Originally Posted by
Tradu
No, what you're describing is breaking the reward system of the game completely, which ruins the excitement of killing new bosses, because chances are you already have better items than what the boss dropped. Some friends of mine gave mythic Gul'dan loot away for transmog on their first kill, because nobody needed it. That is a fucked up system.
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No, in past expansions getting BiS was realistic(which made those items more exciting when they dropped, because you knew you weren't replacing them, and you knew you EARNED that item by killing a hard boss). In Legion there's no fucking way you're getting BiS, because of the absurd amount of RNG involved.
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It's at the very least interesting to hear what he has to say, even if you may not agree with it. Like, the part OP quoted I agree with(RNG is "necessary", just not to the degree it's present in Legion), and the part he left out makes that even more so, because GC specificially says that there's a limit to how much RNG is good for a game(depending on the type of game)
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No, it's bad design because it completely breaks the reward structure of the game. In the past it has always been "do hard content, get good loot"(which makes sense, because loot is a reward), now it's "pray to RNGesus that you get good loot".
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The Legion system isn't "rewarding", because "rewarding" implies you actually did something that's worth being rewarded, which is the exact opposite of what Legion's system tries to do. It doesn't reward you for doing hard content or putting in effort, it rewards you for being a lucker dog.
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Nothing wrong with not wanting to design a game for the lowest common denominator purely to make more money.
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He's not wrong, you can gear up multiple characters, there just isn't an actual "end" point anymore, which sucks.
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Pretty much this. When a boss dies and an item drops, that should be the item, end of story, no random chances for extra ilevels/sockets. Cata and T14 had the best loot systems the game has ever had when it comes to this.
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There's no difference between tuning it around gear and tuning it around output. Gear is what enables that output based on your skill level.