I always chuckle when DPS are like "when it's a healer I shouldn't even bother because I know I can't kill them OMGOMGOMG BLIZZARD DO SOMETHING", yet it's okay for DPS to believe that healers should just live in fear of any other non-healer...
Last edited by Schattenlied; 2017-05-29 at 06:39 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
If a healer can't out heal even a single dps, than healers are pointless, and you're better off with an additional dps on your team. All rated arena and RBG teams would just be all dps, and any healer in a pug BG would just be scorned, and told to go dps or leave.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
So you say I'm wrong when i say healer is to keep dps specs alive by drawing focus, healing them is obviously given as its their role and shouldn't have to be said. But you say DPS are supposed to keep the healer alive by peeling off them, then your wrong too because that is the exact same thing. Except from a DPS PoV vs a Healer PoV either way the enemy is attacking the healer and not the dps like i said.
Healers should be able to keep themselves up against one target.
Hell they should be able to keep someone else up against 2-3 foes for a period of time.
But they should run out of mana while doing so.
The more incoming damage - the more mana spent.
Your POINT as a healer is to heal, not draw attention to yourself, when you happen to draw attention to yourself it's the DPS and Tank's job to make attacking you not optimal by peeling, so that the enemy goes back to hitting the DPS/Tank.
Drawing focus is a possible consequence of your actions, a consequence from which you should need protection... It is not your point for being there.
Last edited by Schattenlied; 2017-05-29 at 06:56 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
No, I'm not, you are claiming that your purpose for existing as a healer is to draw attention to yourself, and that is 100% false. Quit being fucking obtuse.
We are NOT talking about the same thing. You are acting like drawing focus is your goal and it ISNT. YOU fail to grasp that they are not the same thing, which is the entire point of my previous post.
You said your "point" is to draw focus, you said it as justification for why you should be borderline invincible
I'm saying you SHOULDN'T be borderline invincible because drawing focus ISN'T your point, it's a CONSEQUENCE for which you should REQUIRE the protection of allies to survive.
Two very, VERY different things.
Last edited by Schattenlied; 2017-05-29 at 07:20 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
No it is not. I should be been more specific and direct with my answer. It was not a general answer but a specific question back to the poster. He/she said if was not fair that it was impossible to kill a healer one on one. If it was possible, then the DPS would probably always win since the DPS of a healer would be much lower.
Hence my rhetorical question as an answer.
So let me get this straight: Tanks and DPS should not require any coordination from teammates AT ALL yet my whole existence is pinned on the benevolence of other players in an environment which rewards people for just chimping out tunnel damage?
Okay, I see why you're confused.
So...if a healer is "always near somebody", then it's either 2 vs. 1, or 2 vs. 2.
In the first, it's an unfair fight to begin with, due to the number disparity.
In the second, it's really not much different than a 1 v 1 with a healer. You're expecting the DPS with-the-healer to be able to CC and DPS two other DPS hard enough, so that they can't just zerg the healer (since, y'know, if a solo DPS'er can always win against a healer, should totally be NP for 2 DPS to take down a healer). Which results in the DPS-with-the-healer either being an OP class that can do this, or an UP class that can't.
I haven't made much in the way of commenting on how things are.
But since you're unable to pick it up...if a healer can consistently win against a DPS in a 1v1, then that's not balanced.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
This is what is almost exclusively to blame, yes... Healers used to actually have some mana concerns back in the day in PvP... Especially if a Hunter(Viper Sting), Warlock(Drain Mana) or SPriest (Mana Burn) was present on the opposing team. Now it's like mana isn't even a thing for them anymore unless they are in a consistent teamfight for 10 minutes straight.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
IMO, a healer should only be able to delay their own death, rather than prevent it completely 1v1. For example:
1v1: it should take a long ass time for a DPS to kill a healer.
2v1: Healer should be taking a beating now, and be dying a bit faster than in 1v1.
3v1: Healer should be taking quite the punishment, and be dying much quicker than 2v1.
4v1: Healer should die in 10 seconds.
5v1: Healer globaled, almost.
The above would only be possible if mana isn't as infinite as it is now. It's been infinite (before someone complains, I say infinite in a figurative way, not literally) since at least Cata/MoP. Mana regen is VERY high these days, and healers can regen it easily by pillar humping, running away (druids with blink, eh) and such.
I don't think healers should ever be immortal 1v1, nor 2v1. A healer's job shouldn't be to keep people up almost indefinitely; they should delay people's deaths.
BLOOD DPS. Never forget. Still campaigning to get you back, babe.Really sucks if they start to limit their vision for an expansion just to get the next one out faster.
No, pretty much every class could do this. I'm guessing you haven't played Arena in past expansions then. I remember doing geared 2s with my priest friend back in late Wrath. There were plenty of Rogue/Warrior, Warrior/Hunter, Rogue/Hunter comps. The entire strategy for them was to CC me and kill the healer before my 4 second stun broke. Our strategy was to make sure I broke CC at an optimal time in order to get them with Death grip (which back then one of the set bonuses was that it could be used twice within 3 seconds before incurring the CD so I could literally grip both dps off of him: or if the warrior was the wrecking ball, grip him once just far enough for him to be in charge range and grip him again after he charges back in). Of course healers should have CC as well. Cyclone, Psychic Scream, stuns, slow, etc. is all something that a PvP healer should be familiar with.
The point isn't that the healer is screwed. Even in Overwatch the healers have tools to peel themselves. Lucio can speed boost himself away, Mercy can fly to an ally, Ana has sleep dart, damage, and her grenade, Zen just kinda has damage. But the point is that a lot of healers don't actually kill you themselves, they just CC or run until somebody else backs them up. This is the way healing USED to be but now healers have basically infinite mana and they can out heal your damage while whittling you down until YOU'RE forced to run which doesn't make any goddamn sense.
Once upon a time they would run out of mana for casting offensive spells or for spam healing.