thanks once again for this addon and updates.
just want to report a seeming outlaw bug quickly in case you push another version out. To test/repoduce, unhide the RtB Counter icon (grp 28 icon 37) to keep track of the running count. Done with all kinds of gear sets on Raider's training dummy.
using the normal opening: MfD, RtB in stealth pre-pull to get buff(s) running (counter stays at zero). Open with CotB then Ambush, then AR for loaded dice, then another RtB roll for 2 buffs. The counter will be wrong for all situations after the LD re-roll: 2 instead of 4, 1 instead of 3, 0 instead of 2, etc etc. it will persist to be wrong with future re-rolls.
using different openers (for testing purposes): opening from ambush with no buffs running seems OK. also using ANY opener then skipping AR and rerolling w/o LD buff seems OK.... until you finally reroll with LD up at any point later, then it screws up.
tldr: starting combat with any RtB buffs already running then using AR & rerolling with LD buff up will screw up the counter (it'll be too low). opening straight from ambush or not using AR after opener and rolling RtB without the LD buff works fine. there's other variations but the above is reproducible for me and hopefully others can reproduce this.
by the way using your previous 7.2 rotation updated for LD buff doesn't seem to have this issue. i simply changed all the counter values to 2 except for grand melee, then added an (LD up & <4 counter) condition to the RtB rotation icon.
EDIT: actually just starting combat out of stealth w/o any openers or buffs running: get some CPs and roll RtB w/o LD, then rerolling with LD up at any point later will screw up the counter. if the FIRST rtb rolled after starting combat is with LD up - everything seems fine.
EDIT 2: my fix, which seems to be working w/o any adverse side effects
http://imgur.com/DmqJPPB
disable rtb counter group 28 icon 24, change rtb rotation icon as pictured.