To be honest, they have enough issues balancing the specs they already have without piling more on top. Let alone theres not really close to the demand for playable DHs, and it would necessarily be tied to 2 of the least popular races.
To be honest, they have enough issues balancing the specs they already have without piling more on top. Let alone theres not really close to the demand for playable DHs, and it would necessarily be tied to 2 of the least popular races.
I don't know about Tinkers specifically, but we're due for a ranged class anytime now.
While Gnomes and Goblins are the least played races, there is a high demand for players to be able to pilot and fight inside a mech. Reaves piloted combat module is torturous to get and has insane restrictions, but people want it Anyway. I'm willing to bet that people would be willing to roll a Goblin or Gnome if they got to fight inside a sweet mech loaded with crazy tech weapons.
Also if I'm not mistaken, the Sky Golem and Felsteel Annihilator are among the most popular mounts in the game.
Maybe, but that's a stretch that doesn't really do anything for the immersion. "Hey, you're wearing mail and carrying a sword; don't worry your mech adds 250% more armor and you'll hit things with your saw blade hands!" I guess it really wouldn't be any different than Druids, but I don't see it happening. They should have learned from the Druids, people want to see their characters change as they get better stuff, and a mech might as well be Druid forms 2.0, where you literally never see change.
You did. Here:It's heavily implied so when it's not hard for them to build such a module.
Fine. Prove it. Prove that they don't go around the world looking for parts for their creations.It's what I said that Blackfuse and Mekkatorque arent going around the world looking for parts for a single combat module to build an inferior mech.
So many claims, little to no evidence.The Iron Juggernaut is leaps and bounds more advanced and powerful than Reaves in combat mode.
You seem to have the same logical sense of someone who spend decades tripping on LSD and acid. What possible flaws and/or drawbacks would ever explain the mech not being useable outside the Broken Isles?It makes perfect sense; You suck at building Mechs so the mech you build are loaded with flaws and drawbacks (gameplay restrictions).
It's proven because combat mechs are extremely common in Goblin and Gnome societies.
However, I never argued that. I said that getting the parts were a torturous experience. It isn't torturous because you have to go around the world, It's torturous because you have to venture into raids an inordinate amount of times to obtain items with low drop rates. Even after you obtain all the parts, you can only use the module a limited amount of times, and have to get the parts all over again. Again, more work for worse results which is a gameplay representation of how you're not on the level of Gnome and Goblin geniuses lore-wise.
The Iron Juggernaut has better armor and better weapons. Look it up. Blackfuse also invented the Predictive Combat Operations Databank, something you can't invent, so you have try to get it off a busted Juggernaut.So many claims, little to no evidence.
LoL! It doesn't need to be explained. The point is that the flaws and drawbacks exist, and they're there to represent the LORE that your mech is an inferior piece of machinery compared to those built by Gnome and Goblin geniuses. A Tinker class' mech wouldn't have those flaws or drawbacks because YOU would be playing as a Gnome or Goblin genius.You seem to have the same logical sense of someone who spend decades tripping on LSD and acid. What possible flaws and/or drawbacks would ever explain the mech not being useable outside the Broken Isles?
Last edited by Rhamses; 2017-05-20 at 12:26 PM.
I think its hilarious that people actually believe that Tinkers make no sense in WoW.
Both the Gnome and Goblin faction leaders have piloted combat mechs in the game.
Marin Noggenfogger pilots a modified Shredder that torches demons during the Legion invasions in Tanaris.
Gazlowe pilots a modified Shredder during the legion invasions in the Barrens.
There's multiple examples of Gnomes piloting mechs in Gnomeregan.
Thermaplugg and Steamrigger are two Gnome bosses that piloted mechs.
Helix Blackfuse piloted a mech in MoP, and designed the Iron Reaver (eventually piloted by an Orc).
Mech piloting is so common among the Goblins that they have a sport base on it on Kezan.
Frankly the only thing that makes no sense about this class concept is that people actually believes it makes no sense.
Then what does "rough shipbuilding" mean, because that sounds like you are writing off the Iron Horde's aircraft carriers and submarines as low tech in order to ignore the fact that at least one orc was shown in-game to be able to design sophisticated machines.
It's not just that. Engineers in WoW have "day jobs", their class, that interferes with their ability to be a full time tinker.They cannot, because, in the lore, they are one and the same: both are characters who focus their efforts on creating and tinkering with machines. I have not yet heard any reasonable argument that explains how the two are different. "One invents, the other follow schematics" is not a valid argument because engineers can 'invent' (i.e. learn how to create things themselves, without the need of someone to teach them).
If tinkers are implemented, the difference will be thus: An engineer is like the pharmacist who rebuilds an old Chevy in his garage on the weekends, while a tinker is the guy designing new motors at BMW. Sure, they both "work on cars", but only one of them does it professionally.
The only thing we can say for certain is that we can't say Blizzard can't ever add tinkers as a class. (Not until the game ends, at least.)
Could happen. I think it'll be 2 more expansions before the next class though!
No Tinker class ever. We already have them. The players. And if you think it's all about piloting mechs, you're wrong.
I can't get enough of that gif...
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People also said they'd never EVER do Monks. They said we'd never EVER have Pandaren. When we got Monks, the crowd claiming that we'd never have Demon Hunters got new wind in their sails. "We'll never have Demon Hunters now that we have monks. Demon Hunters would take too much from Warlocks and Monks!!"...
People love to speak with confidence when in reality, they don't know shit about anything. Lucky for us that the developers hired to give us this game aren't quite so void of imagination and inspiration.
Heck, I'll fully admit I was wrong about Demon Hunters. I had no idea that Blizzard would gut a class, release a 4th class that uses leather, limit a new class to only two races, and release a class with only two specializations.
After Demon Hunters, you can't really say that any class is impossible. If Blizzard is willing to purposely gimp and remove the most popular Warlock spec to bring in Demon Hunters, why would anyone actually believe that Engineering is safe?
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Just about every iteration of Tinker is them piloting a mech. They piloted mechs in WC3, Gazlowe pilots a mech in HotS, and there's tons of examples of Goblin and Gnome mech piloting in WoW itself. Seems pretty obvious if you ask me.
While the overall tone of the scene was intense, and even heartbreaking, this was Mekkatorque at his best. I've always loved Gnomes and would really enjoy seeing them (and Goblins) get some lore love and respect for a change with a tinker class.
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If Mekkatorque is a "High Tinker", that means there is an entire group of Master and Apprentice tinkers on Azeroth. Blizz just hasn't opened that storyline up yet But when they do, I am going to be SO ready for it.
Reaves is actually worse. At least Warlocks could use Meta on every continent and in any dungeon. They also didn't have to go on a brutal "quest" to collect mats just so that they can use Meta a limited number of times.
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Actually right before the Legion announcement, Blizzard devs said that they had no plans to release a DH class.