Was curious about Pardo's new thing at Bonfire. Went and checked out there website. Here's a couple of gems.
"Games are best when shared with friends."
"Challenge makes the journey worthwhile."
FML. When will they learn? Those days (outside of a niche audience) are gone.
Grouping as an option? Great. Super-hard content as an option? Great.
Either of those required for anything other than a minimum of the content? /uninstall game
"Times change." --- Garrosh Hellscream
" The guilt of an unnecessary war is terrible." --- President John Adams
" America goes not abroad, in search of monsters to destroy." --- President John Quincy Adams
" Our Federal Union! It must be preserved!" --- President Andrew Jackson
Most classes were well off in Wotlk, i would even say in Bc. Some classes didnt top the dps meter per say but brought other things like totems, blessings, mana regen, and on and on and on. as suppose to all classes being a copy paste of of abilities just with different names.
Classes these days are so homogonized that I'm not even sure why they're still sticking with such an outdated concept. "Class Fantasy" failed miserably, creating more problems than it solved. They should just ditch static classes and move to a massive Talent maze like Path of Exile. Your "class" would just your starting point on the maze, and you progress through it like you do with Artifacts.
No, he wasn't. He was the Systems Lead. His own description:
He described his role at Blizzard as, "Systems design specifically is everything that is not level, story, quest, PvP or encounter design. My team handles everything from mechanics to items to trade skills to achievements to UI design."
The class team worked under him. He hired Celestalon and Holinka. Yes, he gets the blame for okaying the changes, but he was a manager, not and actual coder.
At a higher level--and I've never understood completely why people never say this--it's Chilton who was in charge. He was GC's boss. I suppose people never say much about him because he never much says anything. We are very good at shooting at messengers and allowing those with true responsibility to get quietly away.
Last edited by MoanaLisa; 2017-05-14 at 01:42 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
People are going to hate whoever the lead-dev is, because people are a bunch of sooks who love to play the blame-game, they can't see the good and only focus on the bad.
It's quite sad.
People forget to notice that they change, they get busy, grow up, have less time to play WoW, or lose interest, it's natural, it happens. It doesn't mean the game is at fault, a lot of the time it's simply a person growing up.
not 100% true, ghostcrawler is still to this day the person that did the most damage to the game, he was the one that shoved the whole "bring the player not the class" philosophy down everyone throat which quickly turned into just "bring the player" the one that influenced the addition of the countless amounts of different difficulties for raid dungeons to make everything "accessible". Its hard to understand the game was at 13milion + subs when raiding wasnt "accessible" but subs are lower now that it is.... i guess the game is getting "older" and no one wants to play... haha what a joke.