having some fish bosses would be neato imo.
There's nothing to risk. It works the exact same way it would work if you were to walk on land. You'd be running on the ocean floor, no swimming. Though you're definitely underwater. Just enhanced with some waterbreathing or something like that.
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"Take a look at how Rift pulled off an underwater expansion"
I highly advise you go take a look at how Rift pulled off an underwater expansion with underwater zones. They literally play the way you'd play on land.
It's not just swimming underwater. WoW is a game meant to be played in 2D, that is, we face our targets in the same plane, and they never go above or below.
People's complain about Abyssal Maw and Vashj'ir has rarely be swimming since we get swimming mount rather quick in the zone. The problem is the mobs attacking you in 3 dimensions. Remember when you have to swim downward to be able to attack the Naga that's not in your Line of Sight despite he's MELEE HITTING you? And when you reach the same plane as him, he moved and now you have to go up again. That's assuming you only pulled 1 Naga as oppose to 3 or 4, have fun swim up and down.
People who're used to normal, 2D Land combat WILL hate a 3D, watery environment, if the water is realistically implemented. And if Blizz doesn't care about realism and just make water 2D like land? You bet a bunch of people will be complaining, saying Blizz is lazy or the game is unrealistic, etcetc.
Last edited by nothingsjim; 2017-06-01 at 08:34 AM.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Now I am curious, what's the lore reason behind Rift that got every sea creature stuck onto the sea floor?
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I suppose this is the only way for it to work.
Personally, I loved the aesthetic of Vashj'ir. The shallower region in Kelp'thar Forest gives a smoothing and tranquil underwater feel, which slowly turns into a mysterious (And horror!) of deep dark ocean as you progress to Abyssal Maw (The huge Abyssal Breach trench is real creepy). If Blizz can actually fix the multi-level issues and bugs associated with water, I bet a lot of people will enjoy it.
But chances are...they are just gonna raise Nazjatar to the service and give only small pocket of water quests. Like the eastern region of Suramar.
If you think they thought today's story out 8 years ago, you're pretty delusional.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead