I personally think Legion is going to be a high amount of class change as they settle into new class design. 7.0 brought huge sweeping changes, and I imagine we'll still be sorting out the final details into the next expansion
I personally think Legion is going to be a high amount of class change as they settle into new class design. 7.0 brought huge sweeping changes, and I imagine we'll still be sorting out the final details into the next expansion
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
I would imagine in most cases you can draw the dividing line for this topic between people who have had their spec buffed or nerfed. For many this would have been a non issue before you would just play a different spec. AP and legendary items have made that much less appealing.
"Privilege is invisible to those who have it."
Which is why they need to stop making huge sweeping changes to classes that don't need them... Under no circumstances is it a reasonable course of action to take classes they've been working on for 3 years, throw them in the trash and start from scratch when they were approaching decent balance before... Now all they have accomplished is giving us imbalanced crap for another couple years.
Tweak to perfection, and leave them alone.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
I agree with you on the design aspect, but unfortunately Blizzard does not, so we'll be dealing with the 7.0 fallout for a while. Classes were getting really tight in terms of performance deltas, and you started to get close to that "bring the player not the class" mantra they spew; then they went and changed it all for class fantasy.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
I don't quite get why people are complaining.
> Community cries when class balance isn't within 5~%
> Community cries when Blizzard brings classes outside this delta in line a bit better
> Community cries that they don't feel as powerful now that other classes have been buffed
> Community cries when content that they don't do is nerfed
> Community cries when legacy content gets nerfed
> I cry because everyone is crying
> etc.
Sylvanas didn't even win the popular vote, she was elected by an indirect election of representatives. #NotMyWarchief
Tuning/tweaking is fine, in combination with the AP/Artifact system it's so far from fine it's ridiculous
No and yes. The thing is they made alot of foolish revamps with Legion and they never took the time to sit down and fix all the crap they made. So, yes, more tuning and changing is needed because they haven't done it.
Though tuning is always welcome. We want things to be balanced.
The problem now is that they create stuff without any consideration for what it may impact, like set bonuses and trinkets, on top of that everything is exponentially stronger than in every other xpack because of legendaries and artifact weapons. The simplest of tweak can snowball into something stupid af so they have to constantly rebalance everything anytime there's new items or progression in the game, everything is thrown off balance.
They don't balance only the new stuff, they tweak it while saying "well that's gonna be fine after we fix half the skills of that class".
And they standardized all the healers. You get one fast medium healing spell, one slow small healing spell, and one slow high healing spell. Literally every healer had this I believe.
Pala: Flash of Light, Holy Light, Divine Light
Priest: Flash Heal, Heal, Greater Heal
Shaman: Healing Surge, Healing Wave, Greater Healing Wave
Druid: Regrowth, Healing Touch, Nourish (this one I'm fuzzy on actually).
Super annoying >.>
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
Do you guys even play this game? All classes and specs are closer now than they have ever been. So, no classes are not being tuned too much. How is class balance a bad thing for this game?
Lots of PTR stuff just gets removed/changed on Live last minute.
ComputerNerd, you need to sit down and think about what you just said. Everyone on any MMO forum knows that class design and balance is easy, and people who think it isn't are just being intentionally obtuse. If Blizzard wasn't so incompetent they would be able to balance classes so that they're equal on every encounter, but Ghostcrawler keeps making Mages OP.
Sylvanas didn't even win the popular vote, she was elected by an indirect election of representatives. #NotMyWarchief
Yes it's being changed too much. The problem is that they didn't get close enough at launch so they kind of HAVE to change things during patches or some specs will just be broken.
What they need to do is stop utterly reworking classes and specs each expansion. I get that not changing at all would be boring, but overhauling 1) alienates some people who really liked how their spec played and 2) they'll never nail it out of the gate so they end up having people play half-done specs during the first part of the expansion and they have to spend resources on fixing their design overhaul.
History has repeatedly taught us that the playerbase will get angry regardless of what happens, Most recently the classes shifted into something more "identity friendly" which excited everyone until they realized they didn't like the identity (this is neither a here or there, simply an observation) or that the identity was not fun to play with, both are hard to get right for 100% of the playerbase, frankly its impossible to please everyone.
This isn't how game design works at all (I would argue that this applies to design in general). The same people who balance abilities (or animate, create, SFX) are not the same people who do dungeon design, boss encounters, mobs, storytelling, or content creation. Simply shuffling people around will not work, for example you cant simply grab a receptionist and tell them to do flight traffic control. They are literally different specialties.
I would also add that each expansion is going to need subsequent tuning simply by nature of characters leveling up (although I hate when spells go away)
Which is just another case of blizzard changing something that didn't need to be changed into something it isn't.
The classes already had their established fantasies, which people were already fine with, and blizzard went and changed them for no reason at all. For example, no one who actually plays a Paladin would think removing Hammer of Wrath could possibly improve the fantasy of Paladins, it's only logical that it would make the identity worse and that's what blizzard did, and we rightfully berated them for it.
It was a change that was completely void of logic and never should have happened.
I meant "people" as in employee "slots" in the company. They are currently wasting resources on a class design team that doesn't need to be anywhere near as large as it is, working as often as it is, because they insist on butchering classes every 2 years when they could and should move those resources on to employing more content designers.This isn't how game design works at all (I would argue that this applies to design in general). The same people who balance abilities (or animate, create, SFX) are not the same people who do dungeon design, boss encounters, mobs, storytelling, or content creation. Simply shuffling people around will not work, for example you cant simply grab a receptionist and tell them to do flight traffic control. They are literally different specialties.
I would also add that each expansion is going to need subsequent tuning simply by nature of characters leveling up (although I hate when spells go away)
Tweak the classes to perfection, when that's done they move the excess class designers on to other projects (like making new characters for HoTs, or whatever new games they are making), and hire more people to design content.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
I'm fine with them changing things up, often or not, but they still need to keep the core of the class fantasy - and they've kinda messed it up I feel. >-<