Oh! Oh! I wanna get in on this!
You probably haven't done anything past Mythic 10...-Extremely easy, no challenge at all
Because it's an alternative progression path for smaller groups, has been that and will continue to be that. So deal with it?-Gives raid-equivalent gear for effort that does not equal to the effort that's put into raiding mythic
Oh, you mean like what top end raiding has done since WoW's inception? Case in point: You.-Bred a whole generation of M+ heroes who think that they're hot shit
I think this is a follow on from the last point, which is ironic. Get your guildies or make your own group. Simple, right?-3 tiers of cutting edge achievements isn't enough to get into a M+ run
If by "Mandatory" you mean "I need to get this one piece of gear to up my ilvl because I'm too shit without it and probably shouldn't even be in a Mythic raid", then sure. It's mandatory. Lol.-MANDATORY if you are a mythic raider because the weekly chest is too good to pass up
I hope to Green Jesus and Purple Moses you don't, because my IQ dropped more than wool does from mobs in Hillsbrad.Need I say more?
This is what people consider hard now? Please tell, do you also think that high level greater rifts are also hard when unavoidable damage instantly kills you?
I'm going to assume you're fairly casual, so no.
Most people on these forums are 52+ in several specs though with AK 40 (Which you can get in a couple days now)
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Yes.
More damage, more health, and more punishment when you fuck up makes content harder.
If it doesn't, then no game with difficulty settings are any harder on the higher difficulties than on the easy one, because guess what, things do more damage, and they have more health.
It's fine for those that enjoy it. For some people it's a challenge, for others simply fun. Personally, it doesn't affect me because I tend to do more laid back content in general. I would imagine it will be updated and tweaked in future patches/expansions, however.
Most of the complaints I notice are more about the playerbase than the system itself. This has always been a problem for some people when it comes to raids, but since WoD it shifted to Mythics, and now M+. The solution to most group content is to find people you trust and enjoy, whether that be guildies, RL friends, or whatever else is available to you.
3 hints to surviving MMO-C forums:
1.) If you have an opinion, someone will say that it is wrong
2.) If you have a source, there will be people who refuse to believe it
3.) If you use logic, it will be largely ignored
btw: Spires of Arak = Arakkoa.
When mechanics you can normally ignore suddenly are ramped up to be deadly, when bosses have enough health that you can't cheese them by popping lust and burning, the scaling mechanic of M+ makes things significantly different.
OP's argument is heavily flawed for reasons people have explained, keystones have given a lot more people access to content. It's not a case of difficulty, it's a case of finding the numbers for accessibility.
Content that requires smaller groups will always be popular by default, even if the skill level is equal or higher.
1. High level m+ is harder than world 1k+ mythic raiding, which is what you're on, if you're even raiding at all.
2. It doesn't
3. I would take a group of no lifer m+ players that run +15s all day over some moron mythic raider who shows up, gets 70th percentile logs then logs off until next raid day
4. You probably got declined because of your spec, not your achievements. People really do not give a shit if you link keystone master - you're still not joining my run as an enhancement shaman.
5. Lots of things are mandatory when you play a game mode that requires you to min max. Cry me a river
No it doesn't. With a few rare exceptions, all dungeon bosses have 1-2 mechanics that you need to watch out for and have just 1 phase. They are so easy in fact that Blizzard has to make them do 200% more dmg and inundate them with bonus "affixes" even to make them remotely resemble something of a challenge. No one cares about M+ past 15 because it doesn't give bonus rewards just as nobody cares about Proving Grounds past wave 30. 15+ is way too easy for the sort of ilvl that they give.
Congratz, in a game with an already dwindling player base you just f*cked over the people who do raiding and PvP and redirected people to mind-numbingly easy Diablo 3-style grind. Very healthy for the game.
Mythic raiders and top-end arena players can and should have an inflated ego because they do the hardest content that the game has to offer. When casuals start to have an inflated ego as well all it does is make the toxic playerbase even more toxic.
The only people who think that M+ is hard are casuals and people who delude themselves into thinking that M+ is top-end endgame PvE content.
Yes, I was being a bit lenient. In most cases, M+ gives BETTER gear and in LARGER quantities than mythic raiding. The only exception is tier pieces and a couple of trinkets.
Ad hominem. Try again.
If I'm clearing the most difficult content in game, I deserve to have the best gear
Someone here never done any mythic raiding before. Mythic raids have mechanics that instantly wipe the raid if even 1 person fucks them up. In M+ you can have everyone except the healer playing with their thumbs up their butts and still clear it.
Guys i'm linking cutting edge on my 880 DH alt and i'm not getting invited to +10 pugs what the frick
I don't play a Shaman, but this right here is why (IMHO), Mythic + and the former challenge modes are garbage. Just like Arena, there's always going to be a top comp at one end with poorly tuned classes/specs that need to be carried by their guild mates at the other.
I'm all for interesting 5 man content but not this system of recycling content with affixes as if it's Diablo 3.
I hope they at least stop trying to push us into Mythic dungeons with quests. Tired of hoarding quests in my questlog before doing a dungeon.
@OP link your Wowprogress so I can see that +20 Tyrannical Cathedral of Eternal Night that you didn't do, since M+ is so easy.