Originally Posted by
plebianx
is by far the most ridiculous and shocking thing that i never thought would evolve beyond what it was back in tbc.
Back in tbc, i regarded arenas as a simple minigame meant for fun.
Fastforward today people are treating glads and r1s like gods and like they're untouchable, toxic arguments consist of spam linking achievements of x rating and saying "ha, i'm higher rated than you! I'm better than you obviously". You have people being put down and being told they can't make an opinion because their rating is not at x number, even if you get glad you'll be told "oh well you don't have r1, stfu".
It is beyond ridiculous to me and i see so many new players and noobs getting sucked in by this mentality. Poor them! They don't even know what's going on! They just barely started, opened up their game and downloaded their addons that they read up on a guide and just started playing.
So i'm gonna disassemble this arena mentality and explain to you exactly the truth about arenas.
Arenas is a minigame, there isn't any disputing that. Arenas has absolutely no basis on actual pvp and should never have been regarded as such, the game was balanced around pve aka world pvp. That's why duels, bgs and raiding cities in the open world worked and was found to be fun by players all over the world.
But what about the rogues who oneshotted with ambu- yes, vanilla was a stupid time for world pvp but that's why we brought more people to gank them, and then they brought more people to gank us and it became an all out 40 vs 40 deathmatch in the middle of the fucking crossroads.
World pvp was the real pvp.
Duels were an indicator of whether one was better than the other, that doesn't count for any expansion post wotlk but back then? Duels were a show of skill and outplaying. There was nobody else in there to help you if you made mistakes, there was no extra dps to give you the damage boost and cc you needed to score a victory. It was all you and him, and if you messed up you were punished harshly for it.
Arenas is nowhere near an indicator of individual skill, that's why i get very confused when people flame a single person's rating. It's like dude, you don't get that rating all by yourself, you get that rating with two other people and that's called teamwork. Absolutely nothing to do with your individual skill. And wow is not a moba so i don't know why you're pissing your pants over this stuff.
In arenas, you are allowed to use macros like arena123 macros, which i find to be extremely mongoloid, these macros allow a mage to sit in the center of the map and literally spam frostbolt + polymorph any poor shmuck that gets too close without ever having to switch targets. Like, i'm looking around me thinking "yo is anyone actually seeing this? This is okay with you guys?" like you people are fucking nuts if you think that this is the pinnacle of skill in wow.
Running around in a claustrophobic box with 4 pillars, take your pick at humping any one pillar of your liking and spamming arena123 macros is not wow pvp, that's a goddamn moba.
And now let's move onto the gladiators and r1s, get prepared for the brutal truth; you're not nearly as good as you'd like to think you are. You worked with a team to achieve your rating, you did not carry the entire team to 2.9k and get everybody the r1 title, you worked with them and they worked with you. You go in and your healer keeps you alive making sure you don't die and your extra dps can be there to help you score a kill quickly.
Gladiators and r1s are absolutely terrified of duels, that's why they've disregarded them as "meaningless" and "not real pvp" and they've spewed this crap in their streams, to their friends and to anybody who asks. This has been going on for so long that this mentality has caught on so well that new players will defend this idea to their very deaths.
There's a reason why arena players are wary of doing 2s, it's because it's the closest they'll ever get to 1v1ing anyone. "wahh wahh i can't kill this healer by myself!! 2s is unbalance!! Wahh!" so that's why they moved to 3s, because they don't only have a healer there to fix any stupid mistakes they make that would've otherwise killed them in a 1v1 situation, they also have an extra dps so they can mongo down a kill target quickly. Sounds awfully similar to ganking if you ask me to be honest lol which happened a lot in wpvp, when you couldn't kill someone by yourself? Get a friend to help you! Hell yeah!
This whole arena mentality sickens me to the core, the fact that these arena players are now in power and can dictate what "real pvp" is makes me disgusted. Arenas is not real pvp and never will be, it is a minigame and always will be.
Majority of players do arenas because they know they can't 1v1 anybody for shit and thus they do arenas to give themselves an ego boost so they can sit in orgrimmar or dalaran with their glad/r1 title and mount and just afk, just watching everyone target you as your ego meter fills up. Of course there's always those who legitimately enjoys doing arenas but why play wow when you can play a superior form of this minigame like league of legends? Oh well.
Just know that any one of these players inspecting you can fully and irrevocably kick your ass in a 1v1 situation where your healer isn't behind you making sure your stupid ass isn't dead because you're bad at the game.
So now that arenas was taken a bit more seriously than just a mere minigame, all these changes over the past couple of expansions reflected a lot on that until we've reached today's state, where we are literally one step away from playing an actual moba game.
so i propose some solutions that could fix this nasty situation:
add pvp rewards for world pvp akin to arena rewards, same item level of gear, different titles, mounts etc, you know the whole gig, like the honor system back in vanilla where you could buy champions and high warlord gear pieces for marks of wsg/ab/av etc. That way players can choose to do arenas or world pvp, they're not forced to do something they absolutely hate just to be able to get some kind of reward in pvp.
Return resilience so people stop getting instagibbed in this retarded expansion and unprune abilities, add more bgs, add more world pvp objectives to take over certain towers or points like in halaa, silithus or hellfire pennisula. Offer significant rewards for those objectives, not endgame level but enough to attract players to socialize and work with their faction to achieve it.
Delete crz. Like just straight up delete that shit, that shit is the leading cause for why the wow community has gone to shit, realms have lost their identities and communities, trolls and toxic players can swoop in and out with little to no repercussions for what they do or say. If you're about to die in wpvp, what do you know, just join a group from another realm and phase out. Players no longer talk to each other, they don't coordinate, they just queue and stay silent the whole time, like it's a single player game.
Removing crz would help to create a sense of community and revitalize world pvp a lot, even in this state i wouldn't say it's too late to fix this.
Arenas will never be a part of world of warcraft, just get over it and start playing the game for what it really is, an open world game.