I think the next expansion will dictate what will happen to the future of this game.
If it's a Legion 2.0 without any kind of major changes and revolutionary stuff then the subscribers will drop like crazy and everyone will leave.
If Blizzard innovates and makes something new and aunthentic then i see a bright future for the game.
I really think this game is doomed if nothing changes and just continues to exist. "The end is coming".
I give it 3 more expansions before the game ends if nothing changes or more 6-10 expansions if something changes.
Last edited by mmocaf0660f03c; 2017-05-16 at 07:43 PM.
because Blizzard isn't SOE or whatever the company that now runs EQ is.
Once the game becomes less profitable, theyll dump it in favor of putting the resources required to maintain it into something more profitable.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
There's pirate realms out there that run on a couple thousand players only (or less). And they're profitable without even multiple dipping (subscription, cash shop, box sales), like Blizzard does.
Eq, hell Ultima Online is still going, and I don't mean the free servers.
I don't believe the game is going anywhere soon. On the other hand, Blizzard doesn't really create new content for just a few hundred thousand players either.
Thing is, before any of that happens they will go with some variation of F2P or B2P, drop the subscription, expand the store and that alone will give the game another decade, maybe two. And there will be millions playing it again. It's totally inevitable and just a matter of time. A long time for sure but nevertheless.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
can't wait for the infographic on that one:
Celebrating WoW's 50th anniversary, here's what it's seen in its lifetime so far:
- 2 billion accounts created
- 1 World War
- 7 US Presidents (one impeached)
- 2 attempts at VR integration
- Several ownerships (Vivendi, Activision, Self-ownership, Disney)
- 22 expansions
- 1 financial institution
- First MMO to be remotely available on both Lunar and Martian settlements (First interstellar MMO!)
It depends. COULD they support WoW with, say, 500k subs? Sure. Not at the level of now, but sure. 500k $50 boxes is $25m. At an average sub price of $13 it's $6.5m/month or $78m per year. You're not going to support the current team size with that, though so either expansions are much smaller or have fewer features or are ever 3-4 years.
At some point, though, I think they'll shut it down if it gets too low. It will be a team no one wants to be on (who wants on the dead project with no career options?) so it will have the new people on it and those who can't cut it on other teams. If they feel the team is too talented for that, they're better off taking that team and making something like HotS, Overwatch, Hearthstone etc which can make as much or more and expand their available IP. Or, of course, moving Warcraft to another kind of game (Warcraft 4 RTS, etc).
Now, will they hit ~500k or something soon? Can't know. If they left WoD with 5m subs and they have, say, 4m now the decline will take years. IF they have 2m now? Not the long. We can't really know.
Because the current team is likely too large to be supported by the figures I gave with enough profit margin left. There's no point in running WoW and making, say, $1m/month profit when they could likely do far better applying those people on something else.
And yes, in 2004 500k would have rocked. This is 2017.