Originally Posted by
Mewseph
I get the feeling a lot of people just want to play a spec that's good at everything, all the time and almost always without regard to HOW it plays. That will never happen, and when it has in the past (See Resto shaman in SWP) then those specs crowd out other specs who are good, but not good enough relatively. It's straight up bad game design.
The biggest things hampering Balance as a spec right now are; Opportunity cost between ST/AoE/Burst talents or dead talents, and number tuning for ST. Our spec plays well (if predictably) from a playstyle point of view, our utility is good, if not broken (Fuck you Innervate), and our performance in AoE is niche (40yard spread with ramp time) but easily the best in the game. We've had it better at times, and worse at others, right now our spec is doing just fine for me to be happy playing it.