Originally Posted by
WowIsDead64
Some people think, that if game is profitable, that it doesn't matter, how many players play it, cuz overall number of players, playing this game, shouldn't affect their personal gaming experience. They think, that maintenance costs scale linearly with number of players and xpack budget doesn't scale at all till some critical threshold (usually 1M players is referred as such threshold). Therefore till number of players won't drop below this critical threshold - overall quality of game won't drop.
I personally don't think, that situation is so easy. Not everything scales linearly. I played other game in the past and it's great example of what happens, when playerbase drops below some critical number and game loses stability as the result. The only difference between that game and Wow - is that Blizzard have enough money to make this process as smooth, as possible and therefore game won't just collapse instantly - this process can take many years. And, in fact, this process is already happening. We already have all signs of F2P-like collapse: things, like CRZ, Tokens, character boosts, etc.