I'm not sure that I understand the complaint. From the beginning of WoW, class balance has always been way out of whack for encounters that the group outgears. Because you don't need to do mechanics in the same way and because you can take offensive maximizing talents and gear and not worry about survivability, the fights become quite different than they were during progression. Everything that I have seen linked in this thread seems to be related to garbage-time farming rather than progression. After all, this is the very end of NH, of course it's getting rolled now.
So my question to the people who are upset about VDH damage in NH: Are you upset because you think that VDH will do disproportionate damage during progression in ToS or are you upset that VDH is able to cheese more than other tanks for farm status NH content?
Personally, I think the first concern will be disproven in a matter of weeks and the second is irrelevant, but I am curious what you're actually mad about.
Did some +10DHT last night, DH tank was doing 880k dps average, i barely managed to beat him with 940k
Tanked several +15s~ on my 920 VDH, averaged 1.2m to 1.5m overall. I do believe it's kinda overtuned, but hey I'm enjoying it quite a lot.
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960k on Mythic Trilliax, 100% ST.
https://www.warcraftlogs.com/reports...pe=damage-done
912k on Mythic Star Augur.
https://www.warcraftlogs.com/reports...pe=damage-done
1m on Mythic Krosus.
https://www.warcraftlogs.com/reports...pe=damage-done
1.15m on Mythic Elisande (82% boss damage, 18% add damage)
https://www.warcraftlogs.com/reports...pe=damage-done
Last edited by Toybox; 2017-06-16 at 01:12 AM.
Definitely. I have no idea why they keep doing this. Especially in a game that routinely tries to even the playing field between old and returning players. Also contributes to loot drama over OP trinkets and tier sets because if something doubles your damage it is kind of important to obtain.
It can allready be the case.
Put a shity tank against a MM+20 tyrannical boss, he will be insta killed
Put a great rogue, he will survive ~10-20s. (sure some poor class can't tank for shit, like enh shaman. but the may have other assist tools)
The only difference here is that a great tank can carry shity DPS, we actually do that all week long. On the other side great DPS can't carry a shity tank, simple as that. And wow is not about Tanking VS DPS. You also have to heal, some DPS have no tanking ability but a little healing. Other have great CC capabilites. Tanking OR dpsing aren't the only two factor to judge a class.
And what about when that's just too easy, be it from experience, gear, or the fact the content is on farm? Should healers not contribute DPS when they're able? Should tanks not do as much as possible to maximize their DPS without risking death?
Obviously it shouldn't extend to these levels, but still, I feel a player should try & get the most out of his/her character in every way possible. Of course proper use of mitigation & handling of boss mechanics comes before DPS, but after those two things are handled, going after DPS makes sense.