very thin line between having good amount of melee mechanics and having melee be second rate raiders due to mechanics. And Im saying that as someone, who has mained ranged for 10 years.
Mechanics that "force" melee to switch off the boss would indeed be great, feels like they are far too spoiled almost demanding that they must always be on boss 100 % of the time...
Melee's thing is being able to deal damage on the move yes? So mechanics with moving targets that can not be handled by ranged (or are just far easier to handle with melee) is one alternative. Shields like the ones in proving grounds that often switch angle also work better for melee as they can run around it without losing any damage whereas a ranged would have to move a much larger distance and not be able to deal any damage whilst doing it.
Yeah, and all of those things made ranged mandatory. I'm not saying ranged doesn't have to do mechanics, I'm saying that until Legion, the primary reason melee got brought(outside of "we have a bunch on the roster and not enough ranged") was to get the required number for mechanics, then the rest of the raid got filled with ranged.
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On Augur especially, melee should run out to make the mechanic cleaner/faster, and because the hitbox is big enough to make it possible to at least meet the ranged halfway.
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Plenty of abilities still limited the number of melee you could bring after WotLK(mostly things that require spreading out, directly "capping" the number of melee you could bring)
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I think my Strength tank PTSD got triggered. That was fucking miserable.
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The average ranged is just as braindead as the average melee(otherwise bosses would be dying much faster now that the braindead melee don't need to do mechanics, but reality shows the opposite, although most likely not for that reason)
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So basically you're suggesting we go back to "bring enough melee to handle the ranged-immune crystals, then fill the raid with ranged".
Last edited by Tradu; 2017-05-11 at 05:18 PM.