I love the smell of overhype.
Seriously... You cling in hope, that new DA, will got all good aspects of previous DA games? Gameplay like origins, companions like DA2 and open world like Inqusition?
You learned nothing from ME:A sadly...
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It will need to pick up the tattered ends of DA:I's story arc (especially the ending with "Trespasser") for if it doesn't, a violent revolution may be in the future.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
the only good companions from da2 were merrill and the dwarf guy. the rest were edgy or annoying, or in anders' case, butchered.
the open world of inquisition and the literally everything else of origins is what i'd like. even the combat animations of origins are better, i hate the edgy animu shit they've used since da2.
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there's gonna be hell to pay if i can't get my husbando back with my inquisitor.
Please don't be open world for the love of god, Bioware suck at open world... more liner game play please...
I like DA:I too, better than Dragon Age 2 lol. The only thing I hated about DA@I was the combat and the needless open world. The story was good enough to carry the game. The open world in both DA:I and ME:A seems so forced and bad.
Wish they would go back to Dragon Age: Origins levels and be more strategy based.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
Need actual info now Bioware, please and thank you.
Anyone who has played Trespasser should be aware of what the plot and setting will be. I look forward to making a snobby Tevinter magister.
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"I would let Anduin ravish me." - aiko
I just don't think Bioware did 'open world' really well, I don't enjoy it the same way I did other, better open world games. I just want a more liner experience from Bioware is all. Unless they improve how they handle open world. Of all the open world games out there, Biowares ME:A and DA:I (while okay) have been the weakest.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
I disagree. DA:I failed in the world they made by simply filling it with mind numbing repetitive tasks that were nearly the same in every zone with a different aesthetic glossed over it. I.E. Close rifts, star puzzles, set camps, find eleven runes, find resources, etc. The war table was somewhat interesting but its just like WoW missions you send followers on, it loses its luster after several uses and then you simply look at time to reward ratios and don't even bother looking at context. I found myself somewhat enjoying seeing the areas from previous games in an open setting but it just didn't mean much to me. The most interesting parts of the games were the main missions and secondary missions for companions or secondary plot points, not the tertiary "world quests" is an almost close comparison.
I believe Bioware would be much better off making the new DA like DA:O where everything that was interesting was in a smaller zone and what wasn't worth it wasn't there. No fluff no fuss. Personally, I find DA:O to be the best DA game in terms of quality when compared to the others. You could do more with your talent builds as there were more talents to choose from - entropy mage being an amazing example. You can really notice the difference if you go from a DA:O playthrough to a DA:I playthrough they really just phone this integral part of character creation in anymore.
However, if there's one thing DA:I did right it was expanding on parts of the game that DA:O and DA2 did not. One such part was the extensive deep roads missions and areas were so satisfying to go through and enjoy. It's such a mysterious part of the game for me, its where the ancient dwarves used to live and where the dark spawn live and raise old gods as archdemons, and yet we didn't do much there in the first two games, simply one major plot point there and then we left.
However, going forward what can they even story build into? Another blight set in the future? This could prove more of the same and not be as interesting but could be if done right. Maybe in the past in Tevinter? Players could possibly not relate to the Tevinter because all we currently have as information on Tevinter is they are Roman-esque in their ways and we have clashed with slavers in all 3 games. The mystery about them might also make them a good plot for a new game as well. Mite b cool.
The newer games get a lot of hate but in all honesty I thoroughly enjoyed all 3, specifically enjoyed the open world aspects in the later game but in all honesty I'd play a graphically updated version of the first one >.>
I'm with you when it comes to having more complexity and talent choices and also when it comes to quests (of course main story + companion quests are the most interesting part) but I still don't think that open world areas are an inherently bad thing when it comes to Dragon Age games. They just need to decide where they want to go with it. The first time I encountered a dragon (the one in the hinterlands) in DA:I was insanely fun (also Iron Bull later commented on it opening up a neat little dialogue). If they manage to somehow make our companions contribute to the actual side quests it would be great even if it means that they'd have to make less side quests. To me Dragon Age is all about the characters but I can't deny the appeal of having an actual world that you can explore and leave your mark on (like e.g. crestwood). We don't need any fetch quests though. Crafting was also quite fun even though there were too little armors/weapons for my taste.
I only installed one mod for DA:I, the one that eliminated the timers on the war table missions. I would highly recommend it for anyone on the PC; it improved the experience 100x over. There's a lot of cool story and interaction from them, and if you send the right advisors a lot of them turn into long chains of missions with a story to them. A couple of them even sent you back out into the world for their conclusion, like the one where we outfit the group of soldiers in Skyhold and they end up in trouble. I do agree the tasks were mundane and repetitive, if they had just eliminated the shard collection it would have been fine I think. But things like collecting the mosaics that actually told stories were fun to me.
i better see my boy dorian again
I really enjoyed all of the DA games, thought they were really good. I can't wait to see what happens with Solus, I want them to clear up the mystery of the maker and the black city as well, although in doing that, I don't see how they could revisit Thedas and still be interesting.
I also want to find out more about Sandal.