Originally Posted by
Memento1
Nathasil, your argument is pretty terrible. You put Disc under the "worst case scenario" where you can't stand still and hard-cast, but do not do the same for Holy. If Holy can't hard cast, it's....renew? And wait a minute for Serenity / Sanctify since you can't hard-cast to get Serendipity. If you'll allow Holy some wiggle room for hard-casting, you must grant the same for Disc.
OP, Disc can actually do quite well, but it takes more practice and more experience than other specs, and for this reason I rarely recommend it as an alt / casual toon. As Disc is proactive, you can't reactively apply atonements after damage has happened. You should have atonements on people before the damage hits. This isn't too hard to do since Shield and Plea are instant and fairly cheap - just keep them up all the time if you can't predict damage. The other difficulty is simply getting a feel for how much atonement heals for, so you know when you can heal with atonement alone and when it needs to be supplemented with Shadowmend or a CD. When I was learning Disc, I tried to heal everything with atonement. I needed to get comfortable with using Shadowmend and CDs, and be able to weave them all together appropriately to play Disc successfully. As stated above, Disc in dungeons also has a pretty set talent selection, so if you don't take Grace, for instance, you're pretty much just shooting yourself in the foot. Grace, Castigation, ToF, and Mindbender are pretty standard talents for dungeoning.
If that all sounds like too much work, that's fine. It is just a game and if you don't want to work to improve when there's plenty of healers that do well out-of-the-box, that's completely understandable. But I want to dispel the myth that Disc is simply incapable of healing well with a bad group.