I'm running 1 legendary
I'm running 1 legendary
Yeah because balance and rng hasn't been atrocious enough in this xpac so far, why not? /sarcasm
Let's say you could use all legendaries, there will be what, 11 in 7.2.5? Given:
Helmet, shoulder, cloak, chest, bracer, gloves, belt, legs, boots, ring1, ring2, trinket1, trinket2 that's 13 item slots of gear (ignoring weapons). You would fill 11 out of 13 slots with legendary items, and never need an upgrade from anything ever since legendaries item level surpasses the item level cap.
Basically, you would render equipment completely, and utterly worthless.
Which is why we should never increase the cap from two to three, two are more than enough. By restricting it to two, but giving you more, you have the option to choose which ones you want to use given the situation, if you never feel like you need to swap then be glad you have two great legendaries and ignore the rest.
Last edited by mmocf8e5b938a8; 2017-05-18 at 12:11 PM.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
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On my main I have 40 days played at 110. I do plenty of mythic+ and mythic raiding, yet I have 6 legendaries and not even my BiS. Meanwhile I have 5 on my alt with 7 days played. 2 legendaries equipped is already pushing it. Why should people who don't even do mythic raids have extremely good gear, just because they are lucky? Titanforges are already giving them that, so calm the fuck down with the legendaries.
My opinion is that they shouldn't increase their cap. I mean 2 items is enough tbh
No it wouldn't be "lovely", it would be fucking awful. Power progression is all that WoW is about, if you want to play something where the goal isn't to become stronger, play something like Overwatch or something. It's a pretty common standard in RPG's to progress and become more powerful, be it via levels, talents and or gear.
Remove gear from WoW and watch the participation in all forms of content plummet.
Also people love heirlooms because it gives them additional experience, they can level faster.
i have 18 legendaries and i don't support more equipped legendaries, the game has terrible balance as it is.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Lol most players who play like an hour a day have all legendaries for their main spec already or at least very close to it. Plus they dont seem to add new drop ones in a foreseeable future.
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Artifact rank 36? That means you don't play at all. You get rank 36 from a few Wqs alone. There's no way you don't get a legendary if you play drop eligible content enough. You say you do lots of Wqs for example but you don't say if you do it for the emissary box or just random wqs. A few LFR/mythics sounds like you dont do that very often.
Bad luck protection basically makes it impossible to not get a legendary within 1-2 weeks if you do all emissaries + lfr and some normal mythics/mythic +every week. If you still havent gotten a legendary on 4/5 chars then you just don't play very much at all and I honestly don't think you are the right person to complain about bad luck.
not always, clearing NH HC since it came out, played daily for a couple of hours since release all WQ caches daily etc.... my main spec on my main has like 3 maybe 4 legs total and they are not BiS ones. currently my gaming PC is dead but once its rebuilt this weekend i'll be back to clearing stuff again. I know people with every leg. and i know people 1-2 its total RNG which sucks.
heck my primary alt got super lucky and got 2 BiS legs quickly.. and has been blood spec for weeks/months and not a single one.
Member: Dragon Flight Alpha Club, Member since 7/20/22
Thing is it's not total rng since there's bad luck protection. Droprate will ramp up and eventually become 100%.
You said you had 2 BiS on your DK. 3rd one was harder to get prior to 7.2 which explains why it was harder for you to get one legendary for your Blood spec. In 7.2 they changed so loot specs have separate counter and bad luck protection. This means it will be easier to get a Blood legendary for you after 7.2 than it was before. Shared legendaries count for multiple specs though so it's quite unfortunate to get those early if you want to maximize early legendary gains.
Last edited by barackohmama; 2017-05-18 at 02:09 PM.
Plenty of things wrong with that. The main ones being that it makes specs with good legendaries absurdly powerful compared to ones without good legendaries, as well as it being a massive advantage compared to new/rerolled players.
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Then you've not been doing a lot of content that can give legendaries, simple as that. In 7.2 they drop very frequently if you actually play the game. Do emissaries, do EN/ToV/NH on all the difficulties you can, do at least a weekly M+, then run around doing random other shit and you'll easily get a legendary every 1-2 weeks. So if you've not been doing any of that, you're not in a position where it really matters how many/which legendaries you have anyway.
I don't believe they will increase the cap to 3(but I would like that). What I do believe, is that the new ring could not count towards the current cap, so you will be able to wear 2 legendaries plus the ring. I mean, it would be really stupid if they don't do this since this ring looks more like a reward for finishing a campaign that you would want everyone to use it.
So many bad decisions this expansion, let's hope they use their brain this time.
They want you to be able to swap legendaries based on the situation. The problem is most classes have at least one that is just too good to ever drop and another really great contender for all situations. While the other ones are pretty good to mediocre for all situations.
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RNG is RNG....but I still agree with you...hell...first three weeks of 7.2 I got a legendary and didn't do everything. Then i went a week without, but had a fourth legendary in my weekly cache from M+. @Myrok idk what you're doing if you're not getting one every 2-3 weeks now.