Originally Posted by
Marrilaife
Nope they didn't. The point is, you do not increase relative difficulty of the content current or past over time, if you reduce player power, you also change the content correspondingly, see stat squish and compensatory "legacy content" invisible buff allowing players to solo old content post squish, bosses were also nerfed or their abilities removed in the past if their old design collided with the "new and improved" class changes, for example removing shear from black temple's illidan in wotlk pre-patch to offset changes to tank classes.
When in 7.0 mythic Archimonde became harder and guilds that facerolled him on farm before the patch started wiping again, he was nerfed overnight. There is just no gain from pissing off players so Blizzard rather errs on the side of overnerfing (I remember the prepatch on wednesday HFC was "a tad bit harder" while on thursday it became a joke).
No one really has any argument to "disagree" with the above, all they have to say is "it's still gonna be relatively easier than pre 7.2" or "you don't deserve the kill anyway nyah nyah nyah" none of these are really relevant to the point, if you nerf player power you nerf the content, that is kinda what players got used to and you don't go backwards on that.
In the same manner as players are used to be able to collect achievements and when they found out they "missed" the achievement in the DK class mount questline they got annoyed and Blizzard removed it, because people expected if there is an achievement, you should always be able to go back and retry it.
The same reason why there was so much outrage about "mobs scaling to ilvl" it wasn't about "players not able to kill quest mobs" but about the philosophy, you don't take away player progression throughout the ladder of "becoming more powerful", so in the end they backed off a lot on it.
Blizzard has no reason to deliberately piss off playerbase, if they didn't plan to adjust the content that would be only because of oversight / lack of resources to deal with it during busy patch period, but since they posted on twitter they have intention of doing so, it means they're aware and can spare the manpower to deal with it.
No one really "loses" anything if the content is nerfed, for people who have it on farm, they spend less time rekilling it, for people who didn't kill it, they can attempt one last ditch effort to push. No one gains anything either from content becoming randomly harder (even if just by tiny bit). I'm yet to see someone saying any argument what's the point of making the content even slightly harder in the last week.
You'd see they were very careful with taking away player power and player progression status, they often put as a reasoning of not nerfing something OP (disc in previous expansions, shadow in EN, guardian druid in NH) that they don't want to take away progress players made while relying on strats utilizing that specific spec.
They did blunder in Legion with changing some bosses post-world first kill while others were progressing on it (Ilgynoth, Star Augur), but that was because after these world first guilds killed the boss Blizzard realized the big fuckup they made with boss tuning (Ilgynoth being zergable in 1 eye phase, Star Augur being able to be done with 1 tank 2 healers), that kind of changes are a last resort though, but the bosses should never have gone live in that state (and Helya shouldn't be able to be bugged / exploited, however not everything always goes as planned).