Originally Posted by
Sinitar
Ask 100 people the same question and each of them will have their own opinion on what makes an expansion good. WoTLK will definitely win the popularity context because of undead theme and Arthas as the end boss, but it sorely lacks features compared to what MoP brought to the table. Everybody who played during WOTLK needs to get their rose tinted glasses off and realize that, outside of raiding, you literally had nothing to do out in the world outside of very unrewarding dailies. 3.2 brought the argent dailies, which were pretty fun on their own, but a lot of people whined and raged about the concept of mounted combat/vehicles(Remember the flame leviathan fiasco?) so that doesn't sound like something the community approved of.
Now comes the raiding scene. There was a huge, and I mean HUGE outcry in 3.0 about rehashed Naxxramas. Tears flowed freely on this very forum about how lazy, incompetent and unimaginative blizzard is. Then came Ulduar, which was a highly successful and engaging raiding tier where, once again, people who didn't raid had nothing to do but farm conquest badges and buy the tier pieces sold on the vendors(Remember that you could buy raiding tier sets with actual badges? another thing people crucified Cataclysm for).
3.2 brought one of the worst raids in Wow's History, trial of the grand crusader, followed by ICC which people had a love and hate relationship due to how long it lasted, and due to the limited attempts for HC bosses.
So, as you can see, WoTLK had a lot of things people blame the future expansions for: Rep grind, artificial roadblocks for raids(limited attempts), severe lack of content outside of raids, and so forth. Why do these elements never get mentioned in threads like these? How comes people conveniently forget the bad things about an expansion, but proceed to bash future expansions for features that WOTLK gave birth to?
In comparison with WOTLK, MoP had a lot of content available for everyone. You had daily quest hubs coming with small or major patches. You had the rather dull scenarios as an option to PvE outside raids/dungeons, you had the Isle of thunder/Timeless isle in addition to the previously named content. So, in terms of content, MoP wins hands down, but people love to hate it because "lol pandas"