Oh how enjoyable was it to be a hunter and have to craft the best ammunition. Kappa
I remember having like some thousand crafted of the best ones, and then have some shit ones just in case my good ones are over. So I could do any damage at all.
Oh how enjoyable was it to be a hunter and have to craft the best ammunition. Kappa
I remember having like some thousand crafted of the best ones, and then have some shit ones just in case my good ones are over. So I could do any damage at all.
It all goes down to when you started the game and everything was new.... that's what cause ur nostalgia, not the rpg element, i bet.
Some of the things u listed I miss indeed but most i do not.... and i understand why they changed even the things i liked (like the no xrealm servers)
Can you imagine how many thousands that play today would have stopped if their dead realm didnt had xrealm/lfg?
Yeah the game would be already dead in many servers, so i welcome everythin g blizzard deems necessary to change in order to keep the game that i love relevant and going.
NO, YOU ARE ONLY SUPPOSED TO REMEMBER THE FACT THAT YOU REQUIRED THIS RPG ELEMENT TO PLAY, NOT THE DOWNSIDES.
Oh how many times you had a retard hunter "LOL GOT TO GO TO IF/ORGRI, FORGOT AMMO"
Or the random rogue "LUL FORGOT TO MAKE POISONS, ALSO CANT BLIND PACKS, FADELEAF IS EXPENSIVE AS FUCK"
As i said, useless nostalgia.
I do miss a lot of these rpg elements, it gave a lot of diversity among classes where they had their own identity. With the game mostly switching its focus towards the end game, especially raiding, it makes sense that they try to balance the classes as much as possible. Which also means sacrificing a lot of rpg elements.
You really haven't got a clue about game design, do you?
If you actually think WoW was a shit game then, or even is now, you've got no clue.
Furthermore, the reward loop is not Level->Get Gear->Level->Get Gear and it never has been. Levelling stops at one point, and levelling is just a way to accrue power.
The actual reward loop, which has bene broken and which the OP is right to point out, is:
Explore -> Do challenge to complete objective -> Receive reward that makes you able to tackle a place with stronger enemies -> Explore that place -> Do challenge to complete objective there -> Receive reward that makes you able to tackle a place with even stronger enemies -> Repeat
The scaling systems in WoW has completely broken this. FACT. And the important part there is the exploration or the excitement of the promise of exploration. The feeling of there being places you don't know and that you want to get to, and the effort and the journey it takes to find them and the people you meet along the way. THAT is the core of an MMORPG and that's the sort of thing M+ and 4 different raid difficulties and scaling open world and trviializing all the content (unless you do it at a higher difficulty) kills, and that's why the game feels grindy - because you're doing the same things in the same locations over and over again, and any reward just allows you to it once more in the same place. The fact that the numbers are growing throughout doesn't matter at all - it only matters while it allows you to see and do more things.
WoW was always an action RPG. If you go to the very earliest WoW reviews, they'll say things like "it's very action packed" or it feels "much more like Diablo than other online RPG's". That isn't what changed, although the amount of numbers presented on-screen did change, and I don't like that change. It's not a big problem in itself though. What changed is they broke the reward loop. Slowly, but surely, because they (the developers) just don't ****ing understand how WoW was designed. And when they offer ways to get back to the good old days with pristine servers, they demonstrate it again. That suggestion wouldn't have fixed the underlying issues with modern WoW.
Last edited by Ishayu; 2017-06-16 at 02:48 PM.
it adds up though, all of these things they removed slowly have taken away from what made wow special in the first place.
the game is in its most basic form it has ever been.
I mean I don't even play the game anymore but by watching people playing they have about 5 abilities, that is just pathetic for an MMO.
Pvp for an example is like a different game PVP in Legion is absolutely laughable compared to WOTLK PVP for example, just look at the action bars for one. then look at the actionbars on a wotlk pvp movie.
Last edited by mmoca138a41cd8; 2017-06-16 at 02:50 PM.
I remember a LBRS run with rogue being a leader, he demanded fadeleaf cost from us after using blind... he just stood there until someone paid him after each pack he used blind on. Was funny as fuck and we referred him as "blind vending machine, slot some silvers in and get these ogres blinded"
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No, it's not. The simple fact that you can't just roll in with a game without knowing anything anymore proves that.
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please don't burst his bubble...
Originally Posted by Urban Dictionary
You forgot, Mounts and pets weren't learned, they took up bag space. Man it was hard being a pet and mount collector back in TBC.
I remember some weapons in vanilla having passive +Elemental damage added to the normal damage!
That really isn't an RPG thing, though.
Like, your list is really great at times, but at other times it's just terrible. It's clear you've been hit by a case of nostaglia without understanding what makes vanilla great. Don't get me wrong, vanilla is great. In my opinion, and in yours, it's better than modern WoW, too, but I challenge you to tell me why. I've given an answer, which I by the way ran by a quest designer on the vanilla WoW team because yay contacts, but I want to see what you found so appealing about it.
I counter argued your whole post in my original post, i just cant be bothered typing the same shit for the 100th time.
Its Level-->Get gear-->Get more gear-->Get more gear->Level.
And you are obviously daft enough to not understand i meant "Expansion-->Gear up-->Gear up-->Expansion" with the "Level".
Exploration is lost to datamining, also there was never any exploration, you were just bad, Thottbot had every info we needed, every single piece of info existed there about vanilla WoW, and for the few of us that spent more time or had a clue, elitistjerks had the rest.
Stop living in your delusion, only thing that changed in WoW is the "Ease of access of information", back then i had to answer the 100 idiots asking me "WHERE DID YOU GET THAT!!!" versus "Oh i know Wowhead exists, ye"
I really cant explain it, i just felt alot more into the gamme and enjoyed it so much, there was just so much more to it than today and the community was amazing, i knew most of the people on my server and still do, it was the game i dreamed of playing after playing warcraft 3 the sence of being a person in these zones you saw in warcraft, seeing thrall ect in person, everything about the game was just grand and epic, you just dont get that vibe with legion. vanilla was an epic journey, legion is just a basic hack and slash menu based single player mess. i despise it.
The journey from 1-60 was incredible
Is WoW still an RPG? I don't know anymore.
People complain about the loss of goo RPG games and maybe this is why, becaus so many of these sacred 'RPG elements' are actually just a bunch of fucking annoying bollocks.
Having to spend hours grinding low level mobs so I can collect cloth just so I can sell that cloth on the Auction House so I can go to a vendor an buy a recipe that allows me to craft high level ammunition before I can even start to think about doing the thing I want to do is not fun, it;s not interesting, it's just gating actual content behind a big wall of arse.