More difficulties does not mean more content.
On topic: If your end-game consists on clearing normal, yes. Congratulations. Thank you and come again, says Blizzard.
I don't know if that statement is true. It might just be semantics, but I'd say you quit because there wasn't enough of the content you like to do.
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I agree, however what exactly do you define as content? Extra abilities, more challenging could be considered content.
I think we're both right. I found the paint on WQ and AP and Mythic+ started to peel pretty fast, but in a semi-hardcore raid guild it was kind of an expectation to do these things with some regularity so you can contribute to the group and continue to grow stronger.
no interest in constant nagging transparent character maintenance gift wrapped as 'things to do!'
I'm failing to see how this is any different than any other raid release in recent expansions. Aren't raids always cleared the first day or two on Normal/Heroic?
So what exactly you could do in Tanaan that was better than Legion?
Farm apexis, savage claws - same stuff, we just have different currencies.
Farm reps - same stuff, plus WOD reps were pinnacle of boredom, and now we have paragon reps.
Camp doomroller for 1% chance for mount - we still have rare drop chance mounts to farm.
Do fill the bar dailies - we have now WQ, same thing, just more of them.
Farm rares for baleful tokens - we have rares on broken shore and dauntless tokens.
Farm achievements - we have them now too.
Do pet battle dailies - we have them now as well.
World boss - we have more of them now.
So what exactly Tanaan had that people praise it now?
Is it that time of the year already "remember WOD, that was a cool expansion"? I thought people claimed WOD was the worst thing to happen to WOW?
Most MMOs are either grind shit and gank people or spam dungeons / raids / scenarios (or similar type of group content). Some have more organized pvp and concentrate on that.
Challenging open world content is an oxymoron, world content is always either a mass zerg (like Guild Wars 2 world bosses / events) or a griefing fiesta if the MMO has open world pvp.
Here is a pro tip, pace yourself, instead of expecting someone else to do it.
Self control, learn it. Or make dumb posts like this one, I guess.
How the hell do you pace yourself doing a raid? Frankly the problem the OP has is the same everyone, of any difficulty would have, if they don't like running the same thing after you've cleared it.
The real problem is that it's not as easy to make a raid versus say 20 pets. So the people who don't raid don't complaing about no content because there's more of it.
This is true though, even though you're trying to use it against that fact. The issue isn't that there is no content, it's that there isn't content that people want to do. People play for different reasons, and once that reason is obtained they view the game as being out of content. Pet battling is content, and it's probably a safe assumption that not everyone has invested time in it, much like how mythic raiding is content that not everyone wants to participate in. It's not that the game lacks content, it just doesn't have enough in every area to appease everyone.
Blizzard also doesn't base release times on when content is cleared, but rather sets a time they think everyone has had time to complete all content. That's the goal anyways from previous dev interviews thru the years. Obviously, that's not always the case and does not work out that way.
It could. Or we can call it what it is - options for the player, designed to tailor their gaming experience accordingly to their tastes, thus exponentially increasing the entertainment value they get out of the game.
And I see content as any new activities that are presented to us, the player, to be made.
See it as:
- Introducing a new set of battle pets for the player to collect VS re-capturing a Blue-Quality version of an already existing Green-Quality version combat pet.
This and all similar comments are utter bullshit. Even if the commenter isn't some try-hard it's still bullshit. Why? Because it ignores that for probably 90-95% of people mythic isn't a thing. For the VAST majority of players, even those doing organized raiding, 7.2.5 content is done when they've done H ToS if they raid. This is the main issue with multiple difficulties.
It's also entirely amusing when you tryhards use the same arguments on N and H that you use on LFR - that it's tourist mode, doesn't count, etc. Grow up.
You seriously can't figure out how to pace yourself?
How sad.