I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
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<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
I think people just don't make the difference between "content" and "reward". Content should never be time-limited (or for very rare and special occasions), because content = development time. But rewards ? It should obviously be time-limited. A reward is given when you accomplish something. The significance of the reward is mostly correlated with the duration or the skill required to achieve the achievement. But when the game changes, both this duration and this skill will be modified (often lowered). So the reward should be modified (often lowered) too.
This solve the case of achievments/title, which are only rewards. A trickier case is gear, because it is both reward and content. Reward because of their stats, and content because of their skin. Like TF for example. Because they're not xmogable, their appearance was "lost". But Blizzard solve this by making it the hidden artifact appearance for outlaw rogue. Problem (partially) solved.
I'm fine with exclusivity.
I wanted hand of a'dal and never got it. Oh well.
I miss out on pvp cosmetics every season which sucks, but I can live with it.
I don't think that Blizzard should keep having to go back to 12 years worth of their game to make sure that everything that has ever existed is always accessible. Retaining some of the old stuff is important but only to a point.
If some new tech or feature that works were to somehow break an old questline, what's the best solution given limited time and resources?
I consider beating the expansion/tier end boss in LFR as beating the game. Others don't consider LFR raiding at all. To each their own.
The real irony is that the kind of exclusivity GC is actually talking about rewarding, is that most of the people that are advocating for it, would not actually receive said rewards themselves.
First seeing content is not its own reward and GC acknowledges that.“What are your thoughts on creating/designing rewards around the top % of players? As a player it feels like developers are afraid of making exclusive rewards in games hard to obtain, or only available for a short period of time, as the remaining x% (majority of playerbase) will never get to obtain said rewards. Which leads to a lot of the coolest rewards being easily attainable, thus making getting a really cool skin, or mount not feel rewarding as it was trivial to get, and everyone has it.”
I’m a big fan of exclusive, prestige rewards for the best players. Having something that aspirational has benefits I believe even for players who have little chance of ever earning them.
That said, I don’t think it’s the right design to have great rewards for the best players and only hopes and dreams for everyone else.
If you unpack player motivations for earning a piece of content, they usually fall out into buckets like this:
I want to show off what a bad ass I am.
I want to express what kind of player I am.
The content has power and I need it to stay competitive.
It’s something fun.
Bullet 1 is definitely there to serve the top percent of players. Bullet 2 is less about recognition and more about communicating to other players about who I am. I’d be careful about locking those kind of rewards away to the top percent. You can get away with locking up a little bit of power under the justification that it gets more relevant at the more competitive upper end of the player base, but you have to be careful. Bullet 4 is where it’s easy to get into trouble where players are just in love with something (and not just because it symbolizes achievement). For category 4, I’d make the rewards highly available.
What you and others are advocating for is the kind of vain narcissistic recognition from Vanilla and BC. People are truly exceptional and deserving of exclusive rewards are those roughly top ten guilds competing for world firsts. Though their avatars and guild names come with their own notoriety.
Nobody gives a flying fuck about John Doe's guild that completed Mythic achievements 1 week before next content patch. Or really anytime after that first month... its old news and no one cares.
I think the unique look of Mythic Quality gear, is absolutely an appropriate reward for people who complete mythic quality content while it is relevant.
But lets be clear that the people calling for that... are NOT the world first crowd, the people probably the most deserving of some exclusive recognition... its you guys who want to FEEL better than everyone else... without actually BEING better.
For those that are talking about the extremes of not even allowing players to get that ilvl of gear... you are simply using the mentality of every royal family that has ever existed, you are simply talking about removing a system that would otherwise have the potential of elevating others to a higher status. It is for the sole purpose of keeping the plebeians down. To maintain (falsely) the exclusive or elite class. Narcissism at its finest.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
~~ ~~
<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
I don't know if I've ever read something so WRONG on so many levels before. First off you don't know that the "world first players" (50 ish people these days?) don't want recognition. I think they do deserve rewards unobtainable after the 1-3rd clear of the instance. I think Blizzard should recognize them for this. And i do sincerely believe that they want that too.
The ultimate plebs that want everything and do nothing about it is worse than the people that want certain things to be exclusive and that includes WF guilds that clear it within weeks of release. Even if i don't do it i want them to have something special for it, because it takes insane dedication to achieve.
And let's be fucking clear with one thing, if it's so easy to clear mythic raiding content within the first month why don't you do some experiment and try it. The casual player-base that have never done more than heroic always claim it's so easy and just takes time. The step to go from clearing mythic content while relevant to actually compete for WF is huge, and so is the heroic -> mythic clearing while relevant. The heroic raiders just looks so incredibly dumb when they claim otherwise, own up to it if you're going to talk.
when that went away from wow so did my commitment to the game. i just went casual. so i guess gc does really have a solid point
I like how you just gloss over the fact that World First raiders also get paid to raid via sponsorships and also take a load of vacation time to facilitate their progression. I mean- I recognize them for their ability to both speed through content and wistfully shit their vacation time away on a video game, but that's not really a viable lifestyle for the vast majority of the mythic raiding community- so comparing that very same community against the world first crowd (which is getting increasingly smaller and smaller by-the-by) is a bit disingenuous.
On the flip side, it doesn't help if the vast majority can gear up and clear all relevant content for their skill level in <2 week. That's not good for retention, and we've seen the drop off-patch cycle trend ever since they introduced welfare patches as far back as 378ilvl dungeons back in Dragon Soul.
Or the fact that 90% of content in Legion is meaningless trivial garbage, your average player has almost no reason to keep gearing past 850 - lest he pick up a raid schedule. (Most average/casuals realize this and just stop and wait)
It's a tricky balance, you don't want to make it a super nightmare like Vanilla (But that was more a logistical problem holding people back - 40ppl, no flex, no crz) but also not a welfare paradise where everyone quits soon after a patch drops because their done with the content in 2 weeks.
In regards to the start of your reply to the other guy, it's quite true that people stick around longer when they have to long-term goal.
Last edited by Daffan; 2017-05-22 at 07:24 PM.
Content drought is a combination of catchup mechanics and no new content.
I mean I am too..
If I am the best player in the world and my guild is the best group in the world and we raid things nobody else can even touch. Our shit should look amaze-balls.
If everyone looks the same, has the same gear, the same mounts...what's the point.
Dragonflight Summary, "Because friendship is magic"
I understand the video game design concept of what he is presenting
But there is no prestige in doing anything in a game, much less a MMO game.
Its not good when lead game designers talk like addicted players, whose happyness and self worth is derided from a game
L2read... has never been truer than it is in your post. That is some next level reading comprehension fail right there.
What I was saying was that WF crowd... (the people who might actually deserve exclusivity). None. Repeat NONE of those (50ish players) are here or anywhere complaining about exclusivity. Its the basic bitch Mythic raider that thinks they are hot shit that thinks the WF crowd needs exclusivity... except that their call for exclusivity isn't limited to only the WF crowd, but to anyone who is participating in Mythic raiding while it is relevant, they want to be included in that too.
I would agree that the WF crowd does some amazing things (there's that reading comprehension coming into play) and deserve recognition. MY point was that IF Blizzard was to start providing exclusive rewards... the kind of rewards GC is talking about... it would be LIMITED to the WF crowd... and NOT include the vast majority of elitist raiders that have reared their ugly heads in this thread.
This entire thread conversation was started because the master troll @Jaylock took a phrase completely out of context, "I'm a big fan of exclusive prestige rewards for the best players" which has been taken by the nastiest of elitist players to justify their own narcissism or advocating for the creation a system that caters to that narcissism. All the while not realizing that GC isn't actually referring to the run of the mill, basic bitch mythic raider. You aren't special.
On that same token, why should we have to see your stuff on the first page of the forums? You're both humans with opinions, it's just his held more credibility at one point. He has very open-ended thoughts on the game that derive from a very system-based, game design origin. Where do yours derive from? Yeah, that's what I thought. Stop being rude for no reason. Thanks.