Originally Posted by
theburned
News flash: They dont tune bosses around these things, they tune bosses around being beaten at roughly x ilvl, so when guilds go in with x - 10 or x - 15 ilvl we need every advantage we can get. Wheter that is ankh totems/DR cds/mobility or basically any other "utility" you can bring. What's good is obviously dictated by the fight and your strat for handling it. It turns out the 2 last bosses of the tier, the ones who are supposedly tuned the hardest has mechanics that are way easier to handle with blinks and high mobility, this doesn't mean its mandatory or anything, thats not how this game is supposed to work either, but if you can cut down your wipes on those bosses by 5-10 pulls thats easily worth bringing a resto druid over x healer.
Rdruid healing patterns are very controlled and still bring some of the best focused healing into (1-4 soakers + tanks) few targets including some reliable and strong fairly passive tank healing. When a tank says they really want a hpala and rdruid healing because it makes up for so much reliable and constant healing, it doesnt really matter if druid were doing a bit less than other classes (which I dont believe is the case).
"Shoulders no longer a thing" Just because it was nerfed a bit, it doesn't mean that its not a strong legendary, its just not your must have or you're screwed kind of legendary anymore. Also good luck getting 4p vanq, you are just so far down on the priority list, so you are stuck with t19 for a while, or be happy with normal t20, which really isnt worth it over t19.
Untalented ironbark is still arguably the strongest tank cd, its not like you need to waste talents/relics/legendaries to make it as good as other tank cds. Its not gamebreaking, but it certainly helps.