Contrary to many posters here, I experienced the pre LFD times first hand, as a DPS no less.
It was NOT FUN AT ALL to spam some dumb channel for hours.
LFD is great and I do not want to miss it.
The only problem was Wrath's freelooty-ness. That basically bred the expectation of a 100% success rate and tainted the community as a whole. They tried to revert that in cata but the damage was done.
The emphasis seems to be on the rewards from the activities people complete. The grind to get the rewards isn't fun. Nor is the reward satisfying.
u are wrong about customization.. there were plenty of shit you could do with your class, now you cant do shit.. and you're literally talking about one part of the game which is pve.. and there was plenty of casual content back in the days.. and casual players were able to do it.. why the fuck make classes much easier than they were? why ruin them?
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what customization? for example in pvp you could use different stats, trinkets(when they introduced reforging you could also make difference with it), different talent builds(like in tbc/wrath alot of classes had up to 7-8 different builds, now you barely changing talents if at all), most classes had more buttons than now that they were pressing(and im not even talking about rotation).. Warlocks alone lost like 21 ability I WAS USING since Cata.. the game had so much depth to it, now its just a casual shitshow with classes being easy as fuck after all the pruning... no depth, everything is easy.. some pretty complicated and fun mechanics were removed from the game entirely(like dot snapshotting etc.)
and normal raids can be viewed as a casual content.. what is a casual content now? farming nethershards? what else? rofl
again im not even talking about the amount of content.. cool you add content, then why would you ruin the classes? literally butcher them..
btw if you think that classes arent easier than they used to be then i have nothing more to say to you, you're dumb
Last edited by Craaazyyy; 2017-05-15 at 10:51 PM.
That would be false. Numbers are not higher now then the last 2 expansions. The rest of your statement is not factual, just opinion. According to the latest Conference call, Legion was SLIGHTLY above WOD at the same point, which is not good. That was not taking into account the dumpster fire that is patch 7.2
I would imagine the sub numbers now are quite a bit less then Pre 7.2
Non nobis Domine, non nobis, sed nomini tuo da gloriam
The high medium low description on the realm select screen is not a way you can compare population of realms today vs in the past.. It's a completely arbitrary description if you are talking in terms of how many players are playing on a server.
All that word describes is the servers current population against what it's max capacity is... In other words a medium population realm could change to a low population overnight with no change in the number of people playing on it simply because blizz upped the capacity of the server.
This is exactly what happened mid WOD. Overnight many high population servers went from "high" to "medium" and many medium servers went from "medium" to "low" and obviously there was no change in server population in 1 day... It was simply because blizz upped server capacities.
again you probably never played a game on any level close to good.. so i cba talking to you.. you keep talking about your dumb rotation in pve.. jesus ur delusional..
i can name 20 abilities that were removed from warlocks since cata(some were replaced by some trash ass abilities, some became talents that you rarely or never use, some became scuffed pvp talents taht work differently and arent as cool anymore, but majority of them arent in the game)
so warlocks lost(affliction is an example): fel armor and demon armor(you were constantly switching between them in arenas), curses(there were 4 of them you were using in arenas), drain life, drain mana, shadow bolt(nightfall procs), basically lost haunt cause its a talent no one uses, searing pain, rain of fire, hellfire, shadow ward, death coil is a talent that is rarely being used(and you choose between howl so you basically lost both), shadowflame, fel flame, demon soul is a talent that no one uses, soulburn, demonic circle is also a talent.. alot of these abilities had many different macros they were tied to.. like focus curses, arena 123 soulswap etc. etc. so there were even more buttons..
Last edited by Craaazyyy; 2017-05-15 at 11:05 PM.
I change talents between fights all the time in current raids. I hardly ever changed talents in TBC/WotLK for end game raiding. Once you picked your talents in those expansions you were basically done. So what if some classes had more buttons in prior expansions if you never or rarely used the damn things. And when it comes to actual combat (which is most of the game btw) they had very limited rotations. In TBC as a moonkin I think I spammed one spell 90% of the time and warlocks were shadowbolt spammers. Nice.
Raids in Vanilla/TBC were NOT casual content. Period. I'd say the one difference Vanilla/TBC had was the quality of dungeons which was a major failing of MoP/WoD. M+ has fixed the problem for the most part and dungeons are relevant again.
Yeah there you go, insult someone because you disagree with them.
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I know right? It sounds like arguments being made from someone who never actually played in Vanilla/TBC. Warlocks were boring as all hell with shadowbolt spam and my spec of balance druid was very limited in rotation mostly spamming the same spell over and over like locks were doing.
read again
again you probably never played a game on any level close to good.. so i cba talking to you.. you keep talking about your dumb rotation in pve.. jesus ur delusional..
i can name 20 abilities that were removed from warlocks since cata(some were replaced by some trash ass abilities, some became talents that you rarely or never use, some became scuffed pvp talents taht work differently and arent as cool anymore, but majority of them arent in the game)
so warlocks lost(affliction is an example): fel armor and demon armor(you were constantly switching between them in arenas), curses(there were 4 of them you were using in arenas), drain life, drain mana, shadow bolt(nightfall procs), basically lost haunt cause its a talent no one uses, searing pain, rain of fire, hellfire, shadow ward, death coil is a talent that is rarely being used(and you choose between howl so you basically lost both), shadowflame, fel flame, demon soul is a talent that no one uses, soulburn, demonic circle is also a talent.. alot of these abilities had many different macros they were tied to.. like focus curses, arena 123 soulswap etc. etc. so there were even more buttons..
and stop bringing vanilla.. its irrelevant
The earnings calk they did few weeks ago the said legion is a little above wod and wod was at the same Q at 5.5 million so somewhere around there
The realm designation changed in WoD. Even if the population is low, the game doesn't feel like it is. Still dozens of five man groups around the clock and new ones being made every few minutes.
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