"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Don't know (or care) if this is true or not. Participation most probably will go down initially because most people are used to being carried and now won't any more, but over time, I think this will go back up as these guys will have to form their own groups and learn how to play without being carried.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well, players will rise to the occasion if they don't have any other choice. It's human nature to always go the easiest route that gives the biggest benefit. However, when you dry out these easy ways, people will eventually adapt (after bitching like crazy of course). Anyone that stops playing m+ because it's "too hard" will do that because he/she wouldn't have played it "really" anyway. So: Who cares if participation goes down if only those that really want to play will remain?
If you dont like them dont do them. Quit being a bunch of primadonnas.
Mythic+ for me is a nice way to play with guildies. Yes, the loot is nerfed but i really like what they did with the key system. Now we can easily fill an evening doing mythic+ without the danger of getting a depleted key and just quitting for the night.
I see it that Blizzard is just experimenting with different parameters, like they have always done. And no, its not always perfect, but with this approach they are still able to motivate me to play the game, and im playing since early vanilla. So in that way its thumbs up for me to Blizzard
What on earth are you on about?
Mythic+ are now actually more profitable for loot if you run challenging keys, completing on time, as intended. Just grinding 3 chests on 7-9 was absurd, and i'm fucking glad it's done with.
So, your points :
- Difficulty upping makes sense, and why does it bother you?
- Loot drops were actually BUFFED for challenging\intended keys, 50% extra loot. Go figure.
- Will be bumped soon.
- They are not. Keys not depleting is a good thing, and getting a -1 key for failing is good, instead of your key turning radioactive and no one wanting to run it.
- False.
So yea, you're full of crap.
All in all, i love Mythic+, and i consider them the best feature implemented in WoW since TBC's heroic dungeons.
Im glad they did
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He's talking about doing dungeons on a difficulty level that is higher than faceroll. There his statement is true. With the changes, you now cannot simply play m+ levels that are light years below your equipment just to farm gear.
The only thing that I think is currently bugged is the new key mechanisms. It seems that when you play the -1 key in time, you will 100% receive a +1 key of THE SAME dungeon again. That kind of sucks.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Keep ruining it, I don't care... stopped doing m+ about a month ago and never been happier, it's awesome to have gotten rid of that useless BS they call "content". Game is more fun now when such a chore is gone!
Pro tip: Stop doing m+ and see how it feels, then you won't care shit if they murder m+ even more!
I think this change will also make life harder for pugs, cause of no carries and less chances someone wants to play their key with them. If my group has an endless stash of keys, via the -1/+N/-1/etc. change, why would I even consider running some pug's key or even opening the group finder?
Yep, same here. M+ is finally fun again, before it was just a boring snoozefest, because with good gear it was more rewarding to do a lower dungeon quickly instead of actually pushing keys. Now you get to push keys (= more fun and engaging gameplay, because you actually have to play somewhat decent) AND you get more loot for that. It's awesome and I love it.
M+ was only good for loot earlier in the expansion when it was tougher to get heroic level gear. I havent gotten an upgrade from M+ in like 2 months that wasn't from the weekly chest. There's no point in running them outside of the one +15 now which is a shame and waste of potential.
Anyone running m+ over 10 is in the 1%. If you have the gear you're way out at the end of the ilvl bell curve. I'd also wager that 90% of the people saying high m+ is easy aren't healers, and that all the rest run with massively overgeared guildies.