Hotfix to Trauma was made becous trauma was dubble criting
If you hit execute for 1 mln you put 200k trauma
if you crit execute for 2 mln you put 400k trauma
crit dubble stack for trauma so they change it , no one cared befour cos Trauma was a dead talent
Who said arms has few buttons cuz its way more than fury. Fuck if I take rend and op it's pretty full
Yep with rend + op, and also the pvp utility skills my action bars are very full. For the first time in awhile, sends me back to Panda's w/ respect to how many binds I'm actually using.
A lot of people also like to yap about how skill-less and easy the current iteration is, but I guarantee you very few people are actually going to min/max by utilizing a swing timer and using both charges of charge consistently for rage (as far as the FoB build is concerned).
I fucking love "new" arms.
hi there, I'm wondering if there is a general rule(for arms warrior) like: with xx item level upgrade should you ignore the stats it has and just wear it? thank you!
Dont know what all the fuss is about new arms, same old issues of rage starvation leave me going seconds without being able to use abilities.
Even with absolute minmaxing, the WoD rule is applied to this iteration of the spec: always have enough Rage to press MS, you will not be able to fill every gcd.
new fob built is nice for dungeons.. a bit booring at single target fights (no burst / big CDs)
and the rend / op build feels not good for me.. rend duration is not long enough // has gcd .. soo i takes (for me) to long to do it on the target/s and meanwhile op / cs / ms / exc are getting ready .. soo i sit on many usable abilities..... that i dont like :S
we hit hard AF, i dont know any class that hits 4mil crits as part of rotation, we cant have all the rage in the world, gcd lock and hit that hard, something has to give.
fury on the other hand is the spec where you always can press somthing, got to watch your rage and hit fast, so maybe some of the people here need to try that spec.
t20 + legy helmet + AM and then Bladestorm ftw :'D i like it and i want it now
5mil MS crits were doable last patch even in my gear (899 equipped, 919 weap), due to the synergy with Executioners Precision. The top end crits in this patch are actually lower because we're not running FR. The lion share of the new dps boost seems to be the Execute phase now, it's a massive jump up from before and is probably the main reason they nerfed Trauma twice.
Probably running on a Pentium 4
FR hit hard and wasnt gcd locked since most of the rage spending is done outside the gcd. 2/3 of what i said.
FR spec didnt hit fast at all, but you did have to watch the rage and had something to press almost always. so 2/3 on my 2nd part.
what im referring to has nothing to do with FR let it die already. im talking about the balance of the numbers for what we got right now.
- - - Updated - - -
CS pretty much gives you a passive FR to your next MS or execute, just baked in. miles better in QOL
Really though, FR prior to patch was GCD locked. We were almost limited by rage output rather than rage generation like now. If you were managing a limited rage period then FR is what you skipped instead of the GCD ability. My Arms Warrior never missed a GCD with the FR build and it simulated with a 0.7% waiting time. There is way more waiting time with empty GCDs using our new FoB build or the Rend build without gloves compared to the fast paced, GCD locked gameplay we had prior to the patch. This feels terrible.
The feedback we keep hearing about FR is really not about damage output, it is about the fast paced, engaging gameplay and overall feel of the spec, which is now nonexistent in our new kit.
With normal to above average procs and using charge for rage, there's not much downtime with the FoB build either. The only time it's slow is when you get shitty procs. Having Ayala's also helps with getting procs.