Will the 3% make a nice difference for ele going into tos or still waste time gearing one up for progression?
Will the 3% make a nice difference for ele going into tos or still waste time gearing one up for progression?
not even close to what ele is behind on single target, in a raid thats mostly single target.
As far as progression is concerned, elemental cannot be fixed with simple number tuning. There are too many mechanical/design problems with the spec and to put it quite frankly - every single ranged in the game is more desirable for ToS at the moment.
Even if you were to buff ES by 100% of its current value and play a casino build, your damage output variance would still mark you as unfavourable for progress. Why? Because you can't do it every pull and >listen boys and girls< progression EQUALS consistency.
Elemental is the EXACT opposite of consistency in EVERY possible scenario. As long as it doesn't get fixed, this spec will always be a meme.
Boggles my mind
Ret that I also play got a 3.5% buff and they are in much better position than elemental and still they get a 0.5% buff more than us
At this point I think dont know what they do
Basically, they took one of the weakest DPS spec, slapped two big nerfs on it (Earthquake haste scaling removed, leg gloves 50% nerfed) and they designed one of the worst and weakest set bonus ever in T20.
3% ? WTF.
Did heroic last night. Feels a little better than before, but we're going to need a lot more love. Ele still feels strong on cleave fights, so there's that, but we really need some consistency in the single target department.
a 3% nerf would just be an admittance that they want ele to seriously under-perform, which would just hurt them, people don't want hilariously overpowered/underpowered specs, people only unsub due to such reasons any subs they might gain because a spec is OP is lost the second they nerf it, thats just bad for business.
Does that 3% carry over into PvP? Cause I'll take anything there...
My Ele Shaman PvP YouTube channel: https://goo.gl/s0u6Hn
Demonic was fine for me too. Playing it correctly it's a nice Ele fight, especially if you avoid getting in the cage too often.
But let's take the fights 1 by 1:
1. Goroth
=> pure ST fight, really not favorable to Elemental
2. Demonic boys
=> cleave fight, though from time to time you are not allowed to CL since one of the bosses go in raging mode
=> however this is a good DPS fight for ELE
3. Harjatan
=> massive AOE fight, ads waves come pretty often
=> probably in the future when everyone will be super-geared they'll die too fast fo the Ele to react well, but now, it's good dps fight
4. Mistress
=> the same massive AOE on the Adds, we had the almost all the time spawned, especially at the end when you can even get overwhelmed on HC
=> LR with LMT and gg, KJ lego trinket also nice on this fight (like on all massive AOE fights
5. Sister of The Moon
=> ST fight. During 2nd phase you get an add but it melts pretty fast => not active long enough to be considered a cleave fight
=> not a good Ele fight tbh, there's huge movement + ST = pretty bad for Ele, but also for the other classes too so all in all the average is about the same
6. Desolate Host
=> again massive AOE. I have only played on the spirit realm so all the time there were adds to blast away with CL, KJBW and LMT
=> 2nd phase there are no more adds if I remember right, but it's fast zerg with light movement
7. Maiden of Vigilance
=> ST fight, killed it only on NM for now, probably not really in the Ele favour
8. Avatar
=> ST fight but you can tick your flame shock on both targets in p1 for extra LvB procs
=> feels little high on movement. I got constantly targetted by the debuff which leaves shit on the ground, QQ
9. KJ
=> didn't kill him, but looks like having a constant stream of adds to pump some CL's on them
=> didn't get a feeling for it since we only pulled him like 3 times
So tbh based on what people were saying before seing the raid, I expected a lot less usage of CL than the actual usage I had. Maybe because bosses die slower, it's a new raid and probably the Ele power it's only getting shittier. For example, on Goroth you can play ASC and use it twice now on HC, but soon enough the fight duration will drop below 3 minutes => just one ASC usage => shittier DPS.
Last edited by DeusX; 2017-06-23 at 07:43 AM.
https://www.warcraftlogs.com/statistics/13#sample=1
Elemental shamans are in the middle of the pack and Tomb of Sargeras is favorable for elemental shamans as most fights are cleave \ aoe fights.
Last edited by mkultra55; 2017-06-28 at 07:50 PM.
Noticed the better the raid team gets, lower becomes elemental dps. Compared to 1st week, adds melt almost instantlly on HC (I don't even talk about normal), barely get to to to a proper burst... Need to precast everything and to plan each burst really well ahead, otherwise I end up at the bottom.
KJ HC is a nice elemental fight before the Illidan hide-and-seek game. Or at least it was until adds started melting in 2 seconds. Adds groups ligned up nicely with Stoem Keepr, the Magma totem and the KJ Burning Wish trinket. Last phase though is really bad, movement and solo dps, lol.
elemental's biggest weakness is that it doesnt have an immunity to cheese any of the ToS mechanics