Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Wondering if the on-kill reload mechanic in the "killing spree" talent for sniper rifles works with the vintage heat sink mod. Using it on my isharay right now but not sure if its helping.
Last edited by Tenjen; 2017-05-12 at 08:13 PM.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
And Dead Space...right guys?....Right? : D
But yeah, with an exclusive lock on the Star Wars license for console/PC (with some minor exceptions) and the return of Star Wars movies, it definitely makes sense for EA to put far more focus on that while they have it. They can make Mass Effect games any time, they own the IP. But their window for Star Wars is limited, both in its exclusivity and possibly period, as they'd need to re-secure licensing on a per-game basis or renegotiate a broader deal with Disney.
Dead space really didn't sell that badly even for what the game was. But horror games and AAA title, which lead to suits trying to push it into even more of an outright shooter direction.
Of course there is a connection, but I think you get what I mean, we have new map, new world and new enemies/friends and Reapers are far far away and are a thing of a past at least for now.
Besides, I am pretty sure Illusive Man has nothing to do with it, it is likely some other entity.
When you read about Fallout 4 selling 12 million copies and Witcher 3 selling 10 million copies, yes, 2 million is utter failure.
And they get nowhere near 100% of the price of the game... The console manufacturer/retailer/etc., easily take 40%+ of a game sale as their cut. And that budget doesn't even include marketing. So to say it tripled their investment is at best disingenuous and at worst absolutely not even close. Assuming they spent absolutely nothing on advertising (lol no) it hardly even doubled it.
If you were an EA investor and you have your shareholder report and it says "we made this game (ME Andromeda) that was poorly received and it sold only two million copies and we made this other game (Battlefield 1) that received universal praise and sold 15,000,000 copies........." Which type of game would you want them to invest your money in...? Its not rocket surgery.
This is why people need perspective and to realize numbers don't exist in a vacuum where everything is the same.
2 million sales for an AAA game published by EA is going to be considered a failure by almost every EA investor. I mean people realize they make FIFA and Madden on much smaller budgets then that and they sell 5+ mil EVERY SINGLE YEAR.
This is not some niche game plucked out of obscurity where the publisher is going nuts because it sold 2 mil when it was only expected to sell 500k. This is EA.
Looks better. Shame they rushed it, now it starts to actually look good in these critical opening moments.
Not being as successful as someone else, is not the same as being a failure.
IF that was the case, then by your absurd metric, Star Wars Episode six was a failure of a movie, as it wasn't as successful as Episode 5.
Only in the first month though. Fallout 4, Witcher, and any other game, keep selling copies over the years, Same as Andromeda. No matter how you try to spin this, they made LOTS of money with this game. Not as much as they were hoping. Not as much as other games. But still made lots and lots of money. To call the game "a failure" just because it wasn't as successful as they would hope is ridiculous. Its like me expecting my kid to have a straight A in an exam, but when he gets a B, while the kids of my neighbors got As, I then label my kid a failure. Getting a B, is still a good grade, not as good as an A, but still a good grade that marks the exam as a success.And they get nowhere near 100% of the price of the game... The console manufacturer/retailer/etc., easily take 40%+ of a game sale as their cut. And that budget doesn't even include marketing. So to say it tripled their investment is at best disingenuous and at worst absolutely not even close. Assuming they spent absolutely nothing on advertising (lol no) it hardly even doubled it.
That's because they're fucking assholes, who care only about making LOTS of money. I would understand their point of view if Andromeda was a game that made them lose money. After all, its a business, not a charity, they need to turn a profit somewhere. But if they're getting their profits, and they still decide to shut a good franchise down because it didn't give them as much as they wanted, then they're assholes. Plain and simple.If you were an EA investor and you have your shareholder report and it says "we made this game (ME Andromeda) that was poorly received and it sold only two million copies and we made this other game (Battlefield 1) that received universal praise and sold 15,000,000 copies........." Which type of game would you want them to invest your money in...?
GTA V was a game that had a budget of well over a hundred million dollars, and managed to rake in over a billion dollar in its launch week, making it a VERY successful game. If GTA VI had a budget of 110 million dollars, but "only" manages to bring back 500 million in its first week, would you also label it as a "failure"? Would you accept, justify, and defend if Rockstar decided to shelf the GTA franchise? just because VI couldn't be the billion-dollar making game that V was?
Stop trying to defend fucking corporate cunts
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Still unjustified. They're assholes, plain and simple. There was no real reason to shelf mass effect.
Also, they only have the Star Wars license until 2020 last I heard.
Por que odiar si amar es mas dulce? (*^_^*)
This is true, but look at the sales numbers EA works with. 2-3M sales for their major franchises would be a disaster for them.
Dead Space got turned into one of their major franchises and what happened? It needed to sell 5M copies to break eve. That gives you an idea of the kind of sales numbers they work with and expect.
ME:A selling 2 million (assuming that's accurate) is absolutely underperforming for EA in every way possible, and EA's silence regarding the games sales numbers confirms this.
You're just being unreasonable now, dude.
"Ohhh noes, we're making only hundreds of millions instead of thousands of millions......... our lives are ruined. RUINED I TELL YOU!!!!!!!"
Their lives are not worse off. If Mass Effect wasn't shelved they would not be worsening their company. The game was successful, it sold well (not as well as expected, not as well as other games, but it still sold well), but they decided to cancel it because they're greedy cunts, for them, making money isn't good enough. They must make LOTS of money, or else its bad business.
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Ya, because they're greedy cunts.
That would indicate poor management in their regard, and an inflated budget. Kingdom of Amalur faced a similar problem, where they went so over budget they needed to sell 3 million copies just to break even, and after 2 months of sales, they still couldn't reach that number.Dead Space got turned into one of their major franchises and what happened? It needed to sell 5M copies to break eve. That gives you an idea of the kind of sales numbers they work with and expect.
And yet, nothing indicates that Andromeda was in the same boat. The game had a relatively low budget for a AAA production, 40 million dollars is not that much of a budget, considering most AAA games usually have between 70 to 100 million bucks in budget. Andromeda didn't need to sell 5 million to break even. It doesn't matter where or how you look at it, this game didn't make EA lose money.ME:A selling 2 million (assuming that's accurate) is absolutely underperforming for EA in every way possible, and EA's silence regarding the games sales numbers confirms this.
That's the bottom line here: You produce a game to sell it. Either the game sells poorly, costing the company money, or it sells well, making the company money, or it sells VERY WELL, making the company lots of money.
EA is only focused on the third outcome, for them, the second one is every bit as bad as the first one, and that's why they're assholes. I can understand a game being shut down when they have the first outcome (they end up costing money, instead of making it), but when you have a perfectly serviceable product that managed to turn profits, yet you can it because the profits weren't as fat as you prefer, that's simple greed and gluttony.
Ohh, I'm being unreasonable now, sheesh. People defending Electronic Arts, which is considered by almost everyone, the worst company in the planet. And I'm the unreasonable one for calling them out on their bullshit. Has the world gone insane? o_oYou're just being unreasonable now, dude.
Por que odiar si amar es mas dulce? (*^_^*)
Yes, the game underperformed, relative to the strength of its brand. Yes, it sucks that EA is shelving it for now. I assume we can all agree on these points.
So can we get back to actually discussing the game?
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.