It was something new back then. You can't make WoW feel new again, that's why people preferred vanilla more, because it was something very new.
It was something new back then. You can't make WoW feel new again, that's why people preferred vanilla more, because it was something very new.
Well the QA's have been rather depressing. The devs doing them are always just so disinterested and and uncaring.
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Thats a gross over simplification ignoring things like the change from community focus to solo focus or from world building to hero worship.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
It is almost like people can change careers or something. Do you people seriously think Blizzard hired a lawyer as a developer despite himnot knowing how to develop? Really? I can't tell if some of you are that fucking stupid or if you are trolling or both.
What you armchair developers need to understand is that up until the past decade or so game design degrees never existed and many current developers went into other fields while younger that did have actual degree programs but that in no way made them any less knowledgable or experienced as developers.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
It's still breathing. Therefor it is alive. It may have been dead to a great many players long ago, including me, but pointing out its decay hasn't made it die faster.
No one was talking about 'old WoW' btw, not sure where you got that from.
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My mistake then.
Atleast he isn't as invested anymore publicly. All the better.
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Except the experience he gained by both playing WoW and being a core dev for many years.
It's a very different thing to work on a brand new unreleased game versus making the Xth expansion for a game that's been around as a design for 15 years. The fact is you do your best work and if you don't someone else will be doing it instead.
Game designers make games for the times in which they work. It's farcical to think they would make the same game now in 2017. They wouldn't. It was a job then too. I think that it's a mistake to say that today's designers are not passionate about what they do.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I think the reason WoW has gotten "shittier" over the years is that people's expectations are too damn high. People expect this game to give them a high, grow back their hair if they're losing it, cure their cancer, and add three inches or two cup sizes, then rage to the heavens when it doesn't.
Instead of raging about how bad it is, why don't you try to not take the game so personally and try to enjoy it?
Also don't forget that classic WoW was the perfect storm. There was the right combination of player base, game, and a zillion other factors came together to make WoW explode into the biggest thing since sliced bread. The odds that that happened were infintesimal, but they happened. The odds of it happening again are even more remote, but people still get mad when it doesn't happen.
I bet the current developers are just as passionate as the team in that picture. Just because you don't like the current direction of the game doesn't mean they don't have passion. It's a 13 year old game and is still the #1 MMO on the market. Name me any other game with this much longevity and popularity.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
People always mistakenly think that it was certain people or groups of people who were the reasons for the success for Blizzard's games. It was the company's culture and institutional practices that made their games successes. We have seen so many(by many I mean shits ton) of people claiming the achv of being "ex-blizzard devs" failed terribly.
Jeff Kaplan and his team failed hard with the titan project wasting so much money despite their previous records, while a relatively nobody like Ben Brode led his small team to a huge success off a very limited resource. So yeah, your "vanilla wow devs" don't have magic touch.
Last edited by Wildmoon; 2017-05-13 at 01:23 PM.
And yet...
^ is why I feel like, at least Hazzikostas just sees this as a job/paycheck, not really a passion or "vision" as he calls it (especially when he doesn't even play his own 'vision'). He talks to his consumers like they're investors more than actual gamers. That may not upset everyone, but it does a great deal of us. Also don't get me started on Mr. Class Fantasy who plays on a tablet with no input devices.
Also the failed promises don't help. Remember the whole "better communication" thing? If anything, communication has gotten even worse, not better.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Pretty sure the people working on the game are plenty passionate. Jaded players whom can't seem to move on projecting their own shit onto the developers, how original... This old "the devs don't care about us boo hoo"-trope has been around for as long as I've been playing. Yes, even during the now hailed WOTLK.
If Classic WoW launched today, it'd be dead in the fucking water. Just look at how lame the very first trailer for WOW is compared to trailers of today.
The "awesomeness" is entirely down to personal feels. This holds true for every iteration of the game.
Last edited by Queen of Hamsters; 2017-05-13 at 01:49 PM.
Of course it's always going to be around, because you can't make 12M players happy, but yet with significantly less players, why is the general negativity going up instead of down? You'd think most of the negative players would have quit by now, no?
"Being frank" is one thing. Speaking how he does is another.
Compare him to Ben Brode, who is an example of the extreme opposite of him. Watch how they both talk and discuss things about their games. Sure they're different games, but they still both work on/for Blizzard (games).
Idk, I just feel like if you aren't a good (charismatic) speaker, perhaps you shouldn't be speaking. It's why you don't see me doing that line of work
Last edited by Polarthief; 2017-05-13 at 01:51 PM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
WoW being shittier is entirely subjective. If WoW were to be launched today the way it was in vanilla, it would have been a fucking disaster.
People may dislike the direction WoW has headed in but at the same time, WoW has simply followed the trends in the gaming market. Hell, that's Blizzard's entire schtick. See what other companies are doing right and try to do it themselves but improve it. And it's made them massively successful across a plethora of titles.
Fact of the matter is that the MMORPG market is not what it used to be and trends change. Games that try to rekindle that age old nostalgia end up falling flat on their faces when they realize that what worked 15 years ago no longer applies to today's gaming market. Games like WoW and FFXIV have managed to carve out a niche and keep to it instead of living in the past, which is why they're doing so well relative to every other game.
Does Legion have problems? Absolutely. But if you're looking for that old MMO experience, well good luck finding it outside of a game that caters to maybe 200k people tops.