FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
I have unfortunately seen that a few times. One time was when I was PuGing with friends and the non-friend group leader kicked the warlock who was friends with us and we bailed along with two of the tanks and a holy paladin who also happened to be friends. Was a late night group and that group went bust.
Have with friends also stolen groups from PoS group leaders with absurd requirements while being an asshole. I among with friends liked to help and carry groups especially in raids we loved. Had a friend in particular that loved to troll the high ilvl requirement for old content run advertisers from trash talking to creating their own group with lower requirements that would fill instead along with grabing some friends for a carry. Ah the days of pre-group finder. Unfortunately my friends and I dont have much spare time to do such extra runs.
Last edited by nekobaka; 2017-06-16 at 09:16 AM.
Yeah, perhaps.
Not you maybe but others in this thread seems to think that the game turned people into these lazy assholes.
Thats not how it is, this is what some people are. There is very little you can do about.
I am glad you are not going after my dog though. Thanks.
What are you even talking about? Reputation was very important in Vanilla if you wanted to pug. If you ninjaed one item you got blacklisted by almost all the pug leaders on the server in a heartbeat. You're the one that is remembering wrong, if you even played Vanilla (so many claiming they did, just to get "cool internet points").
Or perhaps you did play Vanilla, and all you did pug was some of the easier 5man HC dungeons, then I guess you could do what ever you wanted of course.
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No worries, they really weren't better, people just got good memories connected to them. I got so many amazing memories from Vanilla, when I was 13 and new to the game, tried a Vanilla private server a couple of years ago and it was cancer. Same with every expansion - a ton of good memories that makes them seem better, but in reality the game have improved (with some setbacks here and there, garrison..), but the Blizzard team is actually learning from their mistakes, it just seems like they don't.
So yeah, no need to be salty because you missed out of stuff, I'm sure you're gaining your own good memories while playing now.
That was a problem before the automation.
Stop looking for someone else to blame than players making their own decisions.
Those tools did not force players to behave that way.
They CHOOSE to.
Community was never made by forced interaction or proximity.
It was made by the player desire to do more than help themselves.
The dalaran daily heroic dungeon, spam trade - get a group, don't talk through entire dungeon.
No automation there, and exactly the same effect unless you wanted different.
Absolute nonsense. You had to be the most infamous troll, moron, asshole or ninja to have your name remembered by multiple people, let alone "blacklisted by almost all the pug leaders". Also, most of the infamous ninjas WERE pug leaders - the pug leaders that would allow honest rolling on all loot until something dropped that they or one of their friends wanted.
Vanilla didn't actually have "HC dungeons", but whatever.
Since this thread is about 5 mans, you're the one that should be asked what you're even talking about.
Nobody gives a shit about PUG raiding and what "rules" and "reputation" thing some silly incestuous little circle of players had going on among themselves. Who gives a fuck? Raiding was even more a guild thing back in the day than it is now. You people always act as if there was this big tribunal back in the golden age of social engineering in WoW. Complete nonsense and simply retroactive wishful thinking, and misinformation.
Nobody ever gave a shit about "reputation", besides a few dweebs who did whatever.
So I can assume both of you two didn't have a name for your self back in Vanilla? Gotcha. I guess I was just in a different world back then, being invited/inviting people based on the knowledge and reputation, pretty much always being succesful with pugs, being it 10 man dungeons, raids or pvp. (The 5 man dungeons was a joke, and yes it wasn't HC back then, my mistake there it's early in the morning here).
And if we got a troll, ninja or what ever in any of our pugs, they would be blacklisted instantly by pretty much everyone contributing in the pug-scenario. Ignore lists was a thing, you know? And I even remember some having word or excell documents with names in them.
But again, seems I was in a different world than you two back then.
Heh.
In the guild I was with in Vanilla, showing up for raid meant just that. Showing up an the entrance, fully repaired with flasks and food. Oh, you missed the time? No prob, there are always enough people on standby.
Admittedly, the raid leader was pretty much a prick was I was behind him on these rules.
Wow. That's. Wow. I'd never considered that. I play a druid so I can do anything. When I want to run a reg mythic I find a group with 4 people and queue as whatever they need, usually tank, sometimes heal. And it happens exactly as you say. I'm at least in the zone the dungeon is in before I start looking at the group finder, but I'm almost always the first one there to start summons. So my hats off to you, sir, for that fascinating look in the mind and souls of humanity. /bow
Had something extremely similar to this happen when I made a H NH group last night. We had all dps and no heals at this point. Said "If anyone asks for a summon when the group fills I'm going to kick you. You've already had more than enough time to get here as is." Three people left immediately afterwards /shrug
Not long after that we filled the group and everyone but the people who had just joined were all there and we got a warlock at that point.
The problem with that, is that sometimes it takes time to fill up a raid when you're missing healers and/or tanks, so DPS can do other stuff (check AH, do some crafting in Dalaran), sure there isn't very much one can do while waiting in a raid group, but there is something. Hanging outside NH waiting for those last healers isn't exactly fun if it takes time.
Even worse in dungeon groups, as you can use the time waiting to finish WQs, instead of standing there idle doing nothing.
Not saying being lazy and expecting summons is a good thing, I am mostly one of those first persons at the summoning stone my self. Mostly because when I queue up/create groups, I am done with everything else I wanted to do that day.
I wonder, why is there no such issue in heroics... ahh, I get it - in heroics you can teleport in and out of the instance on a whim, no warlock, no summoning stone needed.
Blame Blizzard for not giving the tools to form groups as fast as possible for Mythics and Raids.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
As much as I agree with some of your points, like the game throwing ilvl at the people who neither need it nor really worked for it, who then proceed to get that to their head "lolol I'm so OP" while not even touching any challenging content, I'm not sure why are you so offended by the idea of someone soloing a dungeon and opening a group with a description "soloing a dungeon, feel free to come and tag along for the free loot", he could solo it silently without listing any group, vendor all the loot and no one would really be upset about anything.
And btw volumes have been written on the subject of "helping new players and sharing your knowledge" and the conclusion I came to is if someone asks a question, try to help them, but if they don't, don't try to help them they don't want it and will get annoyed if you try to force feed them. And if you meant teaching by example, there's nothing you can learn from a dungeon that you overgear by 70 ilvls or something.
If I join a group for something that requires tactics I would usually attempt to give the group simple instructions how to deal with the encounter, sometimes they will listen sometimes they won't, but as soon as the content gets to the level of "ignore tactics zerg everything" there's nothing to learn from it anymore. That's why I avoid hc dungeons and lfr because the experience is absolutely unfun. I had to do hc dungeons again on my new alt for the class campaign for the last relic slot and literally I couldn't even learn how to play my spec properly in a dungeon environment because everything was dead in 3 seconds. I spent most of my time running between the packs than actually pressing my abilities, and my contribution to the group was negligible in the ~830 gear or so.
Pug in a nutshell.
Your world sounds like a pretty fantastic place. Let me tell you what I remember from back then:
The most obnoxious trolls were already in good guilds, so a "blacklist" didn't mean fuck all. It's almost impossible to truly "ninja" an item in WoW unless the group leader just straight up breaks any agreement in place before the run; giving an item to a friend or keeping it for themselves isn't against the terms unless they wrote in chat how loot would work. I clearly remember realm forum threads about this very thing and the OP getting shot down because it was always "this item was better for me and someone took it, they NINJAED it!" I don't think many people in Vanilla could tell you where the term ninja even came from or how it worked, let alone in 2017.
But hey, you keep your spreadsheets going, i'm sure you were a blast on your realm.
Did you think we had forgotten? Did you think we had forgiven? Behold, now, the terrible vengeance of the Forsaken!
Yeah people are selfish assholes and continue to do their own thing expecting summons, but i don't blame anyone for leaving if a boss is already dead.
Interesting read. Player laziness is also something I absolutely hate. Can't tell you how often I joined an m+ group that filled up a bit slowly, just to finally have 5 players, and you can see that NOONE in the group is moving the the dungeon. Everyone is counting on the others doing it and summoning them.
It's unfortunately a bit self-fulfilling: I'm now also not hurrying to dungeons any more. Why would I if the others dont...
Edit: And this stupid vanilla nostalgia of remembering things like you wish they were, not like they actually were should just DIE...