I don't believe you're here for a discussion, it seems like to me that you're here to have a fight, like most people here.
Alright:
1. Instanced PvP didn't kill World PvP, instanced PvP was created for people who didn't want to lag like crazy when playing against a large amount of players, try again.
2. CRZ is what influenced the community into believing it doesn't need to communicate to play properly, and now it doesn't, ever. The reason for this is because when CRZ came about, a lot of players had already quit during the period between WOTLK and the start of MOP so the players who filled up the gap here were mostly new players. These new players have never experienced the old world for themselves before so they have no idea what sort of community people had before, so when they see this CRZ feature around instead they'll just assume that this is how people have played this game all this time. More old players quit and got replaced with new players, meaning the core values of WoW players started to diminish until we've come to a point where the game desperately relies on CRZ due to a plethora of bad decisions made by developers in order to create the illusion that the world is alive and well when it very well isn't.
CRZ is something that contributed to the decline of WoW indirectly by influencing an attitude upon players called the "single player" attitude where they will demand single player like features making it so that it doesn't require them to find groups or to socialize with people in order to get ahead or to gear up normally anymore. The changes the developers made to have this happen were slow and gradual, going along with the amount of new players who joined versus the amount of old players leaving.
So yes, CRZ is a bad thing and always has been, a band aid solution.
3. Since the majority of players won't give up arenas willingly, it is in my opinion to make them worthless so as to make them play other aspects of the game like they should've from the start.
4. There is one reason we moved away from the classic honor system and that is called "Esports" and is the reason why arenas were created in TBC with resilience being added into it. Try again.
5. I typed this off the top of my head, I wanted a discussion about it and was hoping people here could chip in on the design of these BGs. I am not an actual lead PvP developer, so slow down there with all the realism, remember this is just a hypothetical discussion.
6. Everybody gets free max level gear when they hit max level in PvP, they will be similar to something called "tournament gear" which will not be usable in PvE, it's an idea that has worked for a long time on several private servers in the past decade and people liked it, it made things simple to jump right into instead of having to spend time getting owned in BGs or arenas just to get a piece of gear. In this case, you can now be equal geared to everybody else and the skill will show through how you play against others.
The reason the stat templates were introduced was because they wanted players to be equal in PvP, that's all.
Bringing back all the stats will help to create a sense of a MMORPG instead of a basic MOBA.
I will understand the overwhelming hatred for this idea but it's true.
7. Again, hypothetical discussion but if we're gonna go for total realism here then I would say that if PvE players feel so strongly about wanting these abilities then there is absolutely nothing stopping them from participating in PvP. But again, it's a hypothetical discussion so there's no actual reason to be talking about fighting other developers here, we're discussing the idea alone and how players might receive it and if it would actually help to revitalize the game.
8. That idea would be a good idea if it meant those quests required players to attack certain enemy positions/towns/cities and in order to do that, they need to create a group to complete those quests. Then that'd be okay in my book, because it means players are socializing in order to PvP and aren't treating this game like a single player game.
9. These WPvP islands have no clear objective in sight, it will be a free for all deathmatch on a large scale until you decide to join a group of 2 other players and you will constantly slay enemy players in order to progress your own rank. There is no RNG bonus at the end, there is no PvE boss to kill, there are no places to capture, there is simply only pure WPvP. Gank squads will be difficult to organize due to the fact that there is a 3 man limitation, meaning they could end up harming their own friends instead of helping.
10. I'm not sure what you're asking by your question "Can't you do this now?"
11. Gems/enchants/glyphs were often read up in guides by noobs and new players, experienced players knew how to adjust their stats to fit their gameplay. There is a clear difference.
12. I've already made my point that these WPvP islands have nothing to do with Ashran and isn't even in the same realm of similarities, one had objectives, a PvE boss, RNG loot and PvE mobs to kill and the other is pure PvP slaying in a large open area with teams of 3s, so no 40v40 clusterfuck in the middle trying to control crossroads sort of thing.
13. I don't care about politics and the progress was already torn down in the name of catering to whiny players who didn't want to play the game and wanted the game to be crafted around them instead. This was a very long process and we've come to an expansion like Legion because of it.
The world has moved on because the world has been replaced with new players who've never touched any of the old world before.
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I see you're very passionate about arenas
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"your changes" as in "taking away rewards from arenas"?
Because that seems to have produced a negative reaction from most of you here, I believe it's time to move on from arenas, WoW was never meant to be an Esport because the developers at the time of creating World of Warcraft never had it in mind or designed it that way, they never knew that later on that arenas would be a thing, they never knew resilience would be a thing otherwise they would've designed the game that way from the get go.
You seem to say these things with absolute conviction and don't seem to be open for discussion here, so what I'm thinking is that you figured you'd post your opinion here and that it would be absolute and you would then leave.
That is not what this thread is for, start contributing to the topic please.
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Hypothetical discussion.
Also killing off arenas was an intended decision by the Blizzard design team, please make a thread giving us feedback letting us know how you feel about this and we will be sure to get back to you soon!
Vanilla Honor System was enjoyed by many, Nostalrius/Kronos/Elysium private servers are a testament to that fact, and several other private servers in the Vanilla era.
But everything else you've written aren't relevant as this is a hypothetical discussion.
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The reasons you've stated for why this is are overwhelming!
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The same exact things happened when TBC was coming out, Vanilla players were absolutely against the changes, they said it would "kill off WoW" like the people in here are saying right now, they said the same exact things and yet TBC happened anyway and everybody moved on.
They were all for changes if it meant moving on from Vanilla gameplay but now all over a sudden, people are against change if it means they have to move on from arenas? What kind of distorted mindset is that?
Sounds like to me that these people have trouble letting go of arenas.