Originally Posted by
Niwes
IF that scenario wouldnt play out in practice often, i hadnt wrote that. ever got a 905 BiS trinket in normal mode and 3 months 890-900 versions of it ? while your other 2 top3 dps get some BiS 915 trinket in the first 2-3 HC weeks ? our raid leader had this scenario and you cant imagine how frustrating this is.
and this is 1 of around 50 sceanrios at just 3-4 guilds i know. so that seems percentally not that heavy out-of-practice.
the point is: complete progression (and also dmg races between chars too) is already totally watered down and that much RNG dependent, that a LOT of fun is lost, with AP/AW/LegendaryLuck/etc. alone. WF/TF makes this even a huge percents more bad.
if ppl no longer cant compare/compete each other at the slightest (RNG), cant work dedicated straight towards gear/power (RNG), are more rewarded by luck than hard work, have no motivation to get better gear / more power, where exactly is the fun in the game? sitting there for yourself alone, rolling the dices, while surounded by 19 other ppl doing the same? wow. great.
running 2-3 months every week with low motivations to just hit bosses without any real competition with your guildies bc of Luck, just for the sake of ... WHAT?... IS NOT funny. maybe the first 2-3 weeks when bosses are new. after that its a thousand times more worse than in any previous xpac.
as a reward system for some "i hop in now and then every 2 weeks, do 1 evening stuf, HEY! a fat epic upgrade!" casual players, its fine.
for the vast majority of longterm customers, playing on a weekly base, it is not.