Poll: Is modern WoW the same WoW you fell in love with?

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  1. #141
    No, but I like that the game has evolved and grown.

    I am not the same as I was ten plus years ago either.

  2. #142
    Ok this must be one of the worst questions ever asked by anyone. It's like asking if your life was the same 12 years ago. Was anyone's life the same 12 years ago?

    Of course the game is gonna be different because I am different. When I started I was like "oh wow look at my ambush, it deals so much damage, and I have combo points so I do combos!! super Cool! Oh wow, this weapon is now soulbound to me, connected to me!! so nice!"

    Now I am like "Ok got this item let's sim it. gotta do everything in the most efficient way possible. minmax everything till you can't anymore."

    So no, it's not the same game.

  3. #143
    In my opinion, it's a total different game. I used to play Vanilla, TBC, WOTLK, and then i stopped and came back in Legion.

    It's totally different. Some things I love about this new. The only thing I DO really hate so much is that whatever you do now is totally random.
    In the past, I wanted Wintersaber mount? Good. I'll have to farm X hours for Y weeks. I know the efford necessary, I can valuate if do it or not, and when I mount my pink tiger people think: hey look, he spent months for that lol

    Now I want a paragon mount? I can be lucky and get it on first chest, I can be unlucky and never get it even after 20 (my case). And when I will mount it, people will just think that I'm lucky. They don't know how much efford it took to me.

    And gear? I farm for a random stats that usually I have to shard because it's not as good as I dream. In the past, I knew what I was farming for. And this really sucks so damn much

  4. #144
    Quote Originally Posted by Him of Many Faces View Post
    yes and no.

    many things have changed, both in the game and in my life, that makes it a different experience. but the core attraction, large scale oganized co-op play against strong computer opponents (raiding), is still there and there still isn't any game that does it better or does it in a universe i like as much.
    This, word to word.
    | , chi torpedo specialist | Current PC setup | Join EuroRaid for new player friendly raids|

  5. #145
    Sadly, no. Most streamlining / QoL efforts have watered down this game fairly significantly over the years (and to be fair, this was already an RPG-lite game from the get go)

  6. #146
    Is modern WoW the same WoW you fell in love with?
    No, it isn't.

    The present game is just loosely based on original World Of Warcraft. In addition, the original game was a MMO RPG adventure game whereas the present version is just an action game like LOL with some group content.
    Veteran vanilla player - I was 31 back in 2005 when I started playing WoW - Nostalrius raider with a top raid guild.

  7. #147
    Quote Originally Posted by Sturmbringe View Post
    No, it isn't.

    The present game is just loosely based on original World Of Warcraft. In addition, the original game was a MMO RPG adventure game whereas the present version is just an action game like LOL with some group content.
    Game still is an MMORPG. Genre doesn't suddenly change because you dislike the current iteration of said game.

  8. #148
    Deleted
    Nope. It has it's good parts but no. I prefer the older style where even the smaller things like leveling and dungeons had some sense of accomplishment to them, unlike the current design where you press 1 button and 100 mobs, 3 instance bosses and 1 world boss die instantly and the bag is suddenly filled with purple items. Eh, maybe it's just nostalgia.

  9. #149
    Modern WoW reminds me of Michael Jackson's face after all his plastic surgeries. Not sure why Blizzard went and butchered their own game when it was so perfect vanilla-wotlk.

  10. #150
    Epic!
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    No, it's very different from the primitive, buggy homage to EverQuest (now with more actual ... quests!) which Blizzard released in 2004. And though a few obnoxious features have found their way into the game over the years, it's a far, far better game than the WoW I fell in love with in 2005.

  11. #151
    Quote Originally Posted by merex760 View Post
    No, it's not the same. The current game is almost unrecognizable from the game that I fell in love with. Everything now is about how fast you can complete something. It's not the slow methodical adventure it once was. Blizzard us unable to create anything new besides "race against the clock" type content. The change in design also changed the community and the type of player the game attracts. It's just not the same.
    Is that just about difficulty, or about experience.
    The difficulty of the content CANNOT simply cater to the long-term experience.
    It has to have a cap on the expectation of experience, in that a player who started 2 weeks ago can gain sufficient experience to compete with one who has been playing for over 10 years.
    Plus time spent doing something does not equal difficulty.

    Quote Originally Posted by Sturmbringe View Post
    No, it isn't.

    The present game is just loosely based on original World Of Warcraft. In addition, the original game was a MMO RPG adventure game whereas the present version is just an action game like LOL with some group content.
    No, it was never that.
    There was no real character decisions.
    There were only the same ones everyone else could pick, because an MMO by its nature of needing to not be isolating yourself with your decisions is at odds with the RPG character development.
    Deciding on alliances, permanent decisions that affect access to game content, etc.
    That is what character development does.
    And those are the very things which each time you make one, you segregate yourself from another portion of the playerbase who made one contrary to that.

    Changing specs was only tedious before and changing faction was not possible, arguably making those the only "role" decisions you really made because they either weren't changed usually or weren't at all.
    One or two decisions do not really make a game Role playing.
    Last edited by ComputerNerd; 2017-06-15 at 04:08 PM.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  12. #152
    Quote Originally Posted by Jyggalag View Post
    It took you to level 51 to fall in love with the game in Vanilla?
    I really enjoyed it up to 60, same time I was playing runescape and a few others and usually had 1-2 hours every night to play what I wanted. At the time Fable on the xbox was my gaming love.

    At 60 pvping at max level was when I fell in love with it completely, not sure why that is a issue though?

  13. #153
    High Overlord
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    No. I miss the old days where the server community and server reputation mattered. Where there was incentive to perform better. Etc.

    (Ie: vanilla, bc, wrath)

  14. #154
    High Overlord M5290's Avatar
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    Not really. Many things changed. Still here tho. Adapt or move on to better things in life.

  15. #155
    The Insane Dug's Avatar
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    Yup. Gameplay and features are different but at its core its still the same game.

  16. #156
    Warchief Regalbeast's Avatar
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    Yes, it's the same WoW with some differences. I fell in love with the lore and the world, not the gameplay and class design.

  17. #157
    No. Today's WoW is pretty much a different game.
    But today's me wouldn't like the WoW I fell in love with. For me classic was a raid or die grind, and otherwise with very little to do at endgame. If a legit Classic WoW was around I wouldn't be playing it today.
    In my 12 years through the ups and downs, WoW evolved with the industry in such a way that it's kept me engaged. There's still that big chunk of players who hold onto the old MMO methodologies and I won't argue the merits of yesterday's WoW, but for better or worse WoW is in a better place relative to today's audience.

  18. #158
    No, not at all.
    It feels more like it's trying to be Diablo these days and if I wanted to play that, I'd play Diablo.

  19. #159
    Deleted
    Quote Originally Posted by Strifeload View Post
    Remember that WoW was the LoL back then? New times, different needs.

    OOOH FCK YEAH.
    not sure if u agree with me or nah xd

  20. #160
    The Insane Thage's Avatar
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    Ehhh, yes and no. Especially nowadays, what made me fall in love with it (dungeons and story-friendly questing, although it's more cinematic than back in 2007) are in a really good place, in my opinion. However, a lot of it, a lot has changed over the years--playing paladin, warlock, and warrior on Vanilla/BC servers that shall not be named or further alluded to feels drastically different from playing them on live, mostly due to the changes in design philosophy over the years and the constant updates to the engine allowing Blizz to get flashier with the spell animations and attack animations.

    World mobs have, categorically, gotten easier over the expansions, since the developers want to get people closer to level cap so they have a reason to buy the next expansion, rather than limiting their box sales to a shrinking demographic of devoted hardcores like in EverQuest, and letting players quickly breeze through low levels has generally been the path of least resistance in that regard short of buying a boost off the shop. The increases in player power at low levels and more readily-available greens from easier quests also play into this, leaving a level 10 human paladin in Legion significantly stronger than a level 10 human paladin in The Burning Crusade just through sheer numbers, never mind the shift from slow, methodical mob-pulls meant to keep you busy for a while in a game capped at level 60, to crushing everything in sight so the 110-level grind doesn't seem so insurmountable.

    Dungeons have changed, and few of the classic dungeons really resemble their classic selves outside the map used and some iconic bosses that survived the updates to the mobs and in-dungeon storylines over the years. Again, this is a mixed bag, at least for the classic dungeon revamps (by and large I've been loving every dungeon in Legion content), because the revamps help them feel fresh but the old storylines, like the old stories from the pre-Cataclysm Azeroth, are gone forever and there's some real cool story to be had, that gives context to later plotlines, that new players will never have firsthand experience of.

    I suppose Blizzard's generally got the right idea, though. Many marriage experts will tell you the same thing: the trick to long-term commitment isn't staying in love with the same person, it's finding new ways to fall in love all over again (and yes, this includes appreciating earlier versions of the game). Aside from one particularly glaring fuckup called Warlords of Draenor, by and large this game has managed to get me falling in love with it all over again every expansion, so it's gotta be doing something right.
    Be seeing you guys on Bloodsail Buccaneers NA!



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