Cute, sarcasm. He should know full well Blizzard suck at balancing especially when it comes to new classes, like with DKs. Anyone maining a DH should of known this before picking one, it's the whole reason I didn't want to play one, the roller coaster will persist for the rest of this expansion until they figure out exactly where they want DHs to be.
Is that his fault? No, not entirely, but he should of had some foresight if he wanted to play a top DPS class.
I used WW Monks as an example of a class that's been ignored more than Demon Hunters, read your initial post, you act as if only DHs are hard done by and that's not true at all, if you're an example of the DH community then I'm honestly not surprised they've been ignoring DHs.
Last edited by Zephre; 2017-06-13 at 09:16 AM.
I don't think DPS has anything to do with it. DH was simply requested for years and now it is available. Maybe he should have known that Blizzard sucks at balancing, but making a class fun is not a question of balance. It's about how your abilities interact with each other. See, the thing is, if you dont PVP and dont do hardcore raiding, balance isn't that important. But a class being boring to play can leave a sour taste in your mouth.
Goes to show - money can't buy everything. There is a healthy drop off point.
Random 7.2.5 question - Will there be a cinematic for Kil'jaeden's death?
No melee player should even fucking complain when all you do in raids is tunnel the boss while ranged deal with mechanics.
DemonHunters aren't complaining because of a nerf. the entire PTR cycle changed one fundamental cookie cutter raid talent demonblades, which is a fury (resource) generator. it has a 60% procc chance from auto attacks. some fights I would be flooded with so much fury I couldn't press buttons fast enough, other times I'm standing there for up to 30 seconds doing nothing.
Imagine doing Krosus, the patchwerk of NH. one day I pull 600k dps, same group, same buffs, do it once more and now I'm 1.2million dps. sure the latter feels good, but the former feels terrible.
for almost the ENTIRE PTR cycle they changed that RNG procc to a 100% chance with (needed) nerfs to everything else to balance it out. it makes you more consistent. in the end is was less fury gen/ damage done on average than before, but it was much smoother and more predictable.
last week they reverted that ONE change and retained all the other adjustments. so we have the (PTR justified nerfs due to talent change) nerfs without the reason for said nerfs around anymore. RNGesus takes the wheel.
I would gladly be middle- bottom of the simulated pack if I could have a more consistent parse.
Complaining about quality of life changes when some classes will be benched in Tomb. kek.