How do poeple feel about blizzard removing all of this stuff?
Feel free to add suggestions to things that i might have missed.
The first and most important thing is that the world felt ALIVE, it felt like an MMORPG, that is what the game said it was and that is what we got. it literally felt like stepping into a living breating world full of players and awe. no one was sat in the main city clicking menus and teleported around, people where out in the world questing, farming , grinding, pvping, traveling, leveling professions, hanging out in hubs, forming groups, doing things you know? i just cant say the same for current wow. its like a completley different game. I just cant imagine how a new player feels been dropped into the game today with its lifeless zones from past expansions, it just wouldnt have the same impression on me as when i first launched wow way back in 2005.
everyone sat around in the main city, just they had to walk somewhere instead of teleporting, people are still out in the world questing, grinding ,pvping traveling, leveling professions, nothing has changed, what the fuck are you on about
Rogues had to craft their own poisons with special labs spread across the world.
was stupid
Rogues had to buy vanishing powder from vendors touse the vanish ability.
annoying
Rogues had to buy blinding powder from professions or auction house to be able to use the ability.
again annoying
Rogues could deactivate traps.
still can, just people dont like being forced to bring a rogue to every single raid
Rogues had to train lockpicking by opening lockboxes around the world. Special gloves even existed to help you.
was super annoying and pointless..
Stealth used to have levels and could be more or less effective. Items such as Nightscape Boots helped you being less detectable. Also, as they were sneaking, rogues moved slower when stealthed.
still has levels, just you are bad at the game and dont notice, and yes people LOVE moving slower
Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.
yes doing a short quest totally build a bond between you and some pixels
Hunter could use Eyes of the Beast to see through the eyes of its pet.
was weird and allowed for game breaking
Hunter's had to be out of combat to set traps.
was super fucking stupid and made them annoying to use
Hunter's pet had an happiness bar and a loyalty property to manage by feeding them with appropriate food. If done wrong, the pet would do lesser damage or even leave you.
yes because forgetting to bring food causing you to lose your pet and having to leave your PC for an emergency to come back and find your pet gone, totally awesome
Hunters had 3 pets max. Each ones feel special. Now they carry a whole zoo in their bags.
no they cant, they can hold 5, only 66% more then before
Hunters couldn't attack in melee range with ranged weapons.
it was realistic yes but it was annoying and stupid
Hunters could use melee weapons alongside ranged weapons.
yes, but when did they? all the way from when they had stat sticks to when they were removed they were just that, stat sticks, no self respecting hunter actually meleed they just had the melee weapon as a stat stick
Bows and guns require ammunitions you had to craft/buy and put in special ammo bags. This could lead to awkward situations
i love how you use "akward situations"
as a good thing, having an akward situation is never a good thing
Warriors and rogues were able to use ranged weapons.
ment stealing them from hunters, and were really just stat sticks/used to pull stuff so...
Warlocks had to get and carry soulshards in special bags
lol yeah fuck you, this was never a good thing, it was never fun or interesting, it was an annoyance
.
Warlocks had a Detect Invisibility spell.
ok, how is this an "RPG" element removed? are you just gunna list every spell removed from the game?
Warlock's Ritual of Doom needed four other people to summon the Doomguard... and one of them was randomly sacrificed! With great power came great responsability.
what ended up happening was no one used these because they sucked and were just an annoyance to summon and use
Warriors had different stances and had to switch between them during combat for maximum dps.
stance dancing was stupid
Shamans could use two handed weapons.
still can, wtf are you on about?
Death Knight's Raise Ally spell bring back people as... ghouls!
this was cool yes, but the new one is much better
Druids turned into tree form to heal.
still can
Priests had 2 uniques Racial abilities.
racials have been changed for the better so you arnt forced into a race you hate because of X guide
Mages, Warlocks and blacksmiths could craft various oils and grindstones to buff weapons.
this was annoying, people complain about raiding being costly now? pfft
Paladins could be played only by Alliance while Shamans were only for Horde. this made alot of sence from a lore point of view and added alot to faction pride and place.
no, this was stupid, it was horrible, it ment some fights were MUCH easier for one faction then the other, and forced you into a faction you hated if you loved that class
Weapons require skills, including hand fighting. If you equipped a kind of weapon that you didn't know yet, you needed to use it a lot before doing max DPS. You also needed to see a weapon trainer first.
this was not cool in any way, it was simply an annoyance "oh sweet i got a new weapon! time to spend about 3 hours grinding till i can use it!"
Speaking of trainers, you had to see a trainer in town to learn your new class skill/spell. Now it automatically spawn in your action bar as you level.
sorta agree, but it made the game worse for noobs
Some spells only worked on specific mobs, strengthening the lore. Paladin's exorcism for example was to be used against undead/demons while now it works the same on any mobs.
still do, wtf are you on about? i never knew warlocks banish could banish all targets now!
Magic/fire/frost resistance gears were useful against specific boss. Once again it strengthen the lore. Some mobs had fire resistance too and/or were weak against frost spells. Frost resistance gear was vital against Sapphiron etc.
no, this was stupid, it did not strengthen the lore, stfu
Classes were a lot more different: in term of rotation, but also some didn't have any interrupt, or any cc, or any group buff etc. In the same way, lots of class, especially pure DPS, didn't have a single heal. Now almost every class has the same set of interrupt/cc/heal/group buff.
some still dont have interupt or cc or group buff, what is your point? lots of classes pure dps dont have a single heal, wtf are you on about?
Mana and health regenerate way slower, so you NEEDED to stop and eat/drink every few fights. Food and drink actually mater, and mana for DPS caster mattered too. When's the last time you bought normal food in game?
here we go again, slowing down the game, adding more afk time and USELESS "Ok well now i gotta wait" time is never good, having to eat/drink every 3 fights was not fun, it was a time waster and an annoyance
Spell levels (Holy Light 1, Holy Light 2 etc.) existed and were useful to manage your mana.
this idea was stupid and just ruined the game in alot of sense, it sucked having to use weaker versions of spells you had...
Each classes has unique quests to unlock specific stuff: mounts for warlocks and paladins, postures for warriors, druid's forms, poisons and Certificate of Thievery for rogues etc.
yes these were cool, but it meant that suddenly you had to stop leveling and go into butt fuck no where to get something, i mean did you ever do the succubus quest as alliance?
Every classes had an extra equipment slot where you put your libram, sigil, throw, totem, idol, wand etc.
ok... and?
Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).
hate to agree but agree
According to your race or spec, different weapons meant different abilities: maces used to stun, axes had extra crit chance, swords were faster or had a chance to double strike...
this is called a racial, they are still i nthe game, but they dont matter much cause blizz wants people to choose races based on what they like, not what they are forced to play
There where specific class quests you could obtain through raiding and dungeons that lead you on epic journys throught the world and really tested your ability with that character, Rhok' delar was a epic bow but had legendary status to the hunters that used it.
why did you list class quests twice? also as we see with legion adding class quests can actually be a bad thing, as normal quests you get 12, but then with class quests you only get 1, because most people dont play every class
Gear rarity actually mattered, green items where uncommon, rare items where actually rare and epic items where actually epic.
ehhh im not gunna disagree but it is a stupid point, by the end everyone got epics...
There was no transmog in vanilla or bc, so you could actually see the gear that players where wearing, you could tell if they where a fully kitted out pve raider, a veteran of pvp, or a dungeon goe just by looking at them. further adding to the immersion.
yes i mean everyone loved looking super fucking shitty
Gold was scarce, it took a LOT of time to save up 10g. Now you can literally make thousand of gold in a day.
gold still is scarce what the fuck are you talking.... oh wait you dont understand how inflation works, oh i get it
Mounts had different speeds. Now they all go to your max speed. Also summoning mount took twice as long (3 sec vs 1.5 sec now).
mounts still do, just you train them to go faster, also again, yes we all love waiting MUCH longer to get from point A to point B i mean we all love sitting there well we wait for a mount to spawn
Leveling took way longer, so the focus was more about the journey, less about the destination.
ehhh not exactly, yes leveling took long, but it is because of the examples you used above, all the wasted time walking and drinking/eating, if you had mount at 20, and the current out of combat regen it would be much faster
Quests most of the time had you traveling to different zones to finish different quests and pick up new ones, most of the time you never spent an enitre level in the same zone , you where constantly traveling from zone to zone as was everyone else, further adding to the immersion.
this was not fun, it was stupid to be told "go three zones over then come back, then go there again then come back" it just wasted time
Mobs were harder to kill: you could fight a couple of them but pulling a whole group often meant death. Same for rare mobs that requiered a group. Now you can easily pull 5-10 mobs and solo any rare you encounter while leveling.
you musta been bad, leveling my lock i could solo rares if i did it right and on my mage i could pull massive groups and just kite/slow till they died have you seen mage farming in vanilla?
No instant mail, even to alts. Now there are mailboxes every 20 yards in every cities
yes because having to wait for mail is so immersive, also really? "There is too many mail boxes in cities" what?
You couldn't have Alliance and Horde chars on the same PvP server, which helped faction pride.
faction pride is a stupid idea, yes it is nice in some scenarios, but only the most EDGY special snowflakes kept it after age 12
Keys existed. To open special doors you had first to find the key, ask a rogue to picklock it, have a blacksmith craft a key or use an engineer's charge.
keys still exist,
just for specific quests
Servers used to be completely separated. This made realm communities and personal behavior extremely important because if you did something like ninja loot, you were labelled as "that guy" and were responsible for your behavior. At the same time, everyone knew who the best players on the server were in PvE and PvP respectively. The server was your world.
yes this was good for comunity, but it meant finding people to do stuff with was harder, and on servers with a lower pop on one faction it meant hell to do something group based
Housing was tested in early alpha (as seen in this video): players could buy/build their own house in Stormwind/Goldshire.
uh what? what the fuck does this have to do with anything?
Being part of the Brew of the Month Club rewarded you with a monthly sample beer.
uhh it... it still does... what the utter fuck are you going on about?
Players used to be automatically dismounted when they entered waters... But gnomes were the only ones to be also dismounted in shallow waters, such as Zangarmarsh or Swamp of Sorrows.
gnomes still are treated as smaller in some scenarios, also dismounting in water was stupid... "OMFG MY HORSES HOOVE GOT WET, NOOOOOOOOOOOOOOO *DED*
Basic campfire required simple wood and a flint.
cool?
Mounts costed a lot of gold and once you got one you had to have it in your bag to ride it. there was 60% speed mounts and epic mounts that had 100% speed, and getting an epic mount was considered a massive achivement since it cost 1000 gold, that was a LOT back in Vanilla.
times change
Reagents (candle, feather, stone...) were needed to cast lots of utility spells. Some could be simply bought but others needed farming all around the world.
why bring this up both here and for rogues? also this was annoying, yes it made sense, but it just ruined gameplay
Auction Houses were local. At start, only Ironforge (for Alliance) and Oggrimar (for Horde) had one. Also goblin's AH were neutrals so they were used by smugglers to trade rare items between factions.
this was horrible, no one liked this
You need to travel to dungeons and battleground. Now you don't even need to know where they are.
LOL WHAT? yes i mean i que up and teleport straight to Mythic dungeon, mythic plus dungeons, and every raid other then LFR, right? Yes bgs you dont need to but BGS are the kinda thing you do over and over, so having to run to them every time would be super annoying
Breathing bar was shorter and quests that required you to go under water didn't auto-give you water breathing buff like now.
not all quests do, and is the breathing bar shorter?
There was no instance in the world: If people were in the same place they see and could help each others.
yes and they could grief eachother too
Quests objectives weren't displayed on your map. Quest items didn't sparkle (or had an outline) and quest givers didn't show up on the minimap. Also quest mobs didn't have their names highlighted for you.
you know why they added this? because the community begged for it, one of the first addons made on mass was quest obectives,
and one of the most popular wow sites was thottbott, for people to find quest objectives
Many Raids required you to be attuned to them so that you could enter, some involved quests in different dungeons or raids in order to complete and reqired a decent amount of efford to complete, it added a sence of progression and progress that the game sadly lacks today.
no it doesent, also attunement were cool for those who were on the curve, but those who were behind got fucked
Lots of group quests so you have to, well, make group while leveling.
yes because having to sit and afk at a quest for 2 hours waiting for enough people to gather to do it was fun
Four Dragons of Nightmare were hidden around Azeroth and required raid-sized groups to be defeated.
uhh... what? literally WHAT they are called world bosses, they are still i nthe game today
Some of the most powerful spells were only learnable from rares Codex. They dropped from dungeons or raids but weren't BoP so you could trade/sale them.
they were not the most powerful spells, also yes having spells you could sell, so cool
Expansions or some raids used to be announced with huge pre-release events, like The Gates of Ahn’Qiraj, Dark Portal Opens or The Scourge Invasion. This was abandoned after Cataclysm. They were truly massive as the whole realm was participating.
the gates ruined the servers, the dark portal opens was not that huge, the scourge invasion was hated by most of the community, and stfu they still do huge pre-event, look at legions we got the invasions and the broken shore seige, literally dude, STOP you are right out lying
One of the most epic quest-chain had a cooking recipe reward. You needed a group to loot the mats from elite chimeras.
ok, and some current quests require you do the same thing for professions so..
Rare recipes required you to travel all over the world, either to find/buy them or to do special quests and even dungeons to unlock them.
and you dont for legion?
For example you needed a priest to mind-control a mini-boss to teach you Enchanted Elementium; now it's just a drop.
this was interesting but in practice just stupid
Some crafting recipes (Sulfuron Hammer, engineer Jeeves/Chopper, some food...) required lots of work and mats. Now it's just a couple, rarely 3, max.
yes because there is no expensive recipes anymore in wow, none
Sound logical, but you actually needed a fishpole to fish, a knife to skin, a hammer for blacksmith etc.
yes we all loved wasting bag space
You had to level gathering before getting to the next zone. Now tou can skin/gather in Draenor even if you're level 1.
im thinking of giving up at this point, alot of these are "yeah but i mean... it was annoying"
You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.
omfg, yes, but why does this ruin the game?
Alchemists and jewelcrafters needed alchemy labs to make some of the best flasks and reagents.
omfg you needed to be near a thing! MVP RIGHT THERE GUYS
Some professions had sub-specialisations: Blacksmith could specialize in weapon-smith or armor-smith; Alchemist could become transmute, potion or flask masters; Engineers could focus on goblin or gnome recipes. (some of those specialisations still exist but aren't updated anymore)
sub specs were cool at first but annoying in practice "hey guys ineed a blacksmith... who is arms... and has this item.... and is alliance... and online right now
Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.
what? are you stupid? "Storm scale? ever heard of it?
Some creatures (like Onyxia) required special tools to be skinned, which rewarded you with very rare scales to craft unique gear.
this was a cool conecept but weird in practice
Blacksmiths and engineers could craft Skeleton keys and small bombs that you could buy to open lockboxes or doors.
still can
Only enchanters could, well, disenchant items.
still a thing, but the roll is them disenchanting it for you, people cant just disenchant without an enchanter
There used to be a weekly Kalu’ak Fishing Derby in Northrend.
still is im pretty sure, it was inactive for some time, i know the fishing one in stranglethro nis back
In Alpha there was a Survival Skills profession used for making campfires and torches. Torches were used for scouting darker areas, such as Duskwood (you couldn't see anything past 20-30 yards in front of you).
again you bring this up in ANOTHER thread, these were never in the official game, stop it, you are legit complaining about stuff they removed even before vanilla wow, omfg guys, i think we found our first person who is not a vanilla fanboi... BUT AN ALPHA WOW FANBOI HOLY SHIT
Weather was alot more prominant in some zones barrens, for example was mostly sunny but sometimes rained, Felwood, it rained alot winterspring was often heavy snow, ect.
we still have weather but yeah the weather effect slider could come back
Night time on servers was alot darker than current wow.
and it still can be, there is a potion for that, they removed super dark nights cause people who could only play at night felt annoyed it was so hard to see
World PvP ranks) with specific rewards like gear but also repair discount or access to a special World Defense channel.
and elite gear is not a specific gear reward?
Alterac Valley lasted for hours or days at a time, with lots of PvE quests included, You could even summon bosses to fight for your side! (You can still technically do it but it's not relevant anymore)
this was horrible, there is still tons of pve quests included, but the lasting days or hours was just bad design as you admit it is still in the game but people just dont do it
You could loose honor if you killed civilians from opposite faction.
this was annoying, as if they started attacking you, you just had to let them, cause if you kiled them well fuck you then
You had halls of valour that you could enter in capital citys (sw, orgrimmar) after obtaining a certain pvp rank, that sold all of the high level pvp gear. it added to faction pride and made you feel like a real champion of your faction.
was rather lame overall but cool for the people who obtained it
When hard raid mode was first introduced (in Ulduar), it was done via in-game action, ie: you had to do trigger specific things during an encounter. Now it's via a click on a menu. (this kind of gameplay removal -World of MenuCraft-)
Yes because having a troll press the red button was super fun
Some raids couldn't be entered directly, you first had to do long and epic questlines to unlock them. Now you can even kill a boss before knowing about his story (Isthar in HFC for example).
why do you mention attuenments TWICE dude i think you should stick to short posts, you repeat yourself alot on long ones
Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
because return to kharazhan is not at al a maze or long, and also because people loved it when half way through a dungeon somone rage quit or had to leave
No more reforging (too complicated for ppl, let's remove it? -blizzard)
lol what? for somone who has said they hate pandaria, you sure are defending it, reforging was added because of hit/expertise, with its removal we no longer need it, because without it everyone would simply get a peice of gear and change the worst stat to the best "omfg so much RPG"
No more gemming (finding a new piece of gear and gemming and and enchanting it it was so satisfying, why did they remove it??)
uhh what
No more enchanting (we still have enchanting, it's just nowhere near as good as it once was)
"No more enchanting" then you say "We still have it, but not as much" why not simply say "less enchanting" then?
Class / spec design sucks (rogues no longer feel like rogues, Shadow priests no longer feel like shadow priests etc)
lol this is simply subjective, what the fuck are you talking about? rogues feel more like rogues then ever, shadow priests feel more like shadowpriests then ever, what the fuck you on about, how does the current shadow priest, not feel like a shadow priest, what is a shadow priest?
No more PvP vendors
guess you dont pvp much
No more world PvP
guess you dont pvp much
No more Horde v Alliance city raids
dont you dont pvp much
There's no huge PvP area like Tol barad or wintergrasp.
because the last 2 added people have shat on, and even wintergraps was hated by alot
World quests are just Daily quests.
ok... and? how is this a "removed RPG el-" Wait a second this thread is not about removed RPG elements, its about you crying to yourself about stuff you think is dumb in the game
No honor or conquest points.
what does this have to do with RPG?
No Valour points.
what does this have to do with RPG?
No justice points.
like the other 2, what does this have to do with RPG? these three were not added till later in the game, and have nothing to do with RPG?
No exploration.
lol yes, treasures and rares scattered all over the broken isles, but sure no exploration
No RPG elements left in the game.
LOL yes guys NOT A SINGLE, FUCKING, RPG ELEMENT LEFT IN THE GAME
Leveling is just a stroll and takes a matter of hours to get max level, its literally trivial at this point.
yes, i love that guy who got from 1-110 with no heirlooms, on his own, in a "matter of hours"
The glyph system has been removed.
no it hasent
AP grind is a pointless waste of time.
for you, cause all you do is LFR