I hope it's much more focused around the main story this time. Sadly I've no confidence in Bioware anymore.
Then the game will suck to me. I rather the golden city actually being the city of the maker. But solas used it to trap the elven pantheon, meaning hes the one that tained it. Giving us a reason why the city was already black for the magisters.
It wouldnt surprise me if you are right thought, to just go with the regular cliche shit, same they did with ME3 when they rewrote it all instead of going with the grim no win original script where the good ending was letting the reaper take humanity to make a machine to fix all black energy problems lol. Why cant we have interesting endings and reveal anymore?
I can already even hear their reasoning. Since the elves where slaves to humans, we have to make the humans more humble, elves created everything. Down with oppression!!11!!1!!11
Last edited by minteK917; 2017-05-22 at 10:54 PM.
Solas being the one who caused the Black City would be really interesting. Also would make him easily the biggest villain of the entire franchise, ultimately being the cause of the Archdemons and Darkspawn. I'm not sure how I feel about THAT, but I'd be intrigued to see where they could go with it.
I think they need to resolve the Darkspawn narratively at this point. There's still so many other interesting conflicts that could happen. Like the war between the Qunari and Tevinter. Would be cool if you could pull a Fallout: New Vegas and side with one over the other, or none, or just try to steal power for yourself. I don't think they've ever made the Darkspawn any more interesting since Awakening with the Architect. Since then they've been the static stereotypical "unlimited army" trope. Which is boring.
Let us finish off the last 2 Archdemons. Maybe one awakens and we find out that whoever did so is trying to also awaken the last one at the same time, we kill the 6th one and race to kill the last one before it fully awakens. Because, you know, the whole trope of "The last one is the worst one." Then just tie that into the Darkspawn all dying because the taint connects them to the souls of the Old Ones and if they are all dead then the Taint just immediately disappears and/or kills the darkspawn. Whatever fantasy babble to explain them all going away.
Then we could even have some kind of time skip where it shows Thedas without Darkspawn. The Dwarves, at LEAST, would be immensely changed by that alone. Not to mention the other races. What happens to the Grey Wardens with no darkspawn? Do they all just die out too? Do they, in their desperation, try to cure themselves and/or find out a way to not die when the last Archdemon dies? Do they become corrupt again? ectectect
Last edited by KrazyK923; 2017-05-22 at 10:58 PM.
I liked Inquisition, but I recently replayed Origins and it was just...amazing. I really wish they'd go back to that model. I don't really care about open world that much, give me great characters and a great story and I'm perfectly happy with a structured world.
I'd be fine with that. Could even have an interesting side story going on during said hypothetical story, where the Grey Wardens become paranoid about also dying with the last Archdemon. Maybe they try to somehow find a cure, maybe they go off the deep end and try to even save themselves by fighting against the heroes? Maybe they find some ritual to continue to live on despite that? Maybe they're corrupted again like in Inquisition? Maybe they accept their fate with dignity and become the greatest heroes of Thedas for literally all dying to stop the blight forever.
Could go virtually any way with that idea.
Last edited by KrazyK923; 2017-05-22 at 11:13 PM.
Last edited by Aeluron Lightsong; 2017-05-22 at 11:01 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The Golden City is probably highly parabolic in nature, as are most of the Maker stories. You see a "black" city in the darkness, you come up with a reason why it's not bright. You hear a story from the elves about how the world used to be, it influences your story.
And they've already gone with "elves created everything", given that elves literally created everything.
My favorite part about being a knight enchanter was that I finally didn't have to care that the whole party was dead from their own stupidity. It was so frustrating that they copped out on developing an actually decent AI in favor of "giving us control/tactics", but didn't actually let us do a thing with them in reality. So yeah, give me back my micromanagement please.
Ugh, yes. Try to build Cole as a melee assassin, which literally all of his specialist skills revolve around, only to have the AI not know how to do stealth--->Ambush--->Retreat--->Restealth--->Ambush and die in every fight you don't steamroll was so frustrating.
At this point, I don't think anyone should expect ally AI in BioWare games to have the intelligence of anything beyond a panda.
I honestly don't even try to use them, between their normal AI making them more likely to stand in place staring at a wall while getting thunderfucked and the AI deciding that rather than take the straight path to the enemy 20 feet away from them that they'll run through 3 side-rooms first, I'd rather not even fucking have them. They're a source of far more frustration than pleasure, even when you get some good party banter going.
Can't wait! I really loved DA:I. I know certain people will consider me an evil person for liking Inquisition but it was honestly a really great game IMO. I tried to play Origins but that was around the same time Inquisition came out so it was hard to get into considering how dated it was. It just felt really clunky game play wise and I could never enjoy it enough to really get into the story.
If this next game is around the same quality as Inquisition I know I'll be in for a good experience, can't wait!
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I never really paid much attention to what they were doing in combat. I mostly just enjoyed the banter and having their company while out doing quests. Was pretty cool going out to quest and changing up the group composition to see how each member would interact with each other.
Yeah, usually you're just running around and their banter keeps you company. Really enjoyed the banter for my party (varric, cassandra, vivienne, which worked out super well to have a haughty noble and two ex-nobles bantering the whole time), but hot damn did I find myself cursing them in combat on a regular basis. Thankfully it wasn't challenging at all since I was playing on normal, but I doubt I would have lasted very long if I'd had to spend the majority of my time in combat fighting against my allies AI instead of against actual enemies.
Hopefully they can try and make the side quests feel less tedious, I absolutely hated the highlands.
Cole with anybody in the party is super interesting. Having him blurt out their secrets was fantastic.
Too bad his role is the worst one for the AI to figure out how to do. At least with Sera she just stands there shooting stuff with a bow.