A guy just tanked a whole +10 mythic with narcotic and no healer.
Nice to see how blizzard can make such a broken class and not nerf it... gg
A guy just tanked a whole +10 mythic with narcotic and no healer.
Nice to see how blizzard can make such a broken class and not nerf it... gg
Trivial content isn't the point of balance
+10? Mate don't even need a tank for a +10 these days.
+10 is trival now? hmm.. cool. maybe i'll actual bother to do one then.
Member: Dragon Flight Alpha Club, Member since 7/20/22
honestly necrotic is easy with ways to drop stacks, and yeah overgearing / overtraiting content will always make things easy, 15+ with multiple chests on the other hand
Shoot whoever let 3.0 go live.
Paladin is the tank with the best balance tbh,not broken
It's not insanely OP like bears and not barely viable like DK or DH,they're just in the middle,exactly where a tank should be
People also seem to forget Avenger's Shield also gives a shield based on damage done. It's nothing crazy but adds a buffer. If you have the legendary legs and decent sized aoe pack, it's a ton of damage absorbed (since you can practically spam Shield Throw for more dps and more shielding).
TLDR: Every class has its problems.
This is only really relevant in fights you can continuously hit multiple targets, so some raid fights, but definitely not all of them.
I dont exactly see how that helps us any better than it helps DK's. Being able to mitigate damage before the blow (high DR and HP) will always be better than after the blow (Self Healing) which absolutely blows as self healing is a much more fun gameplay mechanic. Its why bears are the be all end all for mythic raiding, while also being the most boring tank to play, they wont randomly get spiked ever. Meanwhile on paladin with no dmg reduction outside of SotR and CD's and 1-3 million less hp than every other tank we either take no dmg at all with shield up, take dmg in crazy bursts when shields down that we can heal through or pop a cd, or we just straight up get gibed and die before our healing even becomes a factor.
I didnt mind this high risk high reward style of gameplay back when each tank class had a unique roll against certain mob types, but now its just annoying and begs the question: why play a super defensive spec'd prot paladin that sacrifices active dps abilitys for boring passive defensive ones when you can go druid and do it better.
I honestly think block needs to be evaluated for paladins, as it feels abysmal. we lack any kind of block gameplay mechanic outside of the fact we can block and talent for more block, at least warrior has ability's that play around buffing block actively.
Last edited by Cryblood; 2017-05-21 at 11:15 AM.
Shoot whoever let 3.0 go live.
What narcotic was the tank on? Because that could make running a +10 tricky.
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