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  1. #1
    Over 9000! Saverem's Avatar
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    How does VDH deal with Necrotic?

    I play several tanks and the only one that gives me trouble is the VDH. Problem is they have no snares/stuns so I can't get away from the mobs long enough to drop necrotic.

    Even with the leap talent I could do 2 leaps and leap 3 miles out of range from the healer and the mobs would still catch up before stacks fall off.


    How do you deal with necrotic?
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  2. #2
    In T1 take razor spikes or abyssal strikes if you'd rather kite. Razor spikes is a 6 second snare + increase damage. Aybssal strike is good only if you're taking flame crash (in which case its pretty good).

    Dont forget your sigil of misery (30s disorient that lasts until hit).

    Also dont forget your imprison.

    Dont forget you can kite for miles, and then right as they're about to reach you pop demon spikes and you have increased parry for 3 seconds, and that usually does the trick. I find kiting to be pretty easy as a vengence DH, and I rarely even have to until I'm at around 30 stacks.

    Probably the hardest boss I've done is Ymiron on Maw of Souls in +14/15 and above. His dark slash hits really hard, and once he summons the adds you need to pick them up fast or they'll kill you team, but in doing so you'll build up about 50 stacks.

    Best way to deal with him is to pop brand on him + razor spikes + empower wards +meta when he summons the adds, and if youre in discord get an external from the healer for good measure. If you can come out of the phase with all the adds dead and he's finished his two dark slashes with more than 50% health, you should be okay to kite, and keep pop razor spikes right as he's about to reach you and your stacks should fall off.

    Good luck!

  3. #3
    Over 9000! Saverem's Avatar
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    Quote Originally Posted by Killface1 View Post
    In T1 take razor spikes or abyssal strikes if you'd rather kite. Razor spikes is a 6 second snare + increase damage. Aybssal strike is good only if you're taking flame crash (in which case its pretty good).

    Dont forget your sigil of misery (30s disorient that lasts until hit).

    Also dont forget your imprison.

    Dont forget you can kite for miles, and then right as they're about to reach you pop demon spikes and you have increased parry for 3 seconds, and that usually does the trick. I find kiting to be pretty easy as a vengence DH, and I rarely even have to until I'm at around 30 stacks.

    Probably the hardest boss I've done is Ymiron on Maw of Souls in +14/15 and above. His dark slash hits really hard, and once he summons the adds you need to pick them up fast or they'll kill you team, but in doing so you'll build up about 50 stacks.

    Best way to deal with him is to pop brand on him + razor spikes + empower wards +meta when he summons the adds, and if youre in discord get an external from the healer for good measure. If you can come out of the phase with all the adds dead and he's finished his two dark slashes with more than 50% health, you should be okay to kite, and keep pop razor spikes right as he's about to reach you and your stacks should fall off.

    Good luck!
    Problem with DS snare is it's a melee proc snare which means I can't AoE snare them to kite. My problem comes in places like Kara where theres just are too many of them to rely on the RNG Parry like DS or to keep them all from touching you once, also it's easy to go LoS from healer there with all the corners and corridors. It's so much easier on my Monk, DK, Warrior and Pally where I can AoE snare or AoE stun them.

    Misery is pretty much broken instantly with all the DPS AoEing, it literally only serves as a quick interrupt, doesn't buy me time at all.

    I found that I have to usually rely on someone like a Shaman to drop a snare totem or something, but relying on a pug to do this on every trash pull is like relying on a snake to grow legs and walk away.
    Last edited by Saverem; 2017-05-27 at 03:16 PM.
    "It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
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  4. #4
    You're probably using the snare effect incorrectly. I found myself kiting with no healer while the group ran back several times and I was able to pretty much solo every trash set with the exception of the three abominations before moroes (where I definitely needed dps to kill them fast )

    Not saying VDH are the easiest to deal with necrotic, cause monk statue seems to work pretty amazingly, but they're not particularly hard in most situations.

    Plan your escape route when you go into a pull. Dont wait till you're low on health and have 50 stacks. That way, you can be sure to pop a DS, snare them, and then leap away. With how much casting most of the mobs do, I found myself having plenty of time to gtfo with the RS snare.

  5. #5
    Mechagnome
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    Quote Originally Posted by Killface1 View Post
    Aybssal strike is good only if you're taking flame crash (in which case its pretty good).
    Why would you not be using Flame Crash?

  6. #6
    Outside of some very high level fortified trash if you ever have to kite you're killing packs too slow. Necrotic is pretty gimped compared to what it used to be.

  7. #7
    Deleted
    Quote Originally Posted by Killface1 View Post
    Best way to deal with him is to pop brand on him + razor spikes + empower wards +meta when he summons the adds, and if youre in discord get an external from the healer for good measure. If you can come out of the phase with all the adds dead and he's finished his two dark slashes with more than 50% health, you should be okay to kite, and keep pop razor spikes right as he's about to reach you and your stacks should fall off.

    Good luck!
    You can also run away and CC them in sigil of misery for 30sec - have your group leave them alone. Most of the time that's enough to secure the kill.

    Quote Originally Posted by Saverem View Post
    I play several tanks and the only one that gives me trouble is the VDH. Problem is they have no snares/stuns so I can't get away from the mobs long enough to drop necrotic.

    Even with the leap talent I could do 2 leaps and leap 3 miles out of range from the healer and the mobs would still catch up before stacks fall off.


    How do you deal with necrotic?
    Necrotic is pretty bugged a lot of the time. Most of the time it's enough to just run away a few yards and the stacks just reset instantly. If that's not have somebody in your group mass stun/snare and run away. Some bosses are really annoying like killface said ymiron or the second boss in EoA. Most of the time I either kite the adds or burst them down and have a dps or the healer taunt the boss.
    Last edited by mmoce193b9fd19; 2017-05-27 at 08:46 PM.

  8. #8
    Quote Originally Posted by liangdar View Post
    Necrotic is pretty bugged a lot of the time. Most of the time it's enough to just run away a few yards and the stacks just reset instantly. If that's not have somebody in your group mass stun/snare and run away. Some bosses are really annoying like killface said ymiron or the second boss in EoA. Most of the time I either kite the adds or burst them down and have a dps or the healer taunt the boss.
    Ymiron we just control them and keep them away from me while we kill the boss, EoA 2nd boss is a non issue if people are actually paying attention and kill the adds with the curse...

  9. #9
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    Quote Originally Posted by Tech614 View Post
    Ymiron we just control them and keep them away from me while we kill the boss, EoA 2nd boss is a non issue if people are actually paying attention and kill the adds with the curse...
    There's one set of adds I think it's the second or third wave, which spawns about 5secs before the curses get applied. You HAVE to either tank or cc them.

  10. #10
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Saverem View Post
    out of range from the healer
    That's actually not a problem, since your healer won't be able to heal you once stack are dangerous enough.

    But I'm only really playing with friend and guildies. Obviously way easier when you group is good. With the nerf necrotic is only "get 3 nice DPS who will AOE down the pack before it kills you" most of the time. And if shit happens just run for your life.

    As an alliance DH shadowmeld is also really nice against it. Since it breaks combat, it will drop your necrotic stack. I usually jump outside melee range to avoid any melding bug (you may not leave combat if something hit you right when you use it) and jump right back in (w/ fame crash) and immo aura. More dangerous with weak melees in a non communicating group obviously. Beware on higher keys level as this can easily kill an unprepared weak melee (WW monk or enh shaman for exemple).

    Remember that the necrotic dot itself is quite weak. It's the healing reduction combined with incoming damage that will kill you. Once away of immediate danger necrotic is a non issue no matter how high your stack is.
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  11. #11
    Quote Originally Posted by Saverem View Post
    How do you deal with necrotic?
    Very badly.


    Incidentally - did you guys know that necrotic cant stack higher than 99.

    I found out the hard way in teeming necrotic Kara.

  12. #12
    Normally use chain and leap, although i totally leave it to long normally - while i get out and drop stacks im normally low enough so the ticking dot can be lethal.

    As leech isnt effect i also figured it was far easy for us to deal, as ever meta proc with soul rending and trinket from tich can carry though most packs without needed to run.

    Quote Originally Posted by Catta View Post
    Incidentally - did you guys know that necrotic cant stack higher than 99.

    lol gogo 300% healing reduction!
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  13. #13
    DH is super easy to deal with Necrotic. You have a lot of control and movement options depending on how you spec. 1 of the 4 other people in your group can also help with some sort of snare, stun or slow too.
    "Privilege is invisible to those who have it."

  14. #14
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    Get X amount of stacks your healer can deal with.

    Cast sigil of chains or use demon spikes + slow + cleave.

    Jump back. jump back again if needed. (don't use jump offensively save it for kiting)

    someone in your group most likely has a CC also. If they have half a brain they would use it when you jump away.

  15. #15
    Quote Originally Posted by Meafy View Post
    Get X amount of stacks your healer can deal with.

    Cast sigil of chains or use demon spikes + slow + cleave.

    Jump back. jump back again if needed. (don't use jump offensively save it for kiting)

    someone in your group most likely has a CC also. If they have half a brain they would use it when you jump away.
    I'm using abyssal strikes over razor spikes on any dungeon with big pulls. Did a lower kara and ended with 800k dps, and it was mostly cause I was using infernal strike on mobs and just keeping a stack of it handy if I knew I'd need to kite. You dont need to not use it so you can have two stacks ready to go on all packs, just have to use your judgement on how long things are taking to die if you're gonna use both charges.

  16. #16
    Quote Originally Posted by Tyrven View Post
    DH is super easy to deal with Necrotic. You have a lot of control and movement options depending on how you spec. 1 of the 4 other people in your group can also help with some sort of snare, stun or slow too.
    This. You literally just press soul cleave with DS up, and then leap away. There isn't much to it.

  17. #17
    Quote Originally Posted by Saverem View Post
    I play several tanks and the only one that gives me trouble is the VDH. Problem is they have no snares/stuns so I can't get away from the mobs long enough to drop necrotic.

    Even with the leap talent I could do 2 leaps and leap 3 miles out of range from the healer and the mobs would still catch up before stacks fall off.


    How do you deal with necrotic?

    sigil of chains> leap away. Use your group's snares as well. You may not have them, but when your melee use an aoe stun that's usually your cue to leap away and kite stacks off.

    if you're alliance you can shadowmeld the stacks off.

  18. #18
    Razor Spikes + Soul Cleave = AoE snare, + Infernal Strike = you far away and them slow to follow.
    You can also use Soul Barrier to prevent some hits, although this will be less effective the higher you go.
    Tbh, I haven't had to worry about necrotic too much since they nerfed it, but this is my strat when stacks do get difficult to manage (25-30ish).
    If your group is good, they should also be helping with AoE stuns.

    - - - Updated - - -

    Quote Originally Posted by Saverem View Post
    Problem with DS snare is it's a melee proc snare which means I can't AoE snare them to kite.
    Soul Cleave is a physical attack that applies the snare from Razor Spikes to every melee-range mob in front of you. As long as you position correctly when applying it, this should suffice for 90% of all situations.

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  19. #19
    With our mobility it's never really been an issue for me. I've been in tight spots, sure, but I almost always run with the Infernal Strike CD reduction T1 talent, so I pretty much always have a charge available. If things get really rough I just kite.

    With the last changes to Necrotic, it's easier than ever. I can kite long enough to have it drop just by leaping away, usually. In really tough spots, if your group will help out it's even easier. Priest grips, slows, stuns, etc.

  20. #20
    Stood in the Fire razisgosu's Avatar
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    Couple things as others have already mentioned. I have been having zero issues with Necrotic this week.

    Sigil of Chains works well, although I haven't used it since going flame crash for extra dps, I use the lengthened sigils talent instead. Razor Spikes is a great talent, it amplifies your physical damage and snares for 6 seconds. This gives you time to let stacks drop. Shadowmeld, as a night elf, will drop stacks instantly, just be ready to pick aggro back up off your party members.

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