Considering the number of classes for each type of armor (2 mail, versus 3 plates/clothes and 4 leathers), and the number of tank (6), healing (5), ranged dps (6) and melee dps specs (8), it seems a given that the next class will use mail armor and have a combination of ranged dps and healing specs to try to equilibrate roles/drops.
I think all the different discussions/suggestions that I have read end up with Necromancer, Tinker, Bard and Runemaster as the most likely new classes, depending on the lore of the expansion. Tinker is probably the only one that make sense for using mail.. And at least there is a cool factor to it. I don't really see Bard as a big seller, but maybe that's just me.
They could expand further on the profession by creating an entire class around it and then removing the profession. It's not like Blizzard shy of removing already existing abilities - See Demo how it lost Meta-form because they created DHs that apparently needed this CD.
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I don't think the game NEEDS an equal amount of users of the different types of armor as well as tank/healer/dps etc. If an idea is cool and fits the game, then that's it, they don't have to make it awkward just to fit some arbitrary equality. It's like all the people that expected DHs to use mail "just because.." instead of the more lore-wise realistic leather type.
I have seen many times the idea of the Tinker Healer spec being related to alchemy with potions and stuff.
However, i think it will be way cooler if the spec was based around Long time heals and lots of shields and barriers.With a new type of resource that fills with the damage absorbed and can be used to power up other spells.
None of the Exarchs is an engineer, back in Draenor. The closest I've found is Exarch Hataruu, but nothing about him suggests he's an engineer in the Azerothian sense. I am pretty sure that, considering the overwhelming evidence about Draenei evidence being solely based on magic crystals, the only reasons for a sole Draenei 'engineer' to exist is to be a trainer and because the game does need an NPC with 'engineer' tag.
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It's one thing to prune a class or profession. It's another thing entirely to remove an entire profession from the game. That is not going to happen. Engineer enthusiasts would wield pitchforks and torches against Blizzard.
Well then, I can see any worthwhile discussion is not to be had. Thanks for stopping by.
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The mech suit would BE the gear and would change as new "upgrades" were added
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I feel like this sort of range should come with a rooting style effect, ultimately holding the mob or boss in place for a short duration and then kiting to an extent.
Someone just posted a poll the other day regarding the most hated races with Goblins and Gnomes leading the pack. I think, as most xpacs and classes have been thematically the same, a tinker (gnome and goblin) would be more hated than pandas.
That being said... I'd really like it to be added.
This is refreshing we haven't talked about Tinkers for about a week.
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Range tanks, mid range dps, and support classes all work... if your development team isn't a bunch of lazy shits.
Blizzard doesn't want to change raid design though.
Nope their idea of interesting/fun/challenging is just more random ground clutter, and damage to avoid.
Most people hate the diminutive races usually for pure jealousy... or pure stupidity. Personally, Gnomes are my favorite. They are charismatic, inventive, intelligent, and are the original race of Azeroth thanks to the Titans. While the curse of flesh weakened them into mortality, it did not waiver their intellectual level. I would put Mekkatorque's tinker suit against a world boss any day of the week. Plus, thanks to gnomes, we have seige engines, skyships, tanks, fancy ranged weapons, and more. One of the coolest mounts in the game is a mech gnome head...
ranged tanks dont work, because there is no such thing really, there used to be, but only on caster bosses (warlock tanks) cause there is no way to be a ranged tank since the mob will just walk to you... then banm your in melee... unless you have a pet, but tanking with a pet is no fucking fun, with how janky they are to move around... but tinkerer could prob have a heal spec
As much as i would love to play a Goblin Tinker i think it's to late. There are already to many classes. They suck at class balance as it is. So ya i would love to play one but i think they should stop with the new classes.
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i remember being a bounty hunter ,i was the rocket guys (arsenl i think?)
and my friend was a bounty hunter tank, he kept calling it ranged tanking, i said "ok show me, i dont think ive ever seen one of them be a range tank"
he then shot a mob and said 'see ranged"
i face palmed so hard as the mob then ran to him and he fought it in melee saying it was "ranged tanking because he could pull it from a range"
I don't see how Tinkers could possibly work without stomping all over the Engineering profession.
A tank with aggro isn't going to be able to stay at range. If somehow they got it down so a mob would stay put once this new range tank had threat on them positioning would be awful for this type of tank. Other games have tried it and that ranged tank becomes a melee tank just as quickly as the others.
"Privilege is invisible to those who have it."