Haste wouldn't jump up till you have 2pc and cloak? Guessing
Last edited by Aeopossible; 2017-06-05 at 04:31 PM.
The stacked trinket sims is 100 iterations, not the legendary one... I would know i made them
and also, while were here... You seem to forget that the ring you're referring to has BiS has 30% less stats than items at the same item level, that alone seeing how strong secondaries are makes the ring pretty useless it itself. But feel free to provide any tangible data to back your claims, I'm all ears.
That's based on what? Feelings?
Since the ring and bloodlet aren't really strong in the first place and the bracers got nerfed as well it's probably not worth it to give up two legendaries just to get bloodlet and try to make it work - even in perfect scenarios.
The bracers are basically on the same power level as they were in the beginning of nighthold (slightly better on ST slightly worse gain through cleave), but everything else got way stronger. I like bloodlet and hope we can make it work one way or another, but based on the current information I doubt it.
Apart from ring giving less stats, chaos strike/annihilation is less than 45% of your damage usually so chaos cleave would add 4.5% of the damage.
With Hero/BL and meta you get around 7 Deathsweeps and 10 Blade dance during 2 min. That's an approximate 10 sec of Chaos blades every 2 min. That's more or less over 50% buff of the chaos blades auto attack dmg plus a 2.5% (10sec/2min*30%) additional dmg (which is an understatement as there is higher probability chaos blades will occur during meta which is a bigger chance of your damage). Chaos blades autos are 3-4% of ur overall dmg so think of an extra 2% from there. Also we haven't accounted for the extra fury during that time and even if you don't that's over 4.5% buff with just 9% haste.
Cloak will scale with haste and overall damage will also due to blade dance being by far the more hard hitting ability which even more favors the cloak/DoG.
Last edited by malgor21; 2017-06-06 at 05:04 AM.
Of course, but some didn't even believe it would come as near as 2nd best stat. This does not mean Haste is OP, this means that we fel in other stats and gains a bit more benefits from haste in return for a better pound. We won't stack haste to mad, as usual there will be balance between stats but haste won't be as low as now (not like many other classes) above 12%~, .
Last edited by Deix-EU; 2017-06-06 at 06:08 AM.
There is so much misinformation and just pure speculation in this thread it is amazing.
Just sim this results yourself if you don't believe the results people are explaining that have simed this.
Crit > Haste > Agi = Vers > Mastery
These are the results that sims are currently giving. As a note crit is ahead of the rest of the pack by a good margin.
Mastery has fallen very significantly which has come from Chaos Blades losing its scaling factor and now just providing a flat increase.
This also isn't a case of haste becoming that much better, it is just that mastery has lost a significant amount of value and moved down the list.
When it comes to the new legendary ring it is sadly just not up to par with our other legendaries when it comes to single target. With mastery losing a lot of its value stacking mastery won't really be a thing any more which really hurts the option of First_Blood + Chaos Cleave and the gain of Bloodlet+First_Blood just doesn't warrant the loss of stats on a ring slot when we have other very strong legendary options.
When it comes to heavy cleave / aoe fights however from my current sims the new ring does sim very well in combination with bloodlet + Mo'arg and I believe will be a viable option for these cases.
You can check the demon hunter discord for much more information and sim results.
With haste being more important again i can see BTI being even more important now. that damm trinket will be OP!
So you guys think it will be the BIS legs the DoG and Cloak?
I see many ppl saying the new ring is not as strong but a free talent and use CC for 10% on CS i bealive it will be strong singe you will have more ST damage and also cleave.
FB talent also improves the ST damage.
Last edited by HeiAggra; 2017-06-06 at 08:28 AM.
So if mastery gets much worse once the patch hits and we don't have pieces to switch out...
Will demonic be a thing in the meantime, as stat weight for it won't change?
Simc is not the best way to calculate your real stat weight.
Main problem is dynamic fights. You will never fight with bosses in the same conditions, like Simc has. So your stat weight will dynamically change in fight. It depends on your dynamic ping, your dynamic clicking buttons with spells etc.
But Simc is very nice calculator for avarage stat weights for you current stats values.
What about CB changes... Now you may try to get 30% mastery (old value of mastery = 30% to be equal with new CB) about 50% crit for spamming CS (50% crit is just statistically calculated value, not simulated) and as much haste, as you can.
I rly dont know about versality. This stat is very doubtful.
Why we should get as much haste as we can after crit and mastery cap? Haste decreases CD of BD and increases count of melee hits per minute -> increase resourse generation by two positions: using DB with new tier and autoattacks.
So, in summary: the best stat values in 7.2.5 is 50% crit > 30% mastery > haste > vers ?= agi.
It's not a big problem if you are running Chaos Claeve. I've done some simulations on PTR and with Chaos Cleave, mastery is still ok. For me it's on par with haste.
Live Server (Chaos Cleave): Crit - 30,64 / Mastery - 29,96 / Haste - 23,11 / Agi - 21,34 / Versa - 20,46
PTR with same gear (Chaos Cleave): Crit - 32,05 / Haste - 23,88 / Mastery - 23,64 / Agi - 23,16 / Versa - 21,56
My gear: https://worldofwarcraft.com/de-de/ch...dmortem/nemata
With T20 and switching from Chaos Cleave to First Blood, mastery again looses a lot of its value, but at this time I should have enough items to switch out my mastery gear.
Last edited by mmoc48448a6da7; 2017-06-06 at 12:20 PM.
well im getting this for my char: Crit > Agi > Vers > Haste > Mastery
sitting curently at 47%/33k/5%/13%/27%
looks like ilvl has a lot of value gained.
It's kind of funny because it looks like there are 2 groups :
- Those who tells haste will be better than mastery
- Those who stay at the stats we're using live : crit and mait
So I guess haste and mastery will be really close to each other for the next patch. So what about having someting like : crit > haste = mastery ? Or even Crit > agi > haste = mastery ?
Anyway, I think the best thing to do while waiting 7.2.5 is to stack some stuff with crit haste, crit mastery, mastery haste, haste mastery in our bank and see what will be the real weight of our stat.
Also, did you guys tried ToS trinket on ptr ? Looks like Cinder is nice because of the amount of crit + proc, but what do you think about others ?
edit : english is not my native language, be nice
Last edited by mmoc47c8f50577; 2017-06-06 at 01:30 PM.