Originally Posted by
thedeisel
Interesting, thanks for running that via Simcraft.
What does 'Mod. Stfl DPS' mean?
Two questions:
1. Falling Star is incredibly potent, I'm pretty sure it has the most impact on its damage of any trait on the tree. Are the starfall sims you ran using the same SS relics you used before? I wonder what kind of max dps you can get if you build relics for a starfall? Something like 2x Falling Star + 1x Sunfire or something like that. It'll be pretty easy to go into the next tier with a great Falling Star relic since one drops off Trilliax so lots of warforge opportunities. Might eke out another 1% or so with Stellar Flare.
2. I assume soul of the arch druid has no stats in the sim? Or are all the stats force normalized to the #s stated in the Legendary comps?
Anyway, I do love this stuff and given the free cleave potential of this kind of build and how much more robust it is across real world encounter mechanics than ED, I'll be tinkering around to see how much value can be extracted from it.
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It's interesting, I've been playing around more with sims as well and am not getting the same results as you.
Here's what I did. I built a 915 character with no legendaries and no set bonuses. Gear was at 31% haste, 51% mastery from gear, 8% vers, 12% crit. Trinkets were 910 whispers and 900 metronome.
From there I did two different builds.
One build was a pure single target build. I enchanted haste, added 3x 915 SS relics, went INC/NB, had it cast Starsurge.
I manually added in the 7.2.5 buff to Starsurge and the 2pc crit bonus based on the crit rate.
The second build was Starfall focused build. I enchanted mastery (experiments with different enchanting setups revealed that starfall rotations benefit more from mastery enchants) and filled in 3x 915 Falling Star relics. For legendaries, I experimented with OI, IFE, and LatC. OI came out the highest, so I used it alone. Since I'm not working with 7.2.5 sims, I had to do some manual adjustments to account for Stellar Flare and SotF. First, I had to see how spending AP on stellar Flare reduces Starsurge damage. To do that, I compared Starsurge damage under an SotF SS roation to Starsurge damage under a Stellar Flare-Starsurge rotation. Second, I had to see how SotF derived Stellar Flare uptimes affect Stellar Flare damage. There's already some uptime on Stellar Empowerment from OI so it's not a pure increase from casting Stellar Flare. Last I had to nerf Starfall Damage to reflect the Stellar Drift nerf.
So, the only change this doesn't incorporate under 7.2.5 is the T20 4pc and higher AP cap.
The result that I got was that the full single target build with IFE+OI was only 1.6% more single damage than the Arch Druid + OI + Stellar Flare + Stellar Drift build. Overall, those builds were 16% increases from the baseline single target build (3xSS relics, SS single target, INC/NB, no legendaries, 7.2.5 SS buff, T20 2pc SS Crit damage), which is almost exactly what slippy had (17%).
Obviously that's a pretty different result than Slippy is getting from me comparing the Starfall focused builds and Starsurge focused builds even though we're getting similar results on Starsurge focused builds. One starting point that I'm noticing is that Slippy is getting higher uptime than me. My SotF Starfall rotations are only getting 85% uptime and they cast a similar number of starfalls and starsurges. Are you getting that result as well slippy in terms of the starfall:ss cast ratio? I wonder if your APL is being more cautious in favor of maximizing uptime on Stellar Drift and mine is playing more aggressive with Starsurging?