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  1. #541
    Quote Originally Posted by Semarin View Post
    Cyous,
    I love these WA's and I appreciate all the work you put into them!

    Questions:
    1. Shiny AP bar - When I hover over the AP_Bar tab, it says "reverse fill to reveal shiny bar". I cannot figure out where this revere fill spot is. I'd love to see the shiny bar instead of the flat blue.
    2. I'd like to hide the EMP_S and EMP_L icons when I don't have any empowerments. I'd also like to hide my dot tracker icons when they aren't ticking away either. As well as hide the OFK icon when I don't have the buff. Thoughts? I can't figure it out and they all currently desaturate.

    Thanks in advance!
    Hey Cyous, very nice bar. I've been using it since you first released it.
    Can you please tell how can we get the shiny ap bar back?
    I don't mind reloading after cinematics, I am used to it.

  2. #542
    Quote Originally Posted by zeoos View Post
    Hey Cyous, very nice bar. I've been using it since you first released it.
    Can you please tell how can we get the shiny ap bar back?
    I don't mind reloading after cinematics, I am used to it.
    Download someone's older version of the bar (the shiny bar for FOE included)

    With the bar settings --> Display, manually copy/change the "new" options from the "old" version. The bar behavior is swapped
    The Boomkings(WIP) :: YouTube Project

  3. #543
    Quote Originally Posted by Cyous View Post
    I said it was for Empowerments. OKF is a different block of code.

    OKF edit:

    Code:
    function()
        
        aura_env.name, _, aura_env.icon = GetSpellInfo(aura_env.spellid)
        
        
        -- Set Saturation State
        if select(4,UnitBuff("player", aura_env.name)) ~= nil then
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(false)
            return true
            if aura_env.glowy == true then
                ActionButton_ShowOverlayGlow(WeakAuras.regions[aura_env.id].region)
            end
        else
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(true)
            ActionButton_HideOverlayGlow(WeakAuras.regions[aura_env.id].region)
        end
        
    end

    ADD UNTRIGGER:
    Code:
    function()
        
        aura_env.name, _, aura_env.icon = GetSpellInfo(aura_env.spellid)
        
        
        -- Set Saturation State
        if select(4,UnitBuff("player", aura_env.name)) ~= nil then
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(false)
            if aura_env.glowy == true then
                ActionButton_ShowOverlayGlow(WeakAuras.regions[aura_env.id].region)
            end
        else
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(true)
            ActionButton_HideOverlayGlow(WeakAuras.regions[aura_env.id].region)
            return true
        end
        
    end
    Hi Cyous,
    There is something off with the new code for the custom trigger. It is expecting another end somewhere. Error is "Error in 'OFK' return function()10:'end' expected <to close 'if' at line 7) near 'if'.

    I don't see a missing end anywhere. Thoughts?

  4. #544
    It might have to do with the return true statement in the first block preventing the if statement from executing

  5. #545
    Code:
    function()
        
        aura_env.name, _, aura_env.icon = GetSpellInfo(aura_env.spellid)
        
        
        -- Set Saturation State
        if select(4,UnitBuff("player", aura_env.name)) ~= nil then
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(false)
            if aura_env.glowy == true then
                ActionButton_ShowOverlayGlow(WeakAuras.regions[aura_env.id].region)
            end
            return true
        else
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(true)
            ActionButton_HideOverlayGlow(WeakAuras.regions[aura_env.id].region)
        end
        
    end


    Fixed. My bad. (Myztikrice is correct.)
    The Boomkings(WIP) :: YouTube Project

  6. #546
    Deleted
    hi there,

    since i'm not quite the genius at weakauras here's my question.

    The display for Oneth's intuition features two icons, which are side by side (though anchored in the middle). is it possible to only show the active buff when it's activated (and show it in the middle) instead of showing both when they're not active?

    thanks in advance!

  7. #547
    Does anyone have a pastebin for the WA? I did something and broke it and wagio is down

  8. #548
    Quote Originally Posted by Dachande3012 View Post
    hi there,

    since i'm not quite the genius at weakauras here's my question.

    The display for Oneth's intuition features two icons, which are side by side (though anchored in the middle). is it possible to only show the active buff when it's activated (and show it in the middle) instead of showing both when they're not active?

    thanks in advance!
    Need to remove the "Always Active" trigger then update the Custom Trigger (in Trigger1) code to trigger only if the buff is active.

    Code:
    if aura_env.stacks > 0 then return true end




    Custom Untrigger (in Trigger1):
    Code:
    if aura_env.stacks == 0 then return true end
    Positioning is handled by the Dynamic Group parent.

    - - - Updated - - -

    Quote Originally Posted by Skarleet View Post
    Does anyone have a pastebin for the WA? I did something and broke it and wagio is down
    Wago is back up.
    The Boomkings(WIP) :: YouTube Project

  9. #549
    Wago doesn't work again, I need to update it, can you post an alternative link please?
    Edit:
    Got it, had to refresh several times the page.

  10. #550
    Deleted
    Quote Originally Posted by Cyous View Post
    Need to remove the "Always Active" trigger then update the Custom Trigger (in Trigger1) code to trigger only if the buff is active.

    Code:
    if aura_env.stacks > 0 then return true end




    Custom Untrigger (in Trigger1):
    Code:
    if aura_env.stacks == 0 then return true end
    Positioning is handled by the Dynamic Group parent.

    - - - Updated - - -


    Wago is back up.

    Thanks for your reply Cyous, i think i destroyed these two weak aura codes for good.... i don't know where to put or where to replace something :/

  11. #551
    Quote Originally Posted by Cyous View Post
    Code:
    function()
        
        aura_env.name, _, aura_env.icon = GetSpellInfo(aura_env.spellid)
        
        
        -- Set Saturation State
        if select(4,UnitBuff("player", aura_env.name)) ~= nil then
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(false)
            if aura_env.glowy == true then
                ActionButton_ShowOverlayGlow(WeakAuras.regions[aura_env.id].region)
            end
            return true
        else
            WeakAuras.regions[aura_env.id].region.icon:SetDesaturated(true)
            ActionButton_HideOverlayGlow(WeakAuras.regions[aura_env.id].region)
        end
        
    end


    Fixed. My bad. (Myztikrice is correct.)
    I copied in the new code. The error is gone, but now the icon isn't showing up even when OWK is active.

  12. #552
    Checked the code, the code is fine. What is the code in the untrigger function? (I posted two different blocks of code.)

    Also, what is the trigger update set to? (Every Frame?)
    The Boomkings(WIP) :: YouTube Project

  13. #553
    Quote Originally Posted by Cyous View Post
    Checked the code, the code is fine. What is the code in the untrigger function? (I posted two different blocks of code.)

    Also, what is the trigger update set to? (Every Frame?)
    I feel dumb, I had somehow managed to copy untrigger into the customer trigger. Still not sure how I managed to do that after checking it so many times trying to figure out wtf I did wrong. You are the man Cyous!

  14. #554
    Hey Cyous! How can i manually change the AP bar to work with 2p t20 set bonus. I was using very old and basic version of AP pro bar for a long time, constantly tinkering it for my preference. So i don't want to change anything except for AP to correctly display my max AsP. Thanks in advance.

  15. #555
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    Am I the only one who have 2x %-sign (27%% and 16%%), the last few days?


    I haven't changed anything in the standard WA strings (last updated a month or so ago), so I have a feeling it comes from WA2 updates (there have been a few of those the last week).
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

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  16. #556
    Quote Originally Posted by branbib View Post
    Hey Cyous! How can i manually change the AP bar to work with 2p t20 set bonus. I was using very old and basic version of AP pro bar for a long time, constantly tinkering it for my preference. So i don't want to change anything except for AP to correctly display my max AsP. Thanks in advance.
    Duration info on all the the bars = x,100,0,0

    Change 100 to 130. (if you dont use the 2pc, you'll need to change it back to 100)

    I recommend to extract the new AP_Number code and copy/paste.

    - - - Updated - - -

    Quote Originally Posted by FuxieDK View Post
    I haven't changed anything in the standard WA strings (last updated a month or so ago), so I have a feeling it comes from WA2 updates (there have been a few of those the last week).
    Sometimes the first % wont show up, so I add one as a string.

    To correct it, just open up the Custom Text function and you'll see "%%" a couple of times. Remove one from each string.

    Example:

    Code:
    return (stacks.."\n\n".." "..haste.."%%")
    
    
    
    return (stacks.."\n\n".." "..haste.."%")
    Last edited by Cyous; 2017-06-25 at 01:03 AM.
    The Boomkings(WIP) :: YouTube Project

  17. #557
    Quote Originally Posted by Cyous View Post
    Duration info on all the the bars = x,100,0,0

    Change 100 to 130. (if you dont use the 2pc, you'll need to change it back to 100)

    I recommend to extract the new AP_Number code and copy/paste.

    [COLOR="#417394"][SIZE=1][/code]
    So i successfully copied the AP_Number code from your recent AP pro bar and it all works. But i can't find the Duration info line. Can you elaborate where to search for it?

  18. #558
    Quote Originally Posted by branbib View Post
    So i successfully copied the AP_Number code from your recent AP pro bar and it all works. But i can't find the Duration info line. Can you elaborate where to search for it?
    It's the custom Duration in each aurabar.
    The Boomkings(WIP) :: YouTube Project

  19. #559
    Deleted
    Quote Originally Posted by Cyous View Post
    Need to remove the "Always Active" trigger then update the Custom Trigger (in Trigger1) code to trigger only if the buff is active.

    Code:
    if aura_env.stacks > 0 then return true end




    Custom Untrigger (in Trigger1):
    Code:
    if aura_env.stacks == 0 then return true end
    Positioning is handled by the Dynamic Group parent.

    - - - Updated - - -


    Wago is back up.
    If someone could help me with this... i don't know what to erase, replace or change (i'm not exactly a weakaura wizard :X)

    Thanks in advance, you can contact me via pm too!

  20. #560
    1. In the aura, Triggers are numbered. Delete the Trigger that is set to "Always Active"
    2. In the custom trigger, copy/paste that code into the Text Editor. ***
    3. In the custom Untrigger below that first code change, copy/paste the second block of code


    TRIGGER
    Code:
    function()
    if aura_env.stacks > 0 then return true end
    end
    UNTRIGGER:
    Code:
    function()
    if aura_env.stacks == 0 then return true end
    end
    The Boomkings(WIP) :: YouTube Project

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