If you're talking about raiding, we have 4 modes. LFR for tourists, normal for friends and family, heroic for more serious, and mythic for the hardcore minmaxers. Seems like a pretty broad player base to cater to.
Out of curiosity, what is this "most popular form of raiding" that Blizzard "gave the middle finger to the community" by "axing for no [expletive] reason"? That some raids only came in 10-man and some only came in 25-man? 10-man heroic (what is now mythic)?
Maybe you have some trouble reading. The name of the website is MMO-champion.
Here, I'll break it down for you. MMO is a genre of games. There are many MMOs on the market. This website reports a lot of news on WoW, it isn't a WoW only website. If you are looking for a WoW-only safe space, go to the official forums.
- - - Updated - - -
No, the website makes YOU the champion. Armed with the wealth of knowledge from your comrades you will surely be victorious.
MMO-C, home of the worst community on the internet.
All I'm getting from this post are vibes of "omg did an MMO finally overtake WoW in subs?"
No, they haven't.
"Leave your personal feedback, don't try to convince them that "everyone" hates something." - Ion Hazzikostas
It's actually Wowhead, if I quoted directly from Ion the signature would drag out too long.
For comparison's sake, last time WoW reported their total registered accounts they had over 150 million. Literally everyone has played WoW.
Think it's about time we lock this thread? It's just degenerated into 'my daddy can beat up your daddy'.
How 'active' a game feels totally depends on the server!
Both games have way too many, and could benefit from further server consolidation.
Playing on FFXIV realms like: Gilgamesh vs Coerl
is like playing WoW on Illidan vs Garrosh
If you're on Illidan/Gilgamesh, the game feels alive and amazing with hustle, bustle and awesome economy...
If you play on Garrosh or Coerl, you're left with dead ghosttowns.
What matters is how active an individual server is, not overall sub numbers.
100+million 'active subs', doesn't make Garrosh any less a shit server.
(and sry, if I base how good a server is based on it's progress https://www.wowprogress.com/pve/us/garrosh .... Garrosh doesn't seem to be a connected realm...and 1 mythic 6/10 guild.. )
I will never understand how these sort of threads always bring out the "t-this is a WoW fansite only!" diehards who behave as though there is some threat to "my game" over things like this. It was clearly lifetime user numbers but you still get folks that never touched the FFXIV section coming to silence the nonebelievers. Shit is mad cringe.
Until MMOs return to an EverQuest open world, bit sandboxy, "get lost in a fantasy world" design with completely immersed sci-fi/anime level of VR, I don't think any MMO is going to match WoW's success. A perfect storm of circumstances that will never be repeated in the genre's current form.
- - - Updated - - -
Yet Overwatch, Hearthstone, Diablo, and Heroes of the Storm news is on the front page these days.
There are no plans to delete the 7 other MMO subforums on MMO-Champion.
Don't you think, if they had actual 6 million subs, they would use some form of 'active players' phrasing to avoid discussions like these, because they actually hurt them?
On the other hand if they don't, discussions like these only help them because no one knows the actual number of ACTIVE subs.
Whichever game you think is better is subjective to you. You've made no analysis and cited no examples as to how you arrived at your conclusion so in essence your post clearly demonstrates, that in fact, you are the one with a potential kool aid problem.
Now with that out of the way what exactly do you mean "doing more". I love FF14 as much as the next guy, but I'm no blind fanboy. What more have they done? I'll give them credit for the combat revamp and the new off patch savage fight, but new zones are just old zones with new paint. New dungeons are just old dungeons with new art. New raid is just old raid with new art. What new systems have they created or expanded on? Expanded being actually evolved or grew, not just more of x.
Then compare what Legion did for WoW. New weapon system, new progression system, wildly expansive new dungeon system, new daily questing system, new zone scaling system, etc.
Now, understand I am no WoW fanboy either. I have a bag full of criticism for that game too.
I'm not sold that's a relevant point. Expansions are in a vacuum in whatever time frame they're released/developed. What do they add? What do they change? and what do they keep the same?
All 3 are important points, I merely pointed out the add/changed pieces because the person I responded to stated that FF14 was doing that better than its competition, when in fact experience tends to point to that being FF14's weak spot, and it's familiarity and consistent development timeline being its strength.
Every MMO stretches their legs with more changes and new systems the longer they're around. The genre doesn't exist in a vacuum and trends and patterns across multiple games from multiple companies can be observed fairly clearly.
I'm not going to bother listing everything that's been added and changed in FFXIV in the relaunch & first expansion.