"El Psy Kongroo!" Hearthstone Moderator
NVM I didn't really think things through. Apologies for riling people up and please lock / delete this thread.
I don't think so. It tends to be self selecting so you don't get the mouthbreathers that populate normal, heroic and LFR and people don't take it as seriously as plugging raids. I'm not sure how, when I've done it and you haven't, you can really tell me what the experience is like.
Beta Club Brosquad
I'm not really telling you anything, I'm asking whether or not you're aware that citing my experience is anecdotal is an indictment on your own.
And I have taken part in Mythic+, earlier in the expansion. I found it a little better than Mythic itself, player wise, probably because that experience is so miserable that a large chunk of that part of the PuG community isn't interested in taking the next step. The group either ran through thanks to overgeared tanks and/or healers, or had an appropriately geared group that had the "everyone else sucks but me" attitude I alluded to in my first post.
But here's the point:
Why is the timer there?
Honestly, I can't figure it out. It's an absolutely arbitrary inclusion, thanks to the never-ending scaling that takes place via keystones. The inclusion of the clock dumps a lot of people out (however that may be mitigated) who might otherwise get involved, and I can see no objective reason for it to be included in the mode. It's totally superfluous.
O this trite argument. Try mythic raiding friend. That "5%" can easily cause a wipe by themselves, meaning you increase your potential for error for every player you add. With 5 ppl, you reduce the potential error dramatically and trivialize many mechanics that are otherwise difficult to coordinate with larger numbers.
Outside of a weekly single item mythic+ drops heroic (nonkj) ilvl iirc, and yes, you can kill the first 6 bosses with half the team dead and noone having a clue what they are doing for the first 5. Pre-tomb M+ had definitely shifted to be far easier gearing than NH (ignoring items you NEED from raids like tier/certain trinkets) but not tomb seems to balanced to undermine that, pre-mythic/end of hc.
@Aviemore the timer is there by necessity, since otherwise the highest gear levels would have to be obtainable by running heavy CC comps and killing single mobs at a time on fortified weeks for the max gear to not be even more of a joke than it has become at this point, which means even few classes get taken and there's 0 pressure past fighting a single giant trash mob. Nearly all affixes become irrelevant as well.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
I never dismissed your experience as anecdotal and not meriting consideration. You willingly admitted you hadn't run M+, so I replied that I wasn't sure how you could determine that the community of people doing it sucked without having done it yourself.
The timer is there to prevent people from doing stupid things like waiting for CDs on every pull. It's to keep you moving. It's not really that big a deal.
What I'm getting from your posts is that your primary beef is the timer. Without the three chest thing, the timer is really barely a concern and doesn't lend itself to any kind of toxic behavior, yet you seem opposed to even considering that M+ could be ok because you "took part in it earlier in the expansion". To each his own, I guess.
Beta Club Brosquad
Whatever It is you said, M+ should be scrapped regardless. It's nothing but Challange Mode from WoD, people wanna timerun dungeons? Phones have a timer. Or just ask Blizz to give us challenge Mode while the other people run a proper normal dungeon and have a true dungeon experience!
Mythic + aka Speedrunning Dungeon aka Challange Mode will dumb down the experience to just rushing through It, promote elitism and not encourage players to even go to a dungeon knowing everyone will expect you to just rush through It with perfection.
A true dungeon experience, Is what we used to have In say TBC and to some extent even Cataclysm dungeons. The bosses were challanging, they took time, knowledge of their tactics and the execution of those tactics properly. Personal responsiblity for certain tactics during a boss fight. Fighting groups of mobs, knowing which to CC (that's dead these days, since Cata and arguably since Wrath), who to prioritize to kill over the other. Cause mobs don't all just die to AoE within 5 seconds, If you didn't target down mobs properly you'd be overwhelmed. And no It does not have the same elitism as speedrunning a dungeon does, there's a margin for error a reasonable one with random groups of mobs.
To me, as a 12 year long player of wow that's the dungeon experience I remember and want back, not only for myself but for new players and current players to experience If they haven't already done so themselves like I have.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
I disagree. All the timer does is discourage a significant number of players at the bottom, where the issue you bring up (though valid) would only mildly influence a tiny percentage of players at the top.
But like most everything in the game, it's not a "necessity". It's a design choice, and one that has an impact at the wrong end of the player spectrum.
Erm... Yeah. That's not a wrong assessment. I'll maybe give the feature a whirl when my daughter starts sleeping properly again in order to see what the changes have done.
I agree, i hate the M+ and Titanforging/Warforging system. Make the rewards cosmetic only or something for completing them all at a certain level. More like challenge modes. I hate Diablo and the gear grind and it really pisses me off they brought it to WoW.
I hope they are gone too. I did every CM on every class both expansions, all realm bests, did sales, even some world first times.
Just boring busywork like the rest of Legion.