This really isn't true. Tanks all have fairly massive restrictions in their offensive capacity. Most are short-range. The only real exception is Orisa, and her damage has travel time and slows her movement speed while firing.
Offense heroes are much more capable of flanking or dealing damage at range. If you're trying to facetank with an offense hero, and dying, well, you're doing it wrong.
Not sure where you're getting your info. Roadhog's gun does up to 9 damage per pellet, and 25 pellets, so it caps out at 225. You'd need to headshot with at least half the pellets to get it up to 350.Roadhog is getting his dmg reduced by 33%, it's a step in the right direction but he does over 350 dmg per hit, so a 33% nerf still lets him do over 200 dmg per hit, he will still one shot heroes that he shouldn't even do more than 50 dmg per shot to.
If Roadhog dealt 50 damage at most per shot, he'd be completely useless.
What "utility"? He has no defensive tools to protect his team. His only "utility" is his hook, and that's just in interrupting some ults and getting picks.He's an extremely easymode hero with tons of utility and a hook that still changes direction to give the player free kills when the player actually misses.
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If the hook hits their hitbox, it shifts to their middle and pulls. That's it. The only bugs I've seen with hooks lately is the height issue, and that's a negative for Roadhog.
That bit in bold is something you've made up. It's just flat-out wrong. It's never been part of Overwatch's design ethic.Escape with less than half HP, only if no one else is around. The entire concept of roadhog is to offer his team the opportunity to kill someone. Not to fucking kill them by himself, he's a tank he's not even supposed to hurt people.