Considering most video games "difficulties" are just higher HP... yes. Blizzard had a nice idea that higher difficulties didn't have just higher HP, but more abilities.
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I take it you've never raided (or at least anything higher than normal) ever? M+ grinding and AP grinding is the same as raiding (grinding for gear) wrapped differently.
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It's one avenue of gear.
I guess you're equally pissed off that people can get good ilvl gear in pvp? I mean, pvp is easy, no challenge at all right?
But then again, so is PvE. Easy, no challenge what so ever. Damn, what do you actually like?
Maybe this game isn't for you?
Well get used to it you bellend cause it won't be long before raiding takes on the same structure, as M+ has been the most successful implemented feature of wow in recent years.
Can't wait for more tears.
I can't even express the amount of contempt and loathing I have for the idea and those that promote it that whole areas of the game need to be scrapped because they don't particularly like it as individuals.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
I like Mythic+ i am totally fine with it and the scaling of rewards.
The only issue i have is the whole titanforged. I would prefer it if they stuck to a maximum of +15 ilvl of whatever difficulty you choose. Keeps the element of RNG but also there is a controlled expectation.
Doing a M+ 2 and getting super lucky proc to a near max level item in the game is just BS.
If you don't want to do that, doesn't mean everyone else don't want to push high keys to test their skill. Many people do. And they don't need blizzard saying "go do this now" behind their backs to do so.
Seriously, you do M+ dungeons, get gear, get better at doing them, you progress through different difficulties, if you decide yourself to sit and do content that you outgear for slim chances to:
a) get a piece of gear
b) get a piece of gear that you need
c) get a piece of gear that you need roll WF once
d) get a piece of gear that you need roll WF twice
e) get a piece of gear that you need roll WF trice
f) get a piece of gear that you need roll TF once
You are crazy, it's not worth your time (well i don't know, maybe it is, it's up for you to decide)
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try something higher than 15 key, where "aoe stun chain pull everything" doesn't work and... you know... you need to focus on tactical handling of trash... and kinda, focus on bosses...
I for now sincerely confused if people who complain about m+ actually does m+, or is this a case of a guy who complained about ToS being too easy while not actually beating it?
Originally Posted by Urban Dictionary
This I can agree with and someday it would be good to have a nice discussion about it. I see PVE as largely co-operative and PVP as obviously competitive. The more they introduce competitive elements into PVE--which often comes at the expense of co-operation with other players--the more unpleasant the social game meta becomes.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
You can reactivate your account then, because no one farms m+ for AP anymore... Concordance levels are not worth it to grind for, they just comes passively nowadays.
PS the op is hilarious...
I am a mythic raider and don't like m+ and do them only for the chest... but I would never say that m+ is easy, lol... high ones are really hard, harder than M Guldan imo, and this is quite obvious for everyone with a brain.
I hope it's fixed.
My gut reaction is I hate it but that's because I wanted it to be based on skill and not a timer.
So.....yeah I hope it stays but is improved.
Just 3 manned Naraxas on 16+ because the tank got eaten by him LEL. It was so difficult that we did it with 40% of the group (including the tank) dead. I'm gonna trust you on this one guys, if mythic raiding is easier then I can't wait to kill that Kil'jaeden dude with half the team dead.
Not really. If mechanics are more dangerous, healer and tank have a lot more damage to handle, that's harder. Full stop. Difficulty is difficulty no matter how you butter it up.
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If higher keys were merely 'longer' but no harder to complete, we wouldn't have to walk away from times when we simply aren't good enough to beat the level we're on. If a mechanic goes from tickling to being a 1shot, that's harder. Period.
Hope so too.
If you don't spend 24/7 M+ing, you are basically wasting time and letting your guild down.
M+ was basically the biggest mistake Blizz did in Legion (along with Titanforged). Have fun trying to be in any semi-competent guild while working.
Last edited by Makorus; 2017-06-24 at 07:50 PM.
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